Okay so @CamBam300 and I have been working on a creative plot for a while now (you may hear about it soon) but as we were making the plot I remembered something that would be very problematic... for the plot
since for the map to work you have to be in adventure mode, however this will pose a problem
Since adventure mode is primarily made for things like dropper and parkour
whenever you take damage you are set back to the spawn of that plot
now the spawn of this plot is inaccessible once you have exited thus if someone falls 4 blocks they are stuck there
So what I am suggesting here is another GUI that will appear when you select adventure mode
This GUI will just give you the option to turn damage completely off, so you don't teleport back to spawn if you take damage, or just keep damage normal where you do teleport back when taking it
This can separate a dropper from an Easter Egg Hunt
That's all
Thanks for reading
@Efcluke94
since for the map to work you have to be in adventure mode, however this will pose a problem
Since adventure mode is primarily made for things like dropper and parkour
whenever you take damage you are set back to the spawn of that plot
now the spawn of this plot is inaccessible once you have exited thus if someone falls 4 blocks they are stuck there
So what I am suggesting here is another GUI that will appear when you select adventure mode
This GUI will just give you the option to turn damage completely off, so you don't teleport back to spawn if you take damage, or just keep damage normal where you do teleport back when taking it
This can separate a dropper from an Easter Egg Hunt
That's all
Thanks for reading
@Efcluke94