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Do you agree with my suggestion of balancing creepers (Lower HP = faster regeneration)?

  • Not sure.

    Votes: 0 0.0%
  • I think I disagree.

    Votes: 0 0.0%
  • I totally disagree.

    Votes: 0 0.0%
  • I honestly would think of something better. (Let me know down in this thread what'd be better)

    Votes: 0 0.0%

  • Total voters
    3

Dorek1998

Novice Member
Dec 17, 2017
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Sup.
As thread name suggests, this topic will be about our beloved iconic Minecraft character - Creeper. As you know, Creepers are one of ten troops which can be sent to destroy enemy castle. Unfortunately, they're very, VERY underpowered compared to other troops like Skeletons on level 4-5, which are immune to fire and that also means they're entirely resistant against inferno AoE. Creepers on level 5 have huge, tanky, charged 1,8K Health... but what's the point of bothering sending them when a person having at least three brain cells and an hour of playing this game can just wipe them out easily with two inferno potions? Small hint - NO point at all.

So what this thread is, is my suggestion of buffing those tanks a little to make them at least, well... useful. I've tried to think of it the way it actually's correct with their theme in Tower Defence - their main strength is regeneration, right? So what about making Creepers regenerate their health pasively (which is the only thing they actually do right now) AND also regenerate their health faster the more damage they take? By that I mean, the smaller their remaining HP is, the faster they regenerate health. It'd force players to work on something which has a LOT of firepower in order to stop this, but it's gotta be powerful enough for them to survive when being attacked by Inferno AoE. So instead of just 2 Infernos players would have to use way more of them in order to stop Creepers from heavy regenerating. Oh, and a good thing is, Inferno AoE lava damage STACKS, so that'll encourage players to work in a team more in order to melt Creepers. Besides, creepers are above twice more expensive than Wither Skeletons so they GOTTA be stronger. Blazes are very expensive and not seem to be super strong, but they're flying troops with only a few towers being able to damage them, they're also fast compared to other troops, because immune to quake towers. Creepers being cheaper will be balanced, but will require enemies to be smart, as the entire game does actually.

Let me make an example of facing a wave of 12 charged Creepers (lv 5.) Normally two or three well thrown Inferno potions can wipe them out easily. My suggestion is to make them overregenerate the single Inferno attacks when they have like 10% of their HP or at least slow the damage down drastically, so (counter version for a single player) the towers would work together with a single inferno potion active in order to finish them off OR (counter version for 2 or more players) just... throw 2 inferno potions at the same time, You know. Of course lower level creepers would be getting slower regeneration.

I hope that makes sense and will be one day implemented. Creepers are very slow, slower than anything else besides a Giant and Mother (starting) Magma Cubes, they deserve some strength too. Make their regeneration they REAL power, not just a trait.

P.S. You know... I always loved tanky classes, their proud slow movement forward, the look towards the front just for the target they gotta eliminate. That's what creepers have to be - Slow and tanky, but also powerful and proud of existing. Make My, part's of this community, and creepers' dream come true.
 
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Dorek1998

Novice Member
Dec 17, 2017
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Oh, one more thing - I'd love some response from staff in here, so I will be sure these threads aren't going to be just ignored. Thanks for understanding.
 

fgeto

Well-Known Member
Jun 27, 2014
30
16
83
Creepers should be buffed I agree, they should also be immune to artillery towers. this mob was over looked in the update.
 
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HurmitCurtis

Well-Known Member
Jul 18, 2016
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Creepers should be buffed I agree, they should also not be immune to artillery towers. this mob was over looked in the update.
was they immune to arts before the update? i cant remember all i remember is that they were tougher then what they are now.
 

Dorek1998

Novice Member
Dec 17, 2017
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Tbh their resistance to artillery doesn't make sense at all anyway, if Creepers' strength is supposed to be regeneration then I'd stick to my suggestion just because it's exactly what people talk about a Creeper.

https://www.cubecraft.net/threads/tower-defence-mob-information.97102/ Read Creeper's description. For lazy people I will quote it:

"Creepers don't explode in this game. They instead focus their energy on staying alive and in the fight by giving them permanent regeneration and lots of health to back up that regeneration. A key strategy is not to let this mob regenerate health so a mixture of fast and heavy shooting towers are recommended to cancel out the regeneration."

This is EXACTLY what my suggestion is about.
 

fgeto

Well-Known Member
Jun 27, 2014
30
16
83
Tbh their resistance to artillery doesn't make sense at all anyway, if Creepers' strength is supposed to be regeneration then I'd stick to my suggestion just because it's exactly what people talk about a Creeper.

https://www.cubecraft.net/threads/tower-defence-mob-information.97102/ Read Creeper's description. For lazy people I will quote it:

"Creepers don't explode in this game. They instead focus their energy on staying alive and in the fight by giving them permanent regeneration and lots of health to back up that regeneration. A key strategy is not to let this mob regenerate health so a mixture of fast and heavy shooting towers are recommended to cancel out the regeneration."

This is EXACTLY what my suggestion is about.
they used to regenerate health before the update idk if they still do.
 

Dorek1998

Novice Member
Dec 17, 2017
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They DO regenerate but it's way too slow. They gotta regenerate faster than that. Also I don't think they're immune to artillery towers. And that's good if they're not immune. Buffing them with "the lower HP they have the faster regen they have" scenario is the only thing they need, I promise. Just make this regen fast enough to resist a single inferno potion on level 5 Creepers so they'll have at least some chance of survival.
 

Dorek1998

Novice Member
Dec 17, 2017
74
64
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Here. I've opened a survey for You to let me know if my idea of buffing creepers is a good one and will balance them out. Let's just hope it'll be handy enough to make any bigger interest in this thread, since creepers REALLY need a buff..
 

Shallidor

Dedicated Member
Feb 2, 2018
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Oh, one more thing - I'd love some response from staff in here, so I will be sure these threads aren't going to be just ignored. Thanks for understanding.

Believe me, too much good suggestions are getting ignored.
 
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