Hi there. My Name (alias) is Fiefens, and I have a very big suggestion planned for you today. This suggestion, if implemented, could have a couple of drawbacks, but I can 100% assure you that Cubecraft could go wild with this if implemented correctly.
(The argument is split up into five "spoiler tabs". Because the argument is long, the most important points are underlined and in bold, but try not to skip around too much, because you might miss something)
(The argument is split up into five "spoiler tabs". Because the argument is long, the most important points are underlined and in bold, but try not to skip around too much, because you might miss something)
If you haven't been living under a rock for the past 4 years, or if you keep away from the 1.8 network of Cubecraft, you may have noticed that Minecraft has almost DOUBLED in its content size. There are SO MANY new items, features, and gameplay-changers that could impact Cubecraft in a VERY positive way.
The problem? Cubecraft is so focused on making sure 1.9-1.15 versions are entirely compatible, that any items post-1.9 are completely unusable because if they were allowed, 1.9 clients wouldn't understand what those items were. In addition, these 6 versions seem to be compatible, when in reality they are not. (More on that later...)
Cubecraft has implemented many custom plugins that seem to fix the incompatibility problem, but in a way, they just "compromise" and "cover-up" the problem. (Again, More on that later...)
I understand that my opinion isn't the most popular, but this "version compatibility plugin mess" (as I've been calling it), is FLAT OUT BAD for so many reasons.
My Request is that Cubecraft would get rid of the 1.9-1.15 network when 1.16 comes out, and start a new, ONLY 1.16 network (STILL KEEPING THE 1.8 NETWORK). I know that you likely won't agree with me at first, but I might have enough evidence to convince you.
The problem? Cubecraft is so focused on making sure 1.9-1.15 versions are entirely compatible, that any items post-1.9 are completely unusable because if they were allowed, 1.9 clients wouldn't understand what those items were. In addition, these 6 versions seem to be compatible, when in reality they are not. (More on that later...)
Cubecraft has implemented many custom plugins that seem to fix the incompatibility problem, but in a way, they just "compromise" and "cover-up" the problem. (Again, More on that later...)
I understand that my opinion isn't the most popular, but this "version compatibility plugin mess" (as I've been calling it), is FLAT OUT BAD for so many reasons.
My Request is that Cubecraft would get rid of the 1.9-1.15 network when 1.16 comes out, and start a new, ONLY 1.16 network (STILL KEEPING THE 1.8 NETWORK). I know that you likely won't agree with me at first, but I might have enough evidence to convince you.
I'm going to start out by saying that Cubecraft seems to have little to no idea that the physics of Minecraft (Block placing, movement speed in specific circumstances, attack speed and reach, block breaking, etc) have changed ever-so-slightly across the 1.9 to 1.15 era.
What does this mean for Cubecraft? Picture the following situation: Two Players, Fiefens and Kikens, are playing a game of Skywars. They are the Final Two players, however, Fiefens is playing on 1.15, and Kikens is playing on 1.9.
Because 1.9 physics are ever so slightly different than 1.15's (for bug-fixing reasons by Mojang, essentially) when Fiefens traps Kikens in a fancy fall trap, her 1.9 client thinks that she is still on a solid block, rather than over the air. Her client sends this information to the Cubecraft Server. However, Fiefens sees that Kikens is over the air, so his client tells Cubecraft that Kikens should fall. Now the two clients are arguing, so the server uses its plugins to make a "compromise", to make "everyone happy". It puts Kikens over the void but doesn't make her fall... because Kikens' 1.9 client thinks that Kikens is still on a block. Kikens sees the block that she is standing on, but Fiefens sees her levitating over the void. Kikens is allowed by both her client and the server to place blocks to save herself, allowing her to kill a very confused Fiefens.
(I apologize if that made zero sense to you.)
To sum that long paragraph up, Cubecraft is forcing several versions to be compatible with their fancy plugins.
A plugin does not fix a problem. It covers up a problem, by "compromising", as stated above.
These 6 Minecraft Versions are NOT AT ALL designed to be compatible with each other. They have different physics, different makeup, and different everything that makes them separate Minecraft Versions.
What does this mean for Cubecraft? Picture the following situation: Two Players, Fiefens and Kikens, are playing a game of Skywars. They are the Final Two players, however, Fiefens is playing on 1.15, and Kikens is playing on 1.9.
Because 1.9 physics are ever so slightly different than 1.15's (for bug-fixing reasons by Mojang, essentially) when Fiefens traps Kikens in a fancy fall trap, her 1.9 client thinks that she is still on a solid block, rather than over the air. Her client sends this information to the Cubecraft Server. However, Fiefens sees that Kikens is over the air, so his client tells Cubecraft that Kikens should fall. Now the two clients are arguing, so the server uses its plugins to make a "compromise", to make "everyone happy". It puts Kikens over the void but doesn't make her fall... because Kikens' 1.9 client thinks that Kikens is still on a block. Kikens sees the block that she is standing on, but Fiefens sees her levitating over the void. Kikens is allowed by both her client and the server to place blocks to save herself, allowing her to kill a very confused Fiefens.
(I apologize if that made zero sense to you.)
To sum that long paragraph up, Cubecraft is forcing several versions to be compatible with their fancy plugins.
A plugin does not fix a problem. It covers up a problem, by "compromising", as stated above.
These 6 Minecraft Versions are NOT AT ALL designed to be compatible with each other. They have different physics, different makeup, and different everything that makes them separate Minecraft Versions.
It's likely you only know half of the things 1.15 added.
Sure, it added Bees and a load of other bee-related items, but the whole reason they added those to the game is that Bees are Bugs, and Mojang wanted to symbolize that 1.15 was going to be a bug-fix update, for both client-side singleplayer, and Multiplayer Servers as well. Cubecraft CANNOT miss out on the almost UNREAL server improvements of this update.
More than 600 bugs were fixed in 1.15, and those bugs will remain fixed in 1.16, the version I would like the new network to be in.
Sure, it added Bees and a load of other bee-related items, but the whole reason they added those to the game is that Bees are Bugs, and Mojang wanted to symbolize that 1.15 was going to be a bug-fix update, for both client-side singleplayer, and Multiplayer Servers as well. Cubecraft CANNOT miss out on the almost UNREAL server improvements of this update.
More than 600 bugs were fixed in 1.15, and those bugs will remain fixed in 1.16, the version I would like the new network to be in.
Those previous reasons should have convinced the person who cares about the technical aspect of Cubecraft. But most people aren't acquainted with that knowledge.
So how can I Convince them?
With this very simple, easy to read list of advantages that will appeal to anyone with rudimentary knowledge about the Minecraftian Universe.
Starting with...
New Weapons! Think of the crossbow firing and Trident Wielding! Who doesn't want to Pierce a group of ambushing players with the Crossbow, or fly across the map with a single-use Riptide 3 Trident? The possibilities are endless!
Think of the Netherite in 1.16! If you haven't seen the snapshot for 1.16 yet, you will realize that come the update, diamond won't be the strongest material anymore...
Stained Clay in Eggwars? If you don't think Concrete looks 1000x better, you are colorblind.
Look me in the eyes and tell me that Totems of Undying won't be AWESOME.
What kinds of Weapons can Cubecraft come up with using the Evocation Fangs...
Allow me to build SUPERSPEED Eggwars Bridges with Blue Ice!
If the EggWars Villager sells me a Ravager Egg, Ill throw a party.
If someone used BeeHives with Bees in them to defend their egg? Have a backup army ready to strike?
WHO EVEN KNOWS what other amazing features they will add in 1.16 that could benefit Cubecraft Games immensely!
I'm sure I could think of twice as more if I took the time, but I'll let yall do that :3
So how can I Convince them?
With this very simple, easy to read list of advantages that will appeal to anyone with rudimentary knowledge about the Minecraftian Universe.
Starting with...
New Weapons! Think of the crossbow firing and Trident Wielding! Who doesn't want to Pierce a group of ambushing players with the Crossbow, or fly across the map with a single-use Riptide 3 Trident? The possibilities are endless!
Think of the Netherite in 1.16! If you haven't seen the snapshot for 1.16 yet, you will realize that come the update, diamond won't be the strongest material anymore...
Stained Clay in Eggwars? If you don't think Concrete looks 1000x better, you are colorblind.
Look me in the eyes and tell me that Totems of Undying won't be AWESOME.
What kinds of Weapons can Cubecraft come up with using the Evocation Fangs...
Allow me to build SUPERSPEED Eggwars Bridges with Blue Ice!
If the EggWars Villager sells me a Ravager Egg, Ill throw a party.
If someone used BeeHives with Bees in them to defend their egg? Have a backup army ready to strike?
WHO EVEN KNOWS what other amazing features they will add in 1.16 that could benefit Cubecraft Games immensely!
I'm sure I could think of twice as more if I took the time, but I'll let yall do that :3
And so, we come to the end! I think I have supplied a fair bit of evidence to support my claim. Please let me know what you think in the poll above. And if you have any add-on suggestions or criticisms, please comment them. Thank you, and have a wonderful day :D