Hello All!
I have been thinking about this idea for a while, and thought it was about time I shared a rough outline as I haven't seen anything similar to this posted on the forums. This is an overall suggestion to revamp Cubecraft experience levels. There are two parts, the level rewards and the means of getting EXP.
The Problem:
At the moment levelling up Cubecraft levels is pointless. It doesn't give you anything apart from satisfaction and a sort of proof that you play a lot of Cubecraft. There is no incentive to play more and grind levels, and the means of getting experience is a bit difficult and unreliable. So I propose these changes, and obviously let me know your thoughts!
Level rewards:
I think there should be certain rewards as incentives for levelling up. I saw I think it was Hazard talk about the problems with providing cool free cosmetics, and I completely agree that spending lots of money on very cool cosmetics that people can all just obtain for free is not an effective way of running a server.
Instead of custom modelled cages and the like for levelling up, I think the rewards should be sort of as follows:
Prefixes:
Every 10 Cubecraft levels you go up you unlock a new prefix, something along the lines of [Level 10] [Level 20] [Level 30] [Level 40] [Level 50] [Level 60] [Level 70] [Level 80] [Level 90] [Level 100] [Level 110] [Level 120] etc.
Obviously these colours wouldn't be final, it was just to get the point across. And every 50 levels you go up the prefix changes slightly. From level 50 they become bold, from level 100 the whole prefix is coloured, that sort of thing. Again this isn't final, just an idea.
Other rewards:
In between each 10th level there should be some rewards. Not every level necessarily, but every few levels. These could range from 1 extra friend slot (if that were feasible) to simple cosmetics like cages that are a different colour of glass (I am not sure if those already exist on Bedrock but I'm VIP 30 and don't have any soo).
As well as this each level could include, if it were possible, a one-time-use vote for the type of items in a game. I think this could actually be beneficial as a 'taster' if you will of what the player would get if they purchased the rank for that gamemode.
I know that before I had any of the ranks it was always exciting to see someone vote Overpowered, and if you got the option to do so once every time you levelled up it would have made me want the rank more.
Levelling changes:
Now there is a post similar to this I read on the forums, however the ideas proposed I personally disagree with a lot of. I think in games such as Eggwars and Skywars there should be placement exp rewarded as well as win exp. It's frustrating when your playing a long game of eggwars against campers who eventually kill you, and that whole 15 minutes was completely wasted.
There are obviously problems with this idea, such as that it encourages camping, but in general people who care about Cubecraft exp are not the sort of people who camp anyway, and if there was some sort of exp reward for final kills/eliminations too, that would help.
Nice segue there to exp for Final Kills in Eggwars/kills in Skywars. The reward would have to be minimal , maybe 15 exp per final kill in both gamemodes, but it helps the players grinding levels against campers and the like.
These ideas aren't exclusive to Eggwars and Skywars,. I just used those two gamemodes as examples.
TLDR:
If you couldn't be bothered to read all that, and i don't blame you, to sum up I think that there should be rewards for levelling up your Cubecraft level. Not complicated custom-model cosmetics but simple ones such as prefixes, one-time-vote's for gamemodes and extra friend slots.
As for getting level exp, I think there should be an exp reward to second place in games such as Eggwars and Skywars, and in gamemodes like them also a small exp reward for getting final kills.
Let me know your thoughts :)
I have been thinking about this idea for a while, and thought it was about time I shared a rough outline as I haven't seen anything similar to this posted on the forums. This is an overall suggestion to revamp Cubecraft experience levels. There are two parts, the level rewards and the means of getting EXP.
The Problem:
At the moment levelling up Cubecraft levels is pointless. It doesn't give you anything apart from satisfaction and a sort of proof that you play a lot of Cubecraft. There is no incentive to play more and grind levels, and the means of getting experience is a bit difficult and unreliable. So I propose these changes, and obviously let me know your thoughts!
Level rewards:
I think there should be certain rewards as incentives for levelling up. I saw I think it was Hazard talk about the problems with providing cool free cosmetics, and I completely agree that spending lots of money on very cool cosmetics that people can all just obtain for free is not an effective way of running a server.
Instead of custom modelled cages and the like for levelling up, I think the rewards should be sort of as follows:
Prefixes:
Every 10 Cubecraft levels you go up you unlock a new prefix, something along the lines of [Level 10] [Level 20] [Level 30] [Level 40] [Level 50] [Level 60] [Level 70] [Level 80] [Level 90] [Level 100] [Level 110] [Level 120] etc.
Obviously these colours wouldn't be final, it was just to get the point across. And every 50 levels you go up the prefix changes slightly. From level 50 they become bold, from level 100 the whole prefix is coloured, that sort of thing. Again this isn't final, just an idea.
Other rewards:
In between each 10th level there should be some rewards. Not every level necessarily, but every few levels. These could range from 1 extra friend slot (if that were feasible) to simple cosmetics like cages that are a different colour of glass (I am not sure if those already exist on Bedrock but I'm VIP 30 and don't have any soo).
As well as this each level could include, if it were possible, a one-time-use vote for the type of items in a game. I think this could actually be beneficial as a 'taster' if you will of what the player would get if they purchased the rank for that gamemode.
I know that before I had any of the ranks it was always exciting to see someone vote Overpowered, and if you got the option to do so once every time you levelled up it would have made me want the rank more.
Levelling changes:
Now there is a post similar to this I read on the forums, however the ideas proposed I personally disagree with a lot of. I think in games such as Eggwars and Skywars there should be placement exp rewarded as well as win exp. It's frustrating when your playing a long game of eggwars against campers who eventually kill you, and that whole 15 minutes was completely wasted.
There are obviously problems with this idea, such as that it encourages camping, but in general people who care about Cubecraft exp are not the sort of people who camp anyway, and if there was some sort of exp reward for final kills/eliminations too, that would help.
Nice segue there to exp for Final Kills in Eggwars/kills in Skywars. The reward would have to be minimal , maybe 15 exp per final kill in both gamemodes, but it helps the players grinding levels against campers and the like.
These ideas aren't exclusive to Eggwars and Skywars,. I just used those two gamemodes as examples.
TLDR:
If you couldn't be bothered to read all that, and i don't blame you, to sum up I think that there should be rewards for levelling up your Cubecraft level. Not complicated custom-model cosmetics but simple ones such as prefixes, one-time-vote's for gamemodes and extra friend slots.
As for getting level exp, I think there should be an exp reward to second place in games such as Eggwars and Skywars, and in gamemodes like them also a small exp reward for getting final kills.
Let me know your thoughts :)