"I used to be an adventurer like you, then
I took an arrow in the knee."
Main Suggestion + Story:
Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.
What'd it be like:
You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.
He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."
Quests:
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.
What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up) also it's pretty unique so maybe a few YouTubers may make videos on it.
Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
I took an arrow in the knee."
Main Suggestion + Story:
Hello! My suggestion is that CubeCraft should have an RPG element to it. But it'd be entirely a player's choice on whether they wish to do it.
What'd it be like:
You enter CubeCraft. In the Hub, you are greeted by a Cubelet-Figure, (Name). He is the most powerful warrior on the server. He is a part of a special force called the "Sentinels". He is one of the few Sentinels who has not yet fallen to the evil force of the Pixlites. But due to his old age, he needs replacement. He wishes to train a set of warriors who could maybe replace him one day.
He provides the player with quests, starting from quests on SkyWars, where he tells the player to wins a certain amount of matches to show that he can qualify to be trained. After finishing the last quest on SkyWars, he gives the player quests on other games. For example, (Lucky Block Islands) "You have done well. I am quite sure you are ready for the next Skyworld. It is a world of chance. Talk to Mr Harold in the World Hub."
Quests:
- There would be mobs on certain Worlds, example EggWars you are greeted by a Dragon.
- These quests that they provide are usually of battle, for example, win 50 games of SkyWars.
- The rewards would be progressive, for example, easy quests (win 2 games or get 10 kills) would reward the player with 200-300 experience while boss battles or hard quests would go all the way up to 1000 experience.
Boss Battles would be a boss that's themed of the world, for example, Lucky Islands would have the King of Fate or something like that. Players could either go Solo or Team-up in order to defeat the bosses. They would fight like normal PvP.
What's the point of adding quests?
I'm sure at least a few people have been bored by playing mini-games all day. It would be a fun thing to add and also be a good incentive to get involved with (Experience for levelling up) also it's pretty unique so maybe a few YouTubers may make videos on it.
Thank you for taking time to read this. If you do agree, have any suggestions or criticism please do comment on this thread.
Last edited: