Minecraft PC IP: play.cubecraft.net

thekillerguy

Well-Known Member
May 30, 2015
9
1
79
27
hi staff from cubecraft

oke you don't give the plugin that is what i am not verry happy about but can you tell me please how you make the plugin with votes for op and basic and normal or have you start with a plugin and modify it

please help me please
 

_Patrickk

Dedicated Member
Oct 16, 2014
574
892
168
21
Australia
All of the plugins on the server are made from scratch, the development team don't use anyone else's plugins. I hope I answered your question. :)
 

JordyPwner

Well-Known Member
Apr 28, 2015
484
107
118
Cybertron
They don't give out the plugins. But i can give you a example here.

Code:
    @EventHandler
    public void onInventoryClick(InventoryClickEvent e){
          Player player = (Player) e.getWhoClicked();
          ItemStack clicked = e.getCurrentItem();
          Inventory inventory = e.getInventory();
         
          if (inventory.getName().equals(ChatColor.GOLD + "Skywars Vote Chest Items")){
              if(inventory != null){
                  if(clicked != null){
                      if (clicked.getType() == Material.CHEST){
                          e.setCancelled(true);
                          if(clicked.hasItemMeta()){
                              if(clicked.getItemMeta().getDisplayName().equalsIgnoreCase(ChatColor.GRAY + "Basic Chests")){
                                  Skywars.SetChestType(SWchestType.BASIC);
                                  player.closeInventory();
                              }else if(clicked.getItemMeta().getDisplayName().equalsIgnoreCase(ChatColor.YELLOW + "Normal Chests")){
                                  Skywars.SetChestType(SWchestType.NORMAL);
                                  player.closeInventory();
                              }else if(clicked.getItemMeta().getDisplayName().equalsIgnoreCase(ChatColor.AQUA + "Overpowered Chests")){
                                  Skywars.SetChestType(SWchestType.OVERPOWERED);
                                  player.closeInventory();
                              }
                          }
                      }
                  }
              }
          }
    }
 
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