Veeery small change, but I think it's important.
I recently noticed that when you open a cubelet and the contents of those cubelets are duplicates, your loot point count will go up as soon as you click on the cubelet. So basically while the cubelet is still doing the opening animation, you can already tell if you got a duplicated item or not.
This, in my opinion ruins the whole experience of opening a cubelet. Because it's removing that "surprise" effect the cubelet has once it has been opened.
My suggestion is as follows, and I don't know if it's possible to code but:
Your Loot Point Count should NOT go up until the player can see what they got in the Cubelet. This would mean delaying this information update a bit I'm guessing.
It's not really that transcendent, but I feel like it is important if the "Cubelet Opening Experience" wants to be preserved.
Thanks for reading, any type of feedback is appreciated!
I recently noticed that when you open a cubelet and the contents of those cubelets are duplicates, your loot point count will go up as soon as you click on the cubelet. So basically while the cubelet is still doing the opening animation, you can already tell if you got a duplicated item or not.
This, in my opinion ruins the whole experience of opening a cubelet. Because it's removing that "surprise" effect the cubelet has once it has been opened.
My suggestion is as follows, and I don't know if it's possible to code but:
Your Loot Point Count should NOT go up until the player can see what they got in the Cubelet. This would mean delaying this information update a bit I'm guessing.
It's not really that transcendent, but I feel like it is important if the "Cubelet Opening Experience" wants to be preserved.
Thanks for reading, any type of feedback is appreciated!