Hello!
I want to change the sabotage ability of the dead impostors.
It was first suggested in this thread 7 months ago: https://www.cubecraft.net/threads/among-slimes-no-sabotage-for-dead-impostor.272383/
The thread was disagreed with because the dead impostor could support the alive impostor and if they couldn't, there would be nothing stopping them from leaving the game. But, I want to say that 90% of the time, this isn't the case. I've personally lost so many games because of a random sabotage from my fellow dead impostor, while I haven't had ONE game where it actually helped me win.
And, it's not just me. Plenty of my friends that I've talked to who play among slimes also agree. They've had very similar cases as well.
So, I suggest 4 options:
1- No sabotage for the dead impostor
Pretty straight forward, no sabotaging would be allowed for dead impostors, so they cannot ruin the strategies of their fellow alive impostors.
2- Option for the alive impostor to allow sabotage for the dead impostor
This was suggested in the original thread as well. Basically, it would let the alive impostor have an option to let if the dead impostor can sabotage or not.
3- Make it time based
The dead impostor's sabotage cooldown could be longer than the alive impostor. (My personal choice)
4- No changes
It can stay as it is.
Looking forward to some feedback, I thrive on it!
Thanks for taking the time to read the suggestion! :)
I want to change the sabotage ability of the dead impostors.
It was first suggested in this thread 7 months ago: https://www.cubecraft.net/threads/among-slimes-no-sabotage-for-dead-impostor.272383/
The thread was disagreed with because the dead impostor could support the alive impostor and if they couldn't, there would be nothing stopping them from leaving the game. But, I want to say that 90% of the time, this isn't the case. I've personally lost so many games because of a random sabotage from my fellow dead impostor, while I haven't had ONE game where it actually helped me win.
And, it's not just me. Plenty of my friends that I've talked to who play among slimes also agree. They've had very similar cases as well.
So, I suggest 4 options:
1- No sabotage for the dead impostor
Pretty straight forward, no sabotaging would be allowed for dead impostors, so they cannot ruin the strategies of their fellow alive impostors.
2- Option for the alive impostor to allow sabotage for the dead impostor
This was suggested in the original thread as well. Basically, it would let the alive impostor have an option to let if the dead impostor can sabotage or not.
3- Make it time based
The dead impostor's sabotage cooldown could be longer than the alive impostor. (My personal choice)
4- No changes
It can stay as it is.
Looking forward to some feedback, I thrive on it!
Thanks for taking the time to read the suggestion! :)
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