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Deleted member 486292

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Using ender pearls on cubecraft is very frustrating, especially if you've ever played gamemodes like hypixel skywars where the void is deeper and clutching is a viable meta, comparatively. Pearls are rendered obselete on cubecraft bedrock for clutching in both skywars and eggwars if you collide with the void before the pearl lands. The obvious fix to this is one of two things, preferably both.

1) make the velocity of ender pearls faster
2) increase the depth of the void

The former change, as expected, would allow ender pearls to more quickly reach a surface to teleport the player to before they die to the void. The latter change will give the player more buffer to let the pearls travel.


Ultimately, these two changes coupled together could allow the ender pearl meta in OP skywars/eggwars to be more viable, as they are too sluggish and problematic to use in the current meta.
 

udodiI4

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Using ender pearls on cubecraft is very frustrating, especially if you've ever played gamemodes like hypixel skywars where the void is deeper and clutching is a viable meta, comparatively. Pearls are rendered obselete on cubecraft bedrock for clutching in both skywars and eggwars if you collide with the void before the pearl lands. The obvious fix to this is one of two things, preferably both.

1) make the velocity of ender pearls faster
2) increase the depth of the void

The former change, as expected, would allow ender pearls to more quickly reach a surface to teleport the player to before they die to the void. The latter change will give the player more buffer to let the pearls travel.


Ultimately, these two changes coupled together could allow the ender pearl meta in OP skywars/eggwars to be more viable, as they are too sluggish and problematic to use in the current meta.
Ender Pearls have no problems,is that you must have skill in using them,they arent modified,they are vanilla...
Then the deeper void is kinda useless...
It could even give campers and advantage by making bases far in the void.....
 
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Deleted member 486292

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Ender Pearls have no problems,is that you must have skill in using them,they arent modified,they are vanilla...
Then the deeper void is kinda useless...
It could even give campers and advantage by making bases far in the void.....
there are...so many things wrong with this message.

> Ender Pearls have no problems,is that you must have skill in using them,they arent modified,they are vanilla...

the pearls travel too much slower than your rate of downward velocity, so clutching is not possible. Doesnt matter whether you are the best player in the world or not.

> Then the deeper void is kinda useless...

how? I specifically explained why it could be advantageous to have it deeper

> It could even give campers and advantage by making bases far in the void.....

how is this possible? How would making pearls faster/the void deeper make a big difference in this scenario? Downward bridging in bedrock is a highly difficult and precise technique and I havent seen a single person do it, if thats what youre referring to. Campers will exist as long as they can skybase, removing pearls wouldnt change that at all either.
 

kochido

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Apr 8, 2020
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escalate this please I don't see why this shouldn't be added, It would make gameplay much more enjoyable
 
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n0z3n0

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Feb 3, 2021
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if this gets changed, id also like pearls to be a lot more common in normal skywars.
or they can just add 2 ender pearls in Normal since you dont rlly get them often in OP, abt 2 or 3 times ive obtained e pearls in OP
 

Modulo

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Dec 30, 2019
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It's clear to anyone who has played both bedrock and java that the throwables on Java are so much better. They actually feel like you're throwing something, but on bedrock it feels more like a lob. The scaling of throwables across distance is also messed up on bedrock, and it looks like your throws are a lot shorter than they actually are (not sure if the server could fix that, however.)

There are some aspects of bedrock that just feel very awkward, especially when compared to the same aspects on Java. The server should embrace trying to make parity in regards to these features. Knockback was already changed to feel more like 1.8, and I think the suggested changes would also make gameplay on the server feel better overall.
 
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Deleted member 486292

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It's clear to anyone who has played both bedrock and java that the throwables on Java are so much better. They actually feel like you're throwing something, but on bedrock it feels more like a lob. The scaling of throwables across distance is also messed up on bedrock, and it looks like your throws are a lot shorter than they actually are (not sure if the server could fix that, however.)

There are some aspects of bedrock that just feel very awkward, especially when compared to the same aspects on Java. The server should embrace trying to make parity in regards to these features. Knockback was already changed to feel more like 1.8, and I think the suggested changes would also make gameplay on the server feel better overall.
well said, agree 100%. Although the knockback still has its problems, which this thread explains very well: https://www.cubecraft.net/threads/w...mized-knockback-feedback-on-bug-fixes.279674/

As for the projectile scaling, its a client side issue. The projectile isnt scaled proportionally according to distance from the camera, but even with this issue corrected, you will notice that the projectiles on cubecraft still are too slow and feel like they are being "lobbed" as you said.
 
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