Okay so first off I've played about 300 games but I still feel relatively new because there's a lot of stuff that I'm still learning , but I have some questions about things that many people do or say and need verification.
#1 - Archers can't see behind artillery
Whenever I play TD archers can never see behind a level 4 artillery but something's can see behind level 1 artileries or maybe they are shooting over mages because their has been so many instances where mages were diagonal to the archers , so I'd like to know can archers attack mobs behind artillery and other towers or is it a case to case thing
#2 Quakes Stack
I've played a number of games with members who had unlocked plenty of towers so I assume they have a lot of experience but the weirdest thing for me to see is 6 quakes placed right next to each other at level 4. I understand that they slow mobs and cause damage but is it effective and would a battery be better
#3 Attacking wither causes it to hit towers
As I've said I've played over 300 games and in at least a quarter of them there's always that one person who says "Don't hit the either when it comes." But I'd like to know does hitting the Wither actually cause it to attack towers , because I've seen him attack towers without being hit , or is it a case to case bases.
#4 Withers have a preference in what towers to hit
Is it just me or do withers purposely aim for necromancers and sorcerers and leaches when passing an abundance of artillery mages and archers , even quakes.
#5 Wither doesn't attack when around sorcerers
I read this online but it doesn't seem to work, does it have to be a level 1 sorcerer or is there specific conditions for this , or maybe it was just an old post
#6 If a necromancer spawns an iron golem at level 1 it will stay level 1
Considering there is no sure way of knowing this without counting the blocks the iron golem can travel or tracking its damage and using math , which all of which I am to lazy to do . I ask the community should I save my money to 2,400 for necromancers so I can upgrade immediately or can I upgrade me necromancers and the iron golems will upgrade with it.
#7 Poison Towers heal Wither
Is this true ? Or maybe this was made by poison tower haters, because I don't like them myself , but is it true that they heal the Wither, because that would fuel my hate of poison towers more (p.s. I tell people it heals the Wither even though not being 100% sure , because I don't like poison towers XD)
#8 When the game ends in a tie , red team is declared winner.
That sounds completely not smart to me , but someone else says the team with more expensive towers wins, but considering I'm so op I never tie ;) (lol this is a long post so I'm joking around) , but I wanna know what happens when there is a tie is it just so happens that better people like the color red so all this time people with more expensive towers have gone on red , or is it it that the myth have caused all vets to chose red.
#9 Has anyone had the bug where you're sending mobs but nothing appears
The only exception is cave spiders for some reason or I just was hallucinating the three times this has happened and you lose money from sending mobs but the mobs don't spawn. Is this a bug and is there a way to solve this.
#10 Last but not least I think their should be an alternate to /votekick where you suspend someone's building.
Like /jail (player name) because some people are new and very uncooperative and taking away their ability to place towers is way better than booting them because it gives them a chance to learn , or maybe a /deltowers feature where you deletes all their towers both of these commands are voted on and / jail keeps the towers and has a suspension time of like 5 minutes while allowing the player to send mobs while / deltowers gets rid off all their towers with coins being returned to the person and these are majority rules commands unlike /kick
#1 - Archers can't see behind artillery
Whenever I play TD archers can never see behind a level 4 artillery but something's can see behind level 1 artileries or maybe they are shooting over mages because their has been so many instances where mages were diagonal to the archers , so I'd like to know can archers attack mobs behind artillery and other towers or is it a case to case thing
#2 Quakes Stack
I've played a number of games with members who had unlocked plenty of towers so I assume they have a lot of experience but the weirdest thing for me to see is 6 quakes placed right next to each other at level 4. I understand that they slow mobs and cause damage but is it effective and would a battery be better
#3 Attacking wither causes it to hit towers
As I've said I've played over 300 games and in at least a quarter of them there's always that one person who says "Don't hit the either when it comes." But I'd like to know does hitting the Wither actually cause it to attack towers , because I've seen him attack towers without being hit , or is it a case to case bases.
#4 Withers have a preference in what towers to hit
Is it just me or do withers purposely aim for necromancers and sorcerers and leaches when passing an abundance of artillery mages and archers , even quakes.
#5 Wither doesn't attack when around sorcerers
I read this online but it doesn't seem to work, does it have to be a level 1 sorcerer or is there specific conditions for this , or maybe it was just an old post
#6 If a necromancer spawns an iron golem at level 1 it will stay level 1
Considering there is no sure way of knowing this without counting the blocks the iron golem can travel or tracking its damage and using math , which all of which I am to lazy to do . I ask the community should I save my money to 2,400 for necromancers so I can upgrade immediately or can I upgrade me necromancers and the iron golems will upgrade with it.
#7 Poison Towers heal Wither
Is this true ? Or maybe this was made by poison tower haters, because I don't like them myself , but is it true that they heal the Wither, because that would fuel my hate of poison towers more (p.s. I tell people it heals the Wither even though not being 100% sure , because I don't like poison towers XD)
#8 When the game ends in a tie , red team is declared winner.
That sounds completely not smart to me , but someone else says the team with more expensive towers wins, but considering I'm so op I never tie ;) (lol this is a long post so I'm joking around) , but I wanna know what happens when there is a tie is it just so happens that better people like the color red so all this time people with more expensive towers have gone on red , or is it it that the myth have caused all vets to chose red.
#9 Has anyone had the bug where you're sending mobs but nothing appears
The only exception is cave spiders for some reason or I just was hallucinating the three times this has happened and you lose money from sending mobs but the mobs don't spawn. Is this a bug and is there a way to solve this.
#10 Last but not least I think their should be an alternate to /votekick where you suspend someone's building.
Like /jail (player name) because some people are new and very uncooperative and taking away their ability to place towers is way better than booting them because it gives them a chance to learn , or maybe a /deltowers feature where you deletes all their towers both of these commands are voted on and / jail keeps the towers and has a suspension time of like 5 minutes while allowing the player to send mobs while / deltowers gets rid off all their towers with coins being returned to the person and these are majority rules commands unlike /kick