It would be very good that duels will be implemented in version 1.8 of the server, personally I would like very much :)
That would be pretty nice. But, hackers would be a big problem. While most hacks are obvious and easy to detect, auto clickers or rampers (not a term used often, but if you click fast you can make it artificially boost your cps) may become a problem because of the nature of 1.8 PVP. I do love that version of PVP though, that'd be cool if they added this.It would be very good that duels will be implemented in version 1.8 of the server, personally I would like very much :)
I'm sure the anticheat will get better and better, but it's possible to play with friends in a fun way!That would be pretty nice. But, hackers would be a big problem. While most hacks are obvious and easy to detect, auto clickers or rampers (not a term used often, but if you click fast you can make it artificially boost your cps) may become a problem because of the nature of 1.8 PVP. I do love that version of PVP though, that'd be cool if they added this.
This idea was suggested hundreds of times in the past, but I would like it to be addedIt would be very good that duels will be implemented in version 1.8 of the server, personally I would like very much :)
If you are talking about the times where statistics would suddenly stop tracking for either a few minutes and even sometimes a couple of hours, this has been fixed and was related to one of our MongoDB replica's that wasn't functioning as intended.I would like to see not frozen stats
As far as I am aware, it's only bugged in Duels and should be functioning elsewhere. It is on my TODO list to fix for duels, but I'll get around to it when I have time so no ETA on that.fully working the new pumpkins win effect first
Currently, the 1.9 network is the only supported network for the duels queueing system. In order to add 1.8. Duels (or even Duels on our Bedrock network) it'd make sense to recode the duel queueing system to support all 3 network's requests rather than just creating new applications to do them individually. Due to that, it's not a priority but we do know it's something we want to do in the future, but again, no ETA on that.About 1.8 duels the anti cheat developer @LoonyRules said it’s not gonna happen any soon on one of the threads
...like?They should fix their other problems before adding something big like this as they say.
If you are talking about the times where statistics would suddenly stop tracking for either a few minutes and even sometimes a couple of hours, this has been fixed and was related to one of our MongoDB replica's that wasn't functioning as intended.
As far as I am aware, it's only bugged in Duels and should be functioning elsewhere. It is on my TODO list to fix for duels, but I'll get around to it when I have time so no ETA on that.
Currently, the 1.9 network is the only supported network for the duels queueing system. In order to add 1.8. Duels (or even Duels on our Bedrock network) it'd make sense to recode the duel queueing system to support all 3 network's requests rather than just creating new applications to do them individually. Due to that, it's not a priority but we do know it's something we want to do in the future, but again, no ETA on that.
All of the ones in your to do list
...like?
sentinel does its job :DI'm sure the anticheat will get better and better, but it's possible to play with friends in a fun way!
It would be very good that duels will be implemented in version 1.8 of the server, personally I would like very much :)
[+1]
I'd love to have pvp in 1.8!
- quervy
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