Gainfullterror
Forum Professional
In Eggwars, eggs tend to disappear if the team/player has left the game. Usually this isn't all that bad when you think about it, but there's a problem that exists mainly in solo Eggwars:
There are countless people who ragequit after dying once, and then they quit. Normally I wouldn't hate this, except for when I'm going to their island to break their egg. The egg ends up disappearing before I can break it because of the ragequitting (which, mind you, isn't intended to be part of the game).
Just for some perspective: Last game I eliminated 6 people, of which 3 ragequit before I could break their egg.
The only times I actually manage to get their egg after they quit, is if I'm already standing right next to it with a diamond pickaxe (egg is usually covered). Even then I need to pay close attention to whether they're in the game or not.
Before this was changed last update, the system worked just fine. Eggs would stay for ~5 minutes before they automatically disappeared, and I liked it that way. In fact, I don't recall anyone even complaining about that, nor is it completely unfair. I'd like to suggest a revert back to this system so we can actually have the egg after we go through the trouble of attacking their island just like as if the player(s) had never left.
Right now, there's nothing to discourage people leaving the game, and if they do quit, they end up messing the attack up by having their egg disappear, leaving the attacker with dissatisfaction and no broken egg.
I know that some of you will think "Well, that's nice and all, but you're still progressing through the game, right?"
The problem doesn't concern progressing, but it does concern messing with how the game would've progressed under intended circumstances. If the player hadn't quit, we would've been able to get the egg as intended.
Oh and don't even get me started on having the very last player leave the game.
Summarized: Eggs automatically break after the team way too quickly now. I'd like to revert it back to the old system where it takes ~5 minutes.
There are countless people who ragequit after dying once, and then they quit. Normally I wouldn't hate this, except for when I'm going to their island to break their egg. The egg ends up disappearing before I can break it because of the ragequitting (which, mind you, isn't intended to be part of the game).
Just for some perspective: Last game I eliminated 6 people, of which 3 ragequit before I could break their egg.
The only times I actually manage to get their egg after they quit, is if I'm already standing right next to it with a diamond pickaxe (egg is usually covered). Even then I need to pay close attention to whether they're in the game or not.
Before this was changed last update, the system worked just fine. Eggs would stay for ~5 minutes before they automatically disappeared, and I liked it that way. In fact, I don't recall anyone even complaining about that, nor is it completely unfair. I'd like to suggest a revert back to this system so we can actually have the egg after we go through the trouble of attacking their island just like as if the player(s) had never left.
Right now, there's nothing to discourage people leaving the game, and if they do quit, they end up messing the attack up by having their egg disappear, leaving the attacker with dissatisfaction and no broken egg.
I know that some of you will think "Well, that's nice and all, but you're still progressing through the game, right?"
The problem doesn't concern progressing, but it does concern messing with how the game would've progressed under intended circumstances. If the player hadn't quit, we would've been able to get the egg as intended.
Oh and don't even get me started on having the very last player leave the game.
Summarized: Eggs automatically break after the team way too quickly now. I'd like to revert it back to the old system where it takes ~5 minutes.
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