Okay, so I know this is probably going to change the way eggwars is played, might even break it. But just hear me out;
I feel like, when a team looses their egg, they're much more likely to dig in and start camping, but I don't like that, makes the game take too long. One easy way to solve this, would be by adding a feature to the game;
Breaking eggs, has a chance of giving the player an 'Egg Shard'. These can be used to create a new egg overtime (having a "build-time" to this would be necessary). This will stop camping in two different ways;
1. You now have a chance of winning back your egg if you play more offensive and break eggs
2. By having a build-time to the egg which every team will be notified of, it makes players more offensive in quickly killing those without eggs.
By implementing this into the game, you'll put back caming by a lot and it would speed up the game.
(Maybe something for just Speed-Eggwars? Or just by voting it in or out?)
I feel like, when a team looses their egg, they're much more likely to dig in and start camping, but I don't like that, makes the game take too long. One easy way to solve this, would be by adding a feature to the game;
Breaking eggs, has a chance of giving the player an 'Egg Shard'. These can be used to create a new egg overtime (having a "build-time" to this would be necessary). This will stop camping in two different ways;
1. You now have a chance of winning back your egg if you play more offensive and break eggs
2. By having a build-time to the egg which every team will be notified of, it makes players more offensive in quickly killing those without eggs.
By implementing this into the game, you'll put back caming by a lot and it would speed up the game.
(Maybe something for just Speed-Eggwars? Or just by voting it in or out?)