I don't want to see a single person say Sumo is copied from Hypixel - it's poorly done and we can easily beat it by just removing melee weapons.
For those who have never played it, the objective of the game is to use progressively better KB items to kill people, which Hypixel ruins because 75% of players use swords because knockback fights between two good players take a long time.
In order to take most true Slime players, just don't include melee weapons. Punch bows will be included, but there will be something to counteract this.
I'll also re-introduce egg and kill embryos which should be incorporated into the normal game once it gets its revamp.
Differences:
- You have starting items not in kit
- KeepInventory is semi-enabled
- Everyone dies from KB or TNT
- Double jumps
- Embryos
- Horizontal and Vertical Recovery Boosters
- No Hunger (Will apply to most lab modes)
Starting Items: KB 1 Lime Dye, Spike Stick (Dead), Power -5 Bow
Price List:
Blocks:
All blocks are the same as OP Eggwars
Weapons:
10 Iron: KB 2 Lime Dye
25 Iron + Level 2: KB 3 Lime Dye
10 Gold + Level 3: KB 4 Lime Wool
25 Gold + Level 4: KB 5 Lime Wool
5 Diamonds + Level 5: KB 6 Slime Block
15 Diamonds + Level 6: KB 7 Slime Block
5 Emeralds + Level 7: KB 8 Slime Ball
Armor: None
Food: None
Archery: All have Power -5
5 Diamonds: Punch I, Infinity, Arrow
15 Diamonds + Level 1: Punch II
25 Diamonds + Level 2: Punch III
5 Emeralds + Level 3: Punch IV
10 Emeralds + Level 4: Punch V
Tools:
Same as OP Eggwars
Other Items:
5 Gold = Chest
8 Gold = TNT (Takes 5 seconds to blow, will do 25 damage - this is for people that camp in corners and can't be killed with KB)
40 Gold = Corrupted Ender Pearl (Slowness I for 30 sec. after impact)
8 Diamonds = Tracker
Special:
25 Diamonds = Spike Stick Level I
6 Emeralds + Level I = Spike Stick Level II
Embryos:
All non-final kills up to the 5th one per team will give a horizontal booster.
All egg breaks:
Will give +2 KB Levels to the entire team on maps with <= 6 teams, up to level 10
Will give +1 KB Level to the entire team on maps with >6 teams, up to level 10
Final Kills:
Will give vertical booster for every kill
Streak comprising 1/6 of the map (for instance on a 24 player map you'll need 4 straight) will give +1 Level on the Spike Stick to the entire team, up to level 3
The spike stick is a non-vanilla item in terms of knockback. However, instead of modifying the amount of knockback, modify the direction of the knockback. Vanilla knockback is 90 degrees straight out. If 0 degrees is to be represented by being straight down, the spike stick should do knockback at a 30 degree angle. This is where having vertical boosters become ultra important, as double jumping and clutch block placing won't always work. The spike stick can not be momentum cancelled.
Upon respawn, you will lose 1 level on everything. So if you had a KB 5 Wool, Level 2 Spike Stick, and Punch 3 Bow, they'll be knocked down to 4, 1, and 2 respectively.
For those who have never played it, the objective of the game is to use progressively better KB items to kill people, which Hypixel ruins because 75% of players use swords because knockback fights between two good players take a long time.
In order to take most true Slime players, just don't include melee weapons. Punch bows will be included, but there will be something to counteract this.
I'll also re-introduce egg and kill embryos which should be incorporated into the normal game once it gets its revamp.
Differences:
- You have starting items not in kit
- KeepInventory is semi-enabled
- Everyone dies from KB or TNT
- Double jumps
- Embryos
- Horizontal and Vertical Recovery Boosters
- No Hunger (Will apply to most lab modes)
Starting Items: KB 1 Lime Dye, Spike Stick (Dead), Power -5 Bow
Price List:
Blocks:
All blocks are the same as OP Eggwars
Weapons:
10 Iron: KB 2 Lime Dye
25 Iron + Level 2: KB 3 Lime Dye
10 Gold + Level 3: KB 4 Lime Wool
25 Gold + Level 4: KB 5 Lime Wool
5 Diamonds + Level 5: KB 6 Slime Block
15 Diamonds + Level 6: KB 7 Slime Block
5 Emeralds + Level 7: KB 8 Slime Ball
Armor: None
Food: None
Archery: All have Power -5
5 Diamonds: Punch I, Infinity, Arrow
15 Diamonds + Level 1: Punch II
25 Diamonds + Level 2: Punch III
5 Emeralds + Level 3: Punch IV
10 Emeralds + Level 4: Punch V
Tools:
Same as OP Eggwars
Other Items:
5 Gold = Chest
8 Gold = TNT (Takes 5 seconds to blow, will do 25 damage - this is for people that camp in corners and can't be killed with KB)
40 Gold = Corrupted Ender Pearl (Slowness I for 30 sec. after impact)
8 Diamonds = Tracker
Special:
25 Diamonds = Spike Stick Level I
6 Emeralds + Level I = Spike Stick Level II
Embryos:
All non-final kills up to the 5th one per team will give a horizontal booster.
All egg breaks:
Will give +2 KB Levels to the entire team on maps with <= 6 teams, up to level 10
Will give +1 KB Level to the entire team on maps with >6 teams, up to level 10
Final Kills:
Will give vertical booster for every kill
Streak comprising 1/6 of the map (for instance on a 24 player map you'll need 4 straight) will give +1 Level on the Spike Stick to the entire team, up to level 3
The spike stick is a non-vanilla item in terms of knockback. However, instead of modifying the amount of knockback, modify the direction of the knockback. Vanilla knockback is 90 degrees straight out. If 0 degrees is to be represented by being straight down, the spike stick should do knockback at a 30 degree angle. This is where having vertical boosters become ultra important, as double jumping and clutch block placing won't always work. The spike stick can not be momentum cancelled.
Upon respawn, you will lose 1 level on everything. So if you had a KB 5 Wool, Level 2 Spike Stick, and Punch 3 Bow, they'll be knocked down to 4, 1, and 2 respectively.
Of the lab modes, this one will likely play the closest to standard eggwars. Hence, this is the shortest wall of text.
This will be the only mode to retain the original voting options - but only on items, not health.
Differences:
- ELYTRA
- No Chestplates
- Armor will be adapted to meet the loss of the chestplate
- Special arrows
- Default egg protection
- Plugins to prevent elytra abuse
Prices:
Non-Obsidian: Same as their normal price in their corresponding mode
Obsidian (HC): 12 Gold
Obsidian (N): 6 Gold
Obsidian (OP): 3 Gold
Weapons: Same as typical (In 1.12 nerf power bows from 3/5 to 2/4)
Armor:
Leather Armor ---> Chain Armor
Chain Armor ---> Protection 1 Iron Armor
Iron Armor ---> Protection 1 Diamond Armor
OP:
All leggings gain protection 5
Food:
Same as respective mode
Pickaxes:
Same as respective mode
Archery:
Same bow prices
3 Arrows = 1 Gold
1 Homing Arrow = 1 Diamond
1 Explosive Harming Arrow = 4 Diamonds
Other Items:
Chest = 5/2 Gold
TNT = 7/2 Gold
Tracker = 10/5 Diamonds
Special Items:
Firework Rocket (Normal - 2 stars) (OP - 5 stars): 5 Diamonds
Anvil Rain: 12 Diamonds
KB 1 Gold Shovel: 12 Gold
Anti-elytra:
- NO EATING MID-AIR OR REGEN: No flying around infinitely!
- If you're hit by a non-homing arrow your elytra will be suspended
- 10 second elytra cooldown during combat
This will be the only mode to retain the original voting options - but only on items, not health.
Differences:
- ELYTRA
- No Chestplates
- Armor will be adapted to meet the loss of the chestplate
- Special arrows
- Default egg protection
- Plugins to prevent elytra abuse
Prices:
Non-Obsidian: Same as their normal price in their corresponding mode
Obsidian (HC): 12 Gold
Obsidian (N): 6 Gold
Obsidian (OP): 3 Gold
Weapons: Same as typical (In 1.12 nerf power bows from 3/5 to 2/4)
Armor:
Leather Armor ---> Chain Armor
Chain Armor ---> Protection 1 Iron Armor
Iron Armor ---> Protection 1 Diamond Armor
OP:
All leggings gain protection 5
Food:
Same as respective mode
Pickaxes:
Same as respective mode
Archery:
Same bow prices
3 Arrows = 1 Gold
1 Homing Arrow = 1 Diamond
1 Explosive Harming Arrow = 4 Diamonds
Other Items:
Chest = 5/2 Gold
TNT = 7/2 Gold
Tracker = 10/5 Diamonds
Special Items:
Firework Rocket (Normal - 2 stars) (OP - 5 stars): 5 Diamonds
Anvil Rain: 12 Diamonds
KB 1 Gold Shovel: 12 Gold
Anti-elytra:
- NO EATING MID-AIR OR REGEN: No flying around infinitely!
- If you're hit by a non-homing arrow your elytra will be suspended
- 10 second elytra cooldown during combat
Vote in the poll and comment.
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