So recently there has been a lot of talk about cube desperately needing an EggWars update. It hasn't been updating in a while, its getting old, and the number of people who play it are slowly dwindling.
SO WHAT DO WE DO???
One of the main suggestions that has been asked for by many people are lab modes. For those of you who don't know, lab modes are a version of a game that slightly (or sometimes more than slightly) changes it. These versions can be as simple as changing the price of some items, to creating entirely new gadgets. I would like to give some suggestions for some of these different "modes". Feedback, (especially constructive critism) as appreciated.
Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.
Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.
Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.
Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.
Poison Mode
About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.
Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.
Ranged Mode
Basically normal mode, but bows are the primary weapon.
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.
Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.
These are my suggestions for EggWars, and I hope you guys like them. I think it will be a good way to help gain EggWars, along with the server as a whole, more attention and players.
Thanks for reading,
-TheBoom989
SO WHAT DO WE DO???
One of the main suggestions that has been asked for by many people are lab modes. For those of you who don't know, lab modes are a version of a game that slightly (or sometimes more than slightly) changes it. These versions can be as simple as changing the price of some items, to creating entirely new gadgets. I would like to give some suggestions for some of these different "modes". Feedback, (especially constructive critism) as appreciated.
Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.
Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.
Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.
Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.
Poison Mode
About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.
Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.
Ranged Mode
Basically normal mode, but bows are the primary weapon.
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.
Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.
These are my suggestions for EggWars, and I hope you guys like them. I think it will be a good way to help gain EggWars, along with the server as a whole, more attention and players.
Thanks for reading,
-TheBoom989