Minecraft PC IP: play.cubecraft.net

Are these good ideas?

  • Yes (which ones?)

    Votes: 12 60.0%
  • No (why?)

    Votes: 8 40.0%

  • Total voters
    20

TheBoom989

Member
Oct 11, 2017
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So recently there has been a lot of talk about cube desperately needing an EggWars update. It hasn't been updating in a while, its getting old, and the number of people who play it are slowly dwindling.
SO WHAT DO WE DO???
One of the main suggestions that has been asked for by many people are lab modes. For those of you who don't know, lab modes are a version of a game that slightly (or sometimes more than slightly) changes it. These versions can be as simple as changing the price of some items, to creating entirely new gadgets. I would like to give some suggestions for some of these different "modes". Feedback, (especially constructive critism) as appreciated.

Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.

Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.

Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.

Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.

Poison Mode

About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.

Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.

Ranged Mode
Basically normal mode, but bows are the primary weapon.
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.

Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.

These are my suggestions for EggWars, and I hope you guys like them. I think it will be a good way to help gain EggWars, along with the server as a whole, more attention and players.
Thanks for reading,
-TheBoom989
 

Despacito 2

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Dec 6, 2015
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I would start playing Eggwars again if this was implemented.
Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.
Not a big fan of this one. Games would take hours to finish and rushing would be close to impossible.
Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.
This one is much better. Only two blocks, one which disappears can definitely make the game interesting. Even though it kinda prevents rushing it is still more balanced than Limited Travel Mode.
Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.
YES PLEASE.
Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.
This one is quite confusing and sounds very difficult to do. Could you explain it a bit more? Do players swap with random players every x minutes or?
Quite an interesting mode too to be honest.
Poison Mode
About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.
This sounds cool. This way people will not be able to camp. They'll always be on the move otherwise they die.
Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.
I'd say +1
Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.
Did you say Grappling hook? Are you talking about the GRAPPLING BOW in Eggwars?
If so +1
 
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Sweetenerera

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Jul 24, 2016
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Limited Travel Mode (or some better name)
I know a great name! Camp Mode.. Like, for real? It'll just be a camp game. It takes AGES for people to build..

Ice Mode
To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.
What is wrong with rushing? Do you like WANT a game of 2 hours?

Mobs Mode
Who thought that this was a good idea? It'll be impossible to cross islands since mobs are comming at ya.

Spy Mode (Teams only)
No.. That is just.. No.. Why.. No.. No.. I don't even have words for this..

Poison Mode
Alright..
1. In 8 minutes is my game already over..
2. Is a player dies, then they respawn.. Where? At their island? But mainwhile, their island is also full with posion..
3. This gives SO much lag..

Island Crumble Mode
And what if all islands are gone? Then there is only mid with ZERO shops..

Ranged Mode
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.
Bows are a bad thing in the game, yes it's a part of the game.. But don't made a mode just for bows.. People can shoot you off brigdes.. Aka.. CAMPING!
Aka, again another mode that is going to be a camp mode..

Gadget Mode
Mkay.. That one is not horrible..


But the one's above gadget mode, are just garbage.. Let's be real here..
 
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AFreakingCookie (Hank)

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Apr 3, 2016
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So recently there has been a lot of talk about cube desperately needing an EggWars update. It hasn't been updating in a while, its getting old, and the number of people who play it are slowly dwindling.
SO WHAT DO WE DO???
One of the main suggestions that has been asked for by many people are lab modes. For those of you who don't know, lab modes are a version of a game that slightly (or sometimes more than slightly) changes it. These versions can be as simple as changing the price of some items, to creating entirely new gadgets. I would like to give some suggestions for some of these different "modes". Feedback, (especially constructive critism) as appreciated.

Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.

Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.

Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.

Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.

Poison Mode

About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.

Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.

Ranged Mode
Basically normal mode, but bows are the primary weapon.
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.

Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.

These are my suggestions for EggWars, and I hope you guys like them. I think it will be a good way to help gain EggWars, along with the server as a whole, more attention and players.
Thanks for reading,
-TheBoom989
I feel like there should be better updates rather than modes that sound confusing.
Maybe update the modes rather than adding more?
 

TriangleAttack

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Ok, let's copy Fakeplex and Hypickle.
No.
Uhm, beta lobbies or lab modes are not invented by Mineplex and Hypixel so it wouldn't be copying them at all.
If that were the case, we'd also be copying Rocket League, Splatoon, and so many other major video games.
Terrible logic to go by for those people who want Cubecraft to be an original server.
 
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_The13thDoctor_

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Uhm, beta lobbies or lab modes are not invented by Mineplex and Hypixel so it wouldn't be copying them at all.
If that were the case, we'd also be copying Rocket League, Splatoon, and so many other major video games.
Terrible logic to go by for those people who want Cubecraft to be an original server.

We would be copying hypickel.
And Mineplex has it for some other game.
 

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TheBoom989

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Oct 11, 2017
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So its been clear that not enough explaining has been done on my part, which I am happy to rectify.
Spy Mode:
Yes MemeMaster, players will switch places every so often. The twist is that except for them, no one else will know that the switch happened. So it is up to the members of the team to figure out if someone on their team is a spy or not. Although this seems complicated it is fairly simple and will be easy enough for players to learn after a game or so.
ArianaBrrandre, just saying "no" without any explanation is not very constrictive criticism. At least TRY to explain why you don't like it, so I can take feedback and modify my ideas as necesary.
Island Crumble Mode
ArianaBrrrande, I am not sure that you read the entire section. New islands will spawn, and pretty frequently too. This will remove the issue of being stuck without any shops. Even if they didn't spawn, this would lead to no longer having 2 hour games, a problem that you said in the very same thread that these modes might cause.
Poison Mode
This one I think is also my fault for not explaining well enough. Yes, the poison will kill you quickly, but still slowly enough so that you could escape if you just respawned and had no items. Also, it is possible that the bubble would never cover the spawn or shop, just the generators. Hopefully that clears things up.
Mobs Mode
ArianaBrrande, you said that it would be hard to build with mobs on you. How so? Zombies will not be much of a threat when bridging, and of you are smart, you will be out of range of the skeletons.
Ice Mode
So my general thoughts here are that no one likes the pre-set egg defense part. I was under the assumption that most people do not like early rushing in the game, which is my bad. If we get rid of that and have ice as temp shields until players get obby, that would be fine.

Hopefully this clears this up a bit. Thank you for your support/constructive criticism.
 

TheBoom989

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We would be copying hypickel.
And Mineplex has it for some other game.
Sorry but lab modes are not an original idea to hypixel. That is like saying we should remove skywars because it is done by many others servers. Lab modes are too generic of a category, and if it is a rip-off of others servers should not be the deciding faictor of yo decision.
 
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A

A pigeon

Guest
Someone comes up with original ideas —> Hypuxlil has ot nooop -1

Someone uses Hypixel’s ideas, but changes its format vastly —>

Hypuxel has sorry -1
Someone suggests game thats on 1000 other servers and hypuxel didnt even come up with it in the first place but apparently has it—>

Nop hypuxel has it

Someone suggests something the world has had for millenia (Censorship ; here , related to asteriks in chat filter)——>
Nop go kys nub hypixel hes it lev the fourms!!1!1 -1

So basically the idiots who say above mentioned things indiscriminately might as well say “-1 because i dislike change in any way”



Not going to comment on the thread itself though . Cool ideas , but nobody will listen.
 
D

Deleted member 352903

Guest
The only problem I see is in spy mode. If some players are extremely camping, you will not be able to warn them and you will not be able to report them (to report campers you need to warn them). But I like the others.
 

Priley

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reprotland
So recently there has been a lot of talk about cube desperately needing an EggWars update. It hasn't been updating in a while, its getting old, and the number of people who play it are slowly dwindling.
SO WHAT DO WE DO???
One of the main suggestions that has been asked for by many people are lab modes. For those of you who don't know, lab modes are a version of a game that slightly (or sometimes more than slightly) changes it. These versions can be as simple as changing the price of some items, to creating entirely new gadgets. I would like to give some suggestions for some of these different "modes". Feedback, (especially constructive critism) as appreciated.

Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.

Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.

Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.

Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.

Poison Mode

About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.

Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.

Ranged Mode
Basically normal mode, but bows are the primary weapon.
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.

Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.

These are my suggestions for EggWars, and I hope you guys like them. I think it will be a good way to help gain EggWars, along with the server as a whole, more attention and players.
Thanks for reading,
-TheBoom989
YES PLEASE
This is an amazing idea, altough I'm not a fan of Spymode and Gadgetmode.
But can we also keep the current mode? :)
 

_The13thDoctor_

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Doesn't matter the idea is NOT original and it won't be added.

Sorry but lab modes are not an original idea to hypixel. That is like saying we should remove skywars because it is done by many others servers. Lab modes are too generic of a category, and if it is a rip-off of others servers should not be the deciding faictor of yo decision.

Even more, stealing than...
 

Sweetenerera

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Jul 24, 2016
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There can be so much original games.. Like the Parkour Minigame..
People can be so original (I'm not sarcastic)
So why not even make more creative ideas?

(By the way I just hate the ideas, copy or not..)
 

Jef15ist

Dedicated Member
Jun 7, 2016
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India
So recently there has been a lot of talk about cube desperately needing an EggWars update. It hasn't been updating in a while, its getting old, and the number of people who play it are slowly dwindling.
SO WHAT DO WE DO???
One of the main suggestions that has been asked for by many people are lab modes. For those of you who don't know, lab modes are a version of a game that slightly (or sometimes more than slightly) changes it. These versions can be as simple as changing the price of some items, to creating entirely new gadgets. I would like to give some suggestions for some of these different "modes". Feedback, (especially constructive critism) as appreciated.

Limited Travel Mode (or some better name)
This mode will greatly increase the price of standard building blocks, (maybe like 5 gold per 2 stained clay, and the rest are scaled to that). What this will do is make players think about where the build to, and be strategic about which islands to control or invade.

Ice Mode
In this mode, the only two block options are ice and obsidian. The ice can be used for bridging, BUT will melt after a few minutes, regardless of location, making it hard to make lasting defences are bridges. Permanent bridges could be made out of obsidian, of you have the resources. To prevent very early rushing, a very basic stained clay egg shell will be auto-constructed at the start of the game.

Mobs Mode
In this mode, mobs will spawn at mid, starting with a handful of zombies and spiders, to massive hordes of enemies along with flying blazes and ghasts as the game goes on. Eventually it will be hard to even cross mid, making grabbing some resources from there early is extremely beneficial. Eventually, mini-bosses like giants will spawn at mid, dropping around 64 diamonds or maybe even a powerful weapon when killed. As the game goes on, the mobs themselves will come to your island to destroy your egg.

Spy Mode (Teams only)
Spy mode is similar to normal EggWars, however there is a major twist. All of the players skins and usernames are randomized, making it impossible to tell who is who. (You still can [kind of, more on that later] tell who is on your team or not.) Also, using global chat is not allowed and only heard by your team. About 5-10 minutes in the game, it will switch the positions and inventories of a few random people on each team (swapping inventories to prevent people easily finding out). They will also say that they are on your team when you see their username in chat. Basicslly , you could be playing with somebody, and all of a sudden they could swap places with a spy, and you would not know. As a spy, you can destroy other teams eggs, but if they catch you, look out, because if you die, you are put back on your island. You can hurt anyone, whether its someone on your team, another team, or a spy, however if you kill your teammate who turns out not to be a spy, you will get a serious penalty, to prevent team-killing and slashing at anyone who is "apparently" on your team because they might be a spy. This is so you have to be sure that someone is a spy before you start swinging your sword at them. This sounds a little complicated and slightly difficult to code but it is not that complex when you think about it and I believe in you, staff team!.

Poison Mode

About 8 or so minutes into the game, at mid, a giant cloud of poisonous air possibly as big as a team's island (maybe done with lingering potion effects?) and randomly move around the map, from island to island, but never for more than a minute or so per island. This poison is deadly, and will kill a player in around 10 seconds. After a while, another cloud will spawn, then a bit later, another. This will shake the gameplay up as it can make entire islands desolate for about a minute or so, to both the islands inhabitants as well as invaders. A lot of strategy could be formed around this new mechanic.

Island Crumble Mode
This mode will shake things up a bit and make people value their egg way more. Shortly after an island's egg has been destroyed, the island will begin to crumble, the blocks falling into the void. However, to the team that's base was on that island, not all hope is lost, because occasionally, new islands will slowly form, with their own eggs. These eggs will not grant revival but act as the island core, and if it is destroyed, then bye-bye to you new home. While these islands will be lifesaving to teams, they are not nearly as good as a starting island, having fewer generators and closer to mid, therefore easier to attack. Alternatively, you could not have the whole islands generating mechanic, and rely on players A: Using the resources they already have to survive, or B: invading an island, forcing it's team out, but NOT destroying the egg for the moment, allowing you a temporary base, at the expense of letting your enemies live, for the current time. Although I personally like the first idea with new islands forming, either one would make a fun twist to the gameplay.

Ranged Mode
Basically normal mode, but bows are the primary weapon.
Con: May lead to excessive amounts of bow spamming. A way to fix this would be making arrows more expensive.

Gadget Mode
Gadget are obtainable from villager shops, ranging from the grappling hooks to ice wands, (like lucky islands) that would be helpful end game gear other than just enchanted diamond armor.

These are my suggestions for EggWars, and I hope you guys like them. I think it will be a good way to help gain EggWars, along with the server as a whole, more attention and players.
Thanks for reading,
-TheBoom989
You have done a great job on this thread, this will definitely be a huge YES for me. These ideas are awesome and I surely hope that a lab feature is announce and each of these gamemodes are tested. I wish you luck with this thread, will be very active on it.
 
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