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Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
Before any of you say "Eggwars is perfect as it is now" READ the thread first.

We all know speed mode was major flop. I came up with something to replace it.

Speed mode will be re-incorporated into normal eggwars as the same normal mode-based voting option I suggested it as. This means it will take place on the same maps as any other game. You'll be able to vote for it with gold rank. Blocks will be half the price of normal mode except obsidian which will be hardcore price. Punch and power bows are removed. Steak is 3 iron per steak. and most importantly, golden apples remain 10 gold. This will mostly silence complaints about chugging and mid camping as now there's a non-hardcore mode where we don't need to worry about this.

Replacing speed mode would be eggwars laboratory mode. Yes, like Hypixel's skywars lab mode. 4 modes would be added at the start, all heavily differing from the typical eggwars PvP style.

PotPvP
This could be something to heavily attract a competitive community. You'd start off the game with full protection 3/4 diamond armor and a sharpness 4/5 diamond sword. You'll also get 20 splash healing potions.
What Resources are Used For:
Iron - Speed Potions and Blocks
Gold - Pickaxes
Diamonds - Negative Potions and Strength Potions
Price List:
2 Iron - Speed 2 potion (1:30)
1 Iron - 5 Stained Clay
2 Iron - 5 Glass
1 Iron - 1 Hay
15 Iron - 1 Obsidian
1 Gold - Eff 2 Stone Pickaxe
3 Gold - Eff 2 Iron Pickaxe
7 Gold - Eff 2 Diamond Pickaxe
15 Gold - Eff 4 Diamond Pickaxe
3 Diamonds - Strength 1 Potion (1:30)
5 Diamonds - Weakness 1 Potion (0:30)
8 Diamonds - Weakness 1 Potion (1:00)
32 Diamonds - Ender Pearl

I wanted to keep this as close to the original PotPvP mechanics as possible while still giving it the eggwars feel. Therefore, I wanted it to have a very offensive and fast paced feel by giving only minimal reasons to collect diamonds. You'll have full hunger permanently in both 1.8 and 1.9 and have no saturation regen in either. This is to make sure you actually play PotPvP and not Chug pvp.

Some of you may be wondering how you get more health potions. It's simple:
+5 Potions for Non-Final Kill
+12 Potions for Egg Break
+15 Potions for Final Kill

Map Modification: None.

This is to encourage heavy aggression instead of playing conservatively. On respawn, you will have a 25 second timer before receiving your stuff back. Alright, onto the next one:

Slime / Sumo / Knockback
Since Hypixel refuses to move swords from their slime mode, let's add one ourselves lol. The goal of the game is simple - kill people using knockback.
Resource Purposes:
Iron - Blocks and Food and Basic Pickaxes
Gold - Double Jump Upgrades and Advanced Pickaxes
Diamonds - Other Upgrades, TNT, and Bows
You'll start with a knockback 2 stick and permanent iron armor as well as a piece of brown dye named "Spike Stick". You will need to wait 15 seconds on respawn to get knockback items back.
Price List:
1 Iron - 5 Clay
2 Iron - 5 Glass
1 Iron - 1 Hay
5 Gold - 1 Obsidian

3 Iron - Stone Pickaxe
12 Iron - Iron Pickaxe
20 Iron - Eff 2 Iron Pickaxe
5 Gold - Eff 1 Diamond Pickaxe
12 Gold - Eff 3 Diamond Pickaxe

5 Gold - Double Jump Level II
10 Gold + Level II - Double Jump Level III

To go along with the PotPvP mechanic of rewarding people for kills and egg breaks, you'll be rewarded here too.
Egg breaks:
+4 Knockback Levels (2 Team Maps, entire team)
+2 Knockback Levels (4 Team Maps, entire team)
+2 and +1, alternating, knockback levels (6 teams)
+1 Level (8 teams)
+1 and +0, alternating (12 teams)
Final Kills:
+1 Vertical Booster AND +1 Level Spike Stick (whole team) AND +1 Knockback Level
Non-Final Kills:
+1 Horizontal Booster

3 Diamonds: Horizontal Booster Level II
8 Diamonds + Level II: Horizontal Booster Level III
20 Diamonds + Level III: Horizontal Booster Level IV

15 Diamonds: Vertical Booster Level II

2 Diamonds: 4 Non-Igniting TNT
4 Diamonds: 1 Use F&S

2 Diamonds: Punch I Infinity I Bow
5 Diamonds + Level I: Punch II Infinity I Bow
10 Diamonds + Level II: Punch III Infinity I Bow
23 Diamonds + Level III: Punch IV Infinity I Bow
55 Diamonds + Level IV: Punch V Infinity I Bow

10 Iron: Pullrod (Pulls players toward you)
20 Iron + Level I = Pullrod II

Now for some more specifics:
The cap for knockback is level 10.
The cap for punch bows is level 5.
The cap for spike sticks is level 3.
The double jump at first will give you 5 blocks horizontal distance and 5 blocks vertical distance. Level 2 is 8/8 and Level 3 is 12/12.
The horizontal booster will give you 10 blocks of purely horizontal distance. You can maneuver it left and right, but it will never give any vertical distance. This makes it very predictable against someone edge guarding, making it better used as a momentum canceller. If hit by an attack or you double jump, all remaining distance is cancelled. Upgrades will make the booster give you 13, 16.5, and 21 blocks respectively. You will have to wait 2 seconds between boosters in order to prevent spamming it.
The vertical booster will give you 10 blocks of vertical distance and 4 blocks of maneuverable horizontal distance. This is much harder to predict for people guarding edges. No cooldown between vertical boosters.

The spike stick serves a special purpose. It displays the typical knockback I, II, and III but instead of knocking them horizontally, it knocks them at a 30 degree angle DOWN. Spike sticks knock you 6.5, 9.5, and 13 blocks down respectively. The spike stick can NOT be momentum cancelled, meaning you have to wait until the spike knockback ends to double jump or use boosters.

Insane Mode

This probably is going to sound weird, but I think it could be fun. Let's do this quickly.

Insane mode will NOT take place on normal maps. Instead, it will take place on 24 player solo maps with a variety of layout.

Insane mode will work far different than any other mode including the other lab modes. Although it plays as a 24 player solo match, it doesn't actually work like that. Instead, you'll have 3 random allies at the start of the game. These allies could be located next to you or on the other end of the map - it's completely random. Allies are also completely random, you get no choice of your allies at the start of the game.

But here's the twist to insane mode. Get along well with your allies? Too bad. They change every 5 minutes.

The egg system works like this: If 1 person has an egg, you'll respawn. If none, you won't.

Ill go into more detail about this later. It's pretty close to standard eggwars.
 
Last edited:

MarcoPlayzz

Dedicated Member
Oct 25, 2016
1,471
1,360
219
PotPvP
This could be something to heavily attract a competitive community. You'd start off the game with full protection 3/4 diamond armor and a sharpness 4/5 diamond sword. You'll also get 20 splash healing potions.
What Resources are Used For:
Iron - Speed Potions and Blocks
Gold - Pickaxes
Diamonds - Negative Potions and Strength Potions
Price List:
2 Iron - Speed 2 potion (1:30)
1 Iron - 5 Stained Clay
2 Iron - 5 Glass
1 Iron - 1 Hay
15 Iron - 1 Obsidian
1 Gold - Eff 2 Stone Pickaxe
3 Gold - Eff 2 Iron Pickaxe
7 Gold - Eff 2 Diamond Pickaxe
15 Gold - Eff 4 Diamond Pickaxe
3 Diamonds - Strength 1 Potion (1:30)
5 Diamonds - Weakness 1 Potion (0:30)
8 Diamonds - Weakness 1 Potion (1:00)
32 Diamonds - Ender Pearl
A PotPvp style, is not my type. I don't like pots, just regular duel kits like iron armour and gapple. Pots are really long and annoying to me.
 

giesko

Novice Member
Jun 17, 2017
373
123
73
netherlands
Agree with pdrson above me. The potpvp issnt gonna work just because everyone wil instant break everyones egg with the pearls. And skymaps arent made for pot-pvp
 

SpookyWarz

Senior Moderator
Team CubeCraft
🛠️ Sr. Moderator
May 2, 2016
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498
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Scotland
www.google.co.uk
Eggwars with potions? Not my type, people would just get stacks of diamonds and hundreds potions and just spam drink them. :/
We already have 4 kits with potions. Don`t want a full game where you can buy them.
Also starting with almost full diamond armour with 20 healing potions would mean fights will last for about 10 mins
-1 support
 

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
2,582
1,342
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Before any of you say "Eggwars is perfect as it is now" READ the thread first.

We all know speed mode was major flop. I came up with something to replace it.

Speed mode will be re-incorporated into normal eggwars as the same normal mode-based voting option I suggested it as. This means it will take place on the same maps as any other game. You'll be able to vote for it with gold rank. Blocks will be half the price of normal mode except obsidian which will be hardcore price. Punch and power bows are removed. Steak is 3 iron per steak. and most importantly, golden apples remain 10 gold. This will mostly silence complaints about chugging and mid camping as now there's a non-hardcore mode where we don't need to worry about this.

Replacing speed mode would be eggwars laboratory mode. Yes, like Hypixel's skywars lab mode. 4 modes would be added at the start, all heavily differing from the typical eggwars PvP style.

PotPvP
This could be something to heavily attract a competitive community. You'd start off the game with full protection 3/4 diamond armor and a sharpness 4/5 diamond sword. You'll also get 20 splash healing potions.
What Resources are Used For:
Iron - Speed Potions and Blocks
Gold - Pickaxes
Diamonds - Negative Potions and Strength Potions
Price List:
2 Iron - Speed 2 potion (1:30)
1 Iron - 5 Stained Clay
2 Iron - 5 Glass
1 Iron - 1 Hay
15 Iron - 1 Obsidian
1 Gold - Eff 2 Stone Pickaxe
3 Gold - Eff 2 Iron Pickaxe
7 Gold - Eff 2 Diamond Pickaxe
15 Gold - Eff 4 Diamond Pickaxe
3 Diamonds - Strength 1 Potion (1:30)
5 Diamonds - Weakness 1 Potion (0:30)
8 Diamonds - Weakness 1 Potion (1:00)
32 Diamonds - Ender Pearl

I wanted to keep this as close to the original PotPvP mechanics as possible while still giving it the eggwars feel. Therefore, I wanted it to have a very offensive and fast paced feel by giving only minimal reasons to collect diamonds. You'll have full hunger permanently in both 1.8 and 1.9 and have no saturation regen in either. This is to make sure you actually play PotPvP and not Chug pvp.

Some of you may be wondering how you get more health potions. It's simple:
+5 Potions for Non-Final Kill
+12 Potions for Egg Break
+15 Potions for Final Kill

Map Modification: None.

This is to encourage heavy aggression instead of playing conservatively. On respawn, you will have a 25 second timer before receiving your stuff back. Alright, onto the next one:

Slime / Sumo / Knockback
Since Hypixel refuses to move swords from their slime mode, let's add one ourselves lol. The goal of the game is simple - kill people using knockback.
Resource Purposes:
Iron - Blocks and Food and Basic Pickaxes
Gold - Booster Items and Advanced Pickaxes
Diamonds - Upgrades, TNT, and Bows
You'll start with a knockback 2 stick and permanent iron armor as well as a piece of brown dye named "Spike Stick". You will need to wait 15 seconds on respawn to get knockback items back.
Price List:
1 Iron - 5 Clay
2 Iron - 5 Clay
1 Iron - 1 Hay

I'll finish this later. Let me know what you think of the PotPvP mode
Its not that I dislike pot pvp, its just that I have my opinions. I like the original pvp with just swords and golden apples and armor. I think not many people/players would like the idea of pot pvp as the people with no ranks would possibly have to deal with what the rank players vote for. Its honestly a ratio in my mind. Like players who dont care about what people vote for : people who do care about what people vote for.
I do like this idea but I feel like not many would like it
 
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Ayroh

Well-Known Member
Honestly, I really like your idea. I'm just on the fence about it because it's #1, so completely different, and #2, I've never been one that really likes PotPvP. I feel like it takes away from the core element of pvp and essentially comes down to who can strategically spam potions on the floor quicker. Again, I'm not bashing on your idea. I think it was very creative, but I'm just not a fan of either of these modes. I like Eggwars how it is at the moment; however, revamp Speed for all I care, I don't play Speed.
 

TriangleAttack

Dedicated Member
Mar 13, 2016
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fireemblem.wikia.com
I like the idea of changing up Eggwars with different modes. For the mode with items being given back within 25 seconds, I think that if you are killed within that 25 seconds you don't get your items back.

For the Potpvp, I think you should start off with just the food, weapons, blocks and armor. After a few people have been eliminated you could get more food and blocks, and possibly some special items as TNT or better pick axes. Once everyone's egg is gone, then you can add in all the other items, such as Ender pearls and OP potions to the shop.

I'd 10000% support a Game Lab with betas of games with developers seeing what players like. This would let developers see if our player base likes certain kinds of games.
 
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