I was thinking of giving more life to eggwars by adding new generators in order to make the game experience more varied, I have two ideas:
1. Lapis Generator
This generator would only have level 1, and would give you one of lapis every minute, evidently these generators would only be in the middle and only in large maps or in which the game usually lasts a lot, as it happens with the emerald generators.
This type of generator could be put in teaparty, mushrooms, aztec, etc.
how does it work?
Well, every time you kill a player you get one experience, (if you die the experience is not removed)
There would be a "charming" next to the villager that would allow you to enchant things that cost experience that you have achieved by killing players and lapis depending on the type of enchantment.
What kind of enchantments?
For hardcore and normal they can be the same.
For swords and axes.
The enchantment of sharpness I, would cost 15 experience and 1 lapis.
The enchantment of sharpness II, would cost 25 of experience and 3 of lapis.
For the pickaxes.
The enchantment of efficiency I would cost 10 of experience and 1 of lapis.
The enchantment of efficiency II would cost 20 of experience and 2 of lapis.
The enchantment of efficiency III would cost 30 of experience and 3 of lapis.
For the armors.
The enchantment of protection I would cost 25 of experience and 1 of lapis.
The enchantment of protection II would cost 50 of experience and 3 of lapis.
-I think it's pretty good, and very balanced since not only do you have to wait 1 minute for each lapis, but you get 1 experience killing 1 player.- And remember that this is for large maps where the games last a lot.
and for overpowered?
The idea would be the same, but precisely as it is "op" would be enchantments stronger.
For swords and axes.
The fire aspect I, would cost 25 experience and 2 lapis.
The knockback I, would cost 35 experience and 3 lapis.
* I could not think of anything for the pickaxes*
For the armors.
The enchantment of thorns I would cost 35 of experience and 2 of lapis.
The enchantment of thorns II would cost 50 of experience and 3 of lapis.
2. Redstone Generators.
Just like lapis, I would only have level 1 and I would give you 1 redstone every 25 seconds.
In this case there would be a witch on the opposite side on the map where the villager is and I would exchange the redstone for potions.
Potions ideas
Speed II (1 min). 15 redstone
Jump II * without falling damage * (30 sec). 10 redstone
And for overpowered (since the fights usually last a lot); Force I. (1 min 30 sec). 50 redstone.
The generators of lapis and redstone are related, so it occurs to me that with 3 lapis you can convert the potions into "splash" and with 5 lapis you can turn them into "lingering".
1. Lapis Generator
This generator would only have level 1, and would give you one of lapis every minute, evidently these generators would only be in the middle and only in large maps or in which the game usually lasts a lot, as it happens with the emerald generators.
This type of generator could be put in teaparty, mushrooms, aztec, etc.
how does it work?
Well, every time you kill a player you get one experience, (if you die the experience is not removed)
There would be a "charming" next to the villager that would allow you to enchant things that cost experience that you have achieved by killing players and lapis depending on the type of enchantment.
What kind of enchantments?
For hardcore and normal they can be the same.
For swords and axes.
The enchantment of sharpness I, would cost 15 experience and 1 lapis.
The enchantment of sharpness II, would cost 25 of experience and 3 of lapis.
For the pickaxes.
The enchantment of efficiency I would cost 10 of experience and 1 of lapis.
The enchantment of efficiency II would cost 20 of experience and 2 of lapis.
The enchantment of efficiency III would cost 30 of experience and 3 of lapis.
For the armors.
The enchantment of protection I would cost 25 of experience and 1 of lapis.
The enchantment of protection II would cost 50 of experience and 3 of lapis.
-I think it's pretty good, and very balanced since not only do you have to wait 1 minute for each lapis, but you get 1 experience killing 1 player.- And remember that this is for large maps where the games last a lot.
and for overpowered?
The idea would be the same, but precisely as it is "op" would be enchantments stronger.
For swords and axes.
The fire aspect I, would cost 25 experience and 2 lapis.
The knockback I, would cost 35 experience and 3 lapis.
* I could not think of anything for the pickaxes*
For the armors.
The enchantment of thorns I would cost 35 of experience and 2 of lapis.
The enchantment of thorns II would cost 50 of experience and 3 of lapis.
2. Redstone Generators.
Just like lapis, I would only have level 1 and I would give you 1 redstone every 25 seconds.
In this case there would be a witch on the opposite side on the map where the villager is and I would exchange the redstone for potions.
Potions ideas
Speed II (1 min). 15 redstone
Jump II * without falling damage * (30 sec). 10 redstone
And for overpowered (since the fights usually last a lot); Force I. (1 min 30 sec). 50 redstone.
The generators of lapis and redstone are related, so it occurs to me that with 3 lapis you can convert the potions into "splash" and with 5 lapis you can turn them into "lingering".