The egg in Eggwars is virtually useless. I always win without even protecting my egg at all. The reason being (as I have tried many different strategies many times) that once I die, I lose all my gear, meaning that I don't even have the power anymore to protect my egg, and people with diamond gear can easily trump me, and kill my egg, and quickly eliminate me. Thus, I always win without protecting my egg by initially doing stone axe, leather helmet, chainmail chestplate, leather leggings, and leather boots, then i rush mid and get diamonds, and even if they destroy my egg, it doesn't make a difference. They come to get me, but I kill them as they come to my bridge, then go to my villager, get a bow, go to mid, keep killing people that try to kill me, if someone tries to stop me, and I rack up best gear. The fact that someone destroys my egg during this process makes no difference because if they then try to eliminate me, I kill anyone in my way with my semigood gear, until I get more diamonds to perfect my semi best gear, because im before most people. And people who do come before me, have less gear due to the fact that they spent iron on an early bridge, so I kill those early birds. I have a very high success rate with this strategy, not worrying about my egg, and its destruction doesn't faze my win at all. I always crush those who have eggs towards the end, because they still have their eggs, meaning they spent time on protecting them (usually this is the case), meaning time lost on betterment of gear, and my superior gear easily destroys their egg and eliminates them.
In sum, eggwars for me is better called Tradewars, because I can start with no egg in the first place, and still succeed with this strategy, and its the trading with the villager that really seems important to me as oppose to the egg.
In conclusion? If cubeecraft means for this minigame to have emphasis on the villager, then thats fine with me. Just dont call it eggwars, and get rid of the egg, because my relatively optimal strategy (obviously many others may have their own variations, but im sure experienced, and intellegent players in eggwars came to my identical conclusion that the egg is pretty much useless) is eventually adopted in some sort of variation by everyone, and the egg is simply just a small extra thing to do to eliminate a player after you killed them.
If Cubecraft wishes to have eggwars have more emphasis on the egg, then I would change the game in this way to allow more incentive for the egg. Make it so that the villager is no longer functional, and their deals are closed, or they die after the egg is destroyed, so that there is more emphasis on the egg's protection, and then people will protect it more. And maybe, add that the person who destroyed the egg has access to that villager's trades, and no one else does for destroying the egg as a reward, allowing for incentive for other eggs destruction, as a counter for an incentive for their own egg's protection.
Furthemore or an alternative, have items pop into inventory as reward for destroying other peoples eggs, giving incentive as well, and give inventory rewards possibly for having your egg NOT destroyed for a certain length of time as a reward for protecting it for so long.
All of these alternative are just ideas to giving emphasis to the egg, and I'm sure there are many more, but one way or another, the egg NEEDS more emphasis for this game to live up to its namesake.
Yours Truly,
AnimalFarmer1984
In sum, eggwars for me is better called Tradewars, because I can start with no egg in the first place, and still succeed with this strategy, and its the trading with the villager that really seems important to me as oppose to the egg.
In conclusion? If cubeecraft means for this minigame to have emphasis on the villager, then thats fine with me. Just dont call it eggwars, and get rid of the egg, because my relatively optimal strategy (obviously many others may have their own variations, but im sure experienced, and intellegent players in eggwars came to my identical conclusion that the egg is pretty much useless) is eventually adopted in some sort of variation by everyone, and the egg is simply just a small extra thing to do to eliminate a player after you killed them.
If Cubecraft wishes to have eggwars have more emphasis on the egg, then I would change the game in this way to allow more incentive for the egg. Make it so that the villager is no longer functional, and their deals are closed, or they die after the egg is destroyed, so that there is more emphasis on the egg's protection, and then people will protect it more. And maybe, add that the person who destroyed the egg has access to that villager's trades, and no one else does for destroying the egg as a reward, allowing for incentive for other eggs destruction, as a counter for an incentive for their own egg's protection.
Furthemore or an alternative, have items pop into inventory as reward for destroying other peoples eggs, giving incentive as well, and give inventory rewards possibly for having your egg NOT destroyed for a certain length of time as a reward for protecting it for so long.
All of these alternative are just ideas to giving emphasis to the egg, and I'm sure there are many more, but one way or another, the egg NEEDS more emphasis for this game to live up to its namesake.
Yours Truly,
AnimalFarmer1984