You misquoted what I said and pulled it out of a context; that is a very dishonest move to make to prove your dishonest point. That was my sarcasm at the uselesness of the egg. My suggestions, if you actually read them, all point to keeping the egg and improving it, with emphasis on the egg. I still always win without my egg in team. Egg isn't really a factor in solo or team.
I think the problem with everyone is that they keep looking at this game through their unskilled eyes, making judgements, and thinking they are accurate. From a game theory point of view, imagine every single team is a computer, and there are "4" computer players on each, say, 8 teams. Imagine every computer team is all full geared out, and then on one of those teams, a player dies and loses his stuff, but respawns. What do you think the other teams will do? They will IMMEDIATELY attack that team, because thats a huge weakness, essentially a 4 v 3, and, the respawn is useless, because one of those computers has nothing. Thus, the 4 player computer team will rush to the "3 person team" (because one of their players has nothing), and eliminate their egg, along with the players. This is the problem I'm identifying because the egg means nothing in that situation nothing. And every time, that egg means nothing in relation to a player dying. A player dying is worse than the player losing his egg, as I have proved because its a weakness. On the other hand, there is a 4 v 4 computer situation, but the first has an egg and the latter doesn't, but they were both full geared out. Now, imagine they start fighting, but the team with their egg all die, whereas the team without an egg still lives fully geared out. Who will win? Obviously the team that doesn't have an egg but is fully geared out. They will obviously attack the team with the egg, easily overtake them with their lack of gear, and then take out their egg and win.
In both of these situations, the egg is only a small hinderance on the path to winning, in both of these situations, dying is worse than losing the egg. Thats why my idea is to prevent this, to raise the importance of the egg, because the egg is meaningless to these computer teams. Whats more important is the gear in both of these situations. My examples only showed endgame situations, but even for beginneng games, all though the results aren't immediate, its a big setback to die in the beginneng.
camping isnt an issue an eggwars, maybe in skywars, but not in eggwars, a shield easily undoes any campers.