The whole idea of the Emerald Generator is to avoid campers, so if you put an Emerald Generator on your island than it will increase campers a lot. Sorry, I'm not in.
I agree.An emerald gen at bases would increase camping. If you could somehow make a kills convert to emeralds for your base it might be able to limit camping. But the mid gen would work the same. Just a thought btw.
Like said above, Emerald Generators are supposed to decrease camping by a lot so by putting one on a player island, it ruins that whole factor. Sorry but I don't support this idea.The whole idea of the Emerald Generator is to avoid campers, so if you put an Emerald Generator on your island than it will increase campers a lot. Sorry, I'm not in.
Maybe this is what makes Emerald Generators what they are? They are meant to be specialFirst of all, I got this Idea from @CoenGamezYT by reading his post: https://www.cubecraft.net/threads/crafting-generators-eggwars.180091/
What if you're able to get an Emerald Generator in your base? I mean, getting about 20 Emeralds to activate it would be hard, Unless you are a PVP master which can camp at mid and win easily :/
However this will only be In Over Powered Mode (Considering that Emerald generators are already in Over Powered Mode, my second Idea is to add an Emerald generator in normal mode which gives 1 Emerald every 12 seconds instead of 8 (which is in Over Powered Mode) and doesn't give Armour as OP in Over Powered Mode)
Hope you had a great time reading :)
Good Luck ;)