Minecraft PC IP: play.cubecraft.net

Camezonda

Release Manager/Team Ops 🏳️‍🌈
Team CubeCraft
💙 Admin Team
Jul 23, 2015
6,367
8,290
568
25
Manchester
twitter.com
Pronouns
He/They
28-06-2018 - Experimental EggWars.jpg
Hello CubeCrafters,

This week we've been working hard to bring you a new EggWars mode and other network improvements!

Experimental EggWars: Double Egg
It's about time EggWars was given a new gamemode, introducing Experimental EggWars! This gamemode rotates around bringing and releasing different and exciting twists to the game without affecting the Normal gamemode. Experimental EggWars can update, add or remove modes at anytime, to keep EggWars fresh and exciting to its players.

The first Experimental mode we're introducing is "Double Egg". It's exactly what it says on the tin, your team now has 2 eggs rather than 1. Double Egg mode is a team only mode and uses the same maps as used in Normal EggWars to spice up the gameplay and strategy. Your team must now protect both of your eggs rather than just the one, it's a challenge, will you be able to protect them?​

2018-06-27_09.00.53.jpg

Two island eggs.
So what's the twist with the egg? Well I'll tell you. When one of your teams eggs is broken, the last remaining egg will create an Ender surge, which will teleport anyone who isn't on your team within a 40 block radius back to their starting island. So you must break an egg and run! Any team members who just lost an egg will receive 3 hearts back if they are within the 30 block surge from their remaining egg.

Remaining eggs' Ender surge.
The main purpose of Experimental EggWars is to test new gamemodes and to keep EggWars fresh, updated and to introduce different strategies and gameplays for everyone to enjoy. There are endless combinations for different EggWars modes, so we'd love to hear your suggestions for different Experimental modes below.
General Network Improvements and Fixes
Along with EggWars we've also been improving the rest of the network!
Global:
-
Released "lobby effect" settings.
- Fixed an issue with changing lobbies resetting the Double Jump setting for Plus users.

PvP Duels:

- Fully removed other duel members death messages.
- Fixed an issue with the duels challenge setting creating a noise of every lobby join.

EggWars:
- Removed Speed Solo.
- Removed the lobby signs and replaced them with armourstands.
- Changed lobby layout.

SkyWars:
- Reduced the refill timer for "Bedtime" from 8 minutes to 4.5 minutes.
- Fixed an issue with the Unstoppable achievement
- Fixed an issue with players obtaining Chorus fruit in cages.

BlockWars:
- Fixed an issue with missing information for the Bamboozler trap block.

We hope you enjoy Experimental EggWars and Double Egg. We'd appreciate your feedback and suggestions below or here.
 

Priley

Forum Professional
Jul 6, 2015
4,119
16,204
679
21
reprotland
To be completely honest here
I expected a mega-update with at least more than one new experimental mode, with several new maps, with new achievements etc etc

The only thing that is new, literally, is normal eggwars but with 2 eggs instead of with one

Don't mind me, but I'm kind of dissapointed

EDIT: Looks like I'm not the only one ;)
 
Last edited:

Shallidor

Dedicated Member
Feb 2, 2018
789
1,829
229
23
I haven't played the new experimental mode yet, but I don't like the tp back to your island. Campers will have huge advantages, since you now have to get to their island twice.
It also means, once you killed the players and then get their egg, they have the chance to stack up again because you have to run back to their island.

The whole 'tp-thing' doesn't seem nice to me, but that's just my personal opinion :)
 

Commissioned

Forum Expert
Apr 9, 2016
1,530
3,163
343
argleton
It's about time EggWars was given a new gamemode, introducing Experimental EggWars! This gamemode rotates around bringing and releasing different and exciting twists to the game without affecting the Normal gamemode. Experimental EggWars can update, add or remove modes at anytime, to keep EggWars fresh and exciting to its players.
hold on so this is like ltms for eggwars?
Experimental EggWars can update, add or remove modes at anytime, to keep EggWars fresh and exciting to its players.
will there be changelogs/announcements documenting this?
- Released "lobby effect" settings.
whats that
 

General Kenobi

Well-Known Member
Jun 22, 2018
292
564
109
Coruscant
Pls increase gapple price asap because that’ll definitely take away from the good experience that this mode might bring. Looking forward to more lab modes.
 

MrGrumpyCheese

Dedicated Member
Jul 15, 2016
485
1,395
198
Classic Edition
Lobby looks stupid and not practical, now people cant see how many players are in the map because there is no sign.
Perhaps they could list the number of players in each online game in the tooltip when you hover your mouse over a map. However, it may be somewhat intentional to not show it, as it makes people join games when they may otherwise have been put off due to it saying no players.
 
Members Online

Team online

Latest profile posts

jamesthesignificant wrote on S4nne's profile.
Hi! I'm new, and I don't really understand necroposting. There is an option to tick that says 'I understand that this post is 3 months old and would still like to reply', should we just never tick that? If so, what is its purpouse?
UncleSpect wrote on Ryaan's profile.
Happy birthday!
Lxk5z wrote on Ryaan's profile.
Happy B-Day!🎉🥳
Top Bottom