Hey guys! I hope you can read the whole thread before commenting, thanks!
Add a experimental games queue
I think we all know what featured games are, but for anyone who doesn't: Featured games are the games that got removed in The Big Change. Those games are randomly selected/voted by the community to be played within a two days limit, after that, the featured game will change, and another one will be selected.
Add a experimental games queue
I think we all know what featured games are, but for anyone who doesn't: Featured games are the games that got removed in The Big Change. Those games are randomly selected/voted by the community to be played within a two days limit, after that, the featured game will change, and another one will be selected.
The idea of the thread is to add a experimental games queue; but what do I mean with this?
The experimental games queue I've thought off is a queue where the most popular featured games (Battle Zone, Blockwars, Survival Games..) would be, with the objective to compare the statistics they get both in peak hours and non-peak hours, and also compare them with the current less popular permanent games (Tower Defense, Minerware, Parkour) and evaluate if it's worthit to keep the permanent game as permanent, keep both or don't add the experimental game as permanent.
Obviously experimental games could be added and removed to the list at any time.
The experimental games queue I've thought off is a queue where the most popular featured games (Battle Zone, Blockwars, Survival Games..) would be, with the objective to compare the statistics they get both in peak hours and non-peak hours, and also compare them with the current less popular permanent games (Tower Defense, Minerware, Parkour) and evaluate if it's worthit to keep the permanent game as permanent, keep both or don't add the experimental game as permanent.
Obviously experimental games could be added and removed to the list at any time.
- I know a lot of you might be thinking "why though, they can already check the statistics of the games and compare them to permanent game's without implementing this, why do you want it?". Well, it's easy: it's not the same. With the addition of this, the game in question wouldn't only have to compete against the already existing permanent games but also against the queue of featured games. It could be a way to show if the game is really played for it's essence, or just because people like to play different games every two days and the featured game queue gives them the chance to, and to truly prove if it's competent enough to compete against both permanent and featured games at the same time.
- It could make most popular featured games have their own queue, and satisfy like this the community that desperately wants those to come back.
I honestly do not think that a two days experience can proportion enough data about how a game works, and would kinda turn it into "featured games v2".
There's my idea on how to implement it:
There's my idea on how to implement it:
- The idea is making it a two week game, and use a circular system where a game will be featured for two weeks, and then the next one, and so on. So all the games get the same amount of features and it's possible to evaluate them in fair conditions; no game would get more time than the others and there would be no excuse to say "yea but this one got extra time, so more people started liking it" or "this game got featured multiple times hence it got boring to more people quickly".