INTRODUCTION (please read)
In factions, monster spawners are the perfect loot, there are different ways of getting them :
- Finding them in the wild
- Buying them at shop
(with an economy like cubecraft points or another in-game trading currency. NB : vanity points= anti-EULA)
- Blowing them up (mediocre drop chance)
- Mining/Silk touching them.
My Suggestion :
I suggest the best options for getting spawners are :
- getting them from shop
- blowing them up (at risk of losing them)
Getting them in the wild
Mining/Silk touching them
I am against having them generate in the landscape for two reasons :
1- The economy won't last as long if we find free spawners in the wild especially if we can silk touch them and sell them.
2- It gives an advantage to those with xray resource packs/hacks more difficult to catch.
The ability to mine spawners :
- Makes the economy fragile (in the case they can resell the spawners)
- Gives players less time to raid forcing offline raids
In factions, monster spawners are the perfect loot, there are different ways of getting them :
- Finding them in the wild
- Buying them at shop
(with an economy like cubecraft points or another in-game trading currency. NB : vanity points= anti-EULA)
- Blowing them up (mediocre drop chance)
- Mining/Silk touching them.
My Suggestion :
I suggest the best options for getting spawners are :
- getting them from shop
- blowing them up (at risk of losing them)
I am against having them generate in the landscape for two reasons :
1- The economy won't last as long if we find free spawners in the wild especially if we can silk touch them and sell them.
2- It gives an advantage to those with xray resource packs/hacks more difficult to catch.
The ability to mine spawners :
- Makes the economy fragile (in the case they can resell the spawners)
- Gives players less time to raid forcing offline raids
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