Minecraft PC IP: play.cubecraft.net

Lezappen

Forum Expert
Jan 30, 2016
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INTRODUCTION (please read)

In factions, monster spawners are the perfect loot, there are different ways of getting them :

- Finding them in the wild

- Buying them at shop
(with an economy like cubecraft points or another in-game trading currency. NB : vanity points= anti-EULA)

- Blowing them up (mediocre drop chance)

- Mining/Silk touching them.

My Suggestion :

I suggest the best options for getting spawners are :
- getting them from shop
- blowing them up (at risk of losing them)

Getting them in the wild
Mining/Silk touching them


I am against having them generate in the landscape for two reasons :

1- The economy won't last as long if we find free spawners in the wild especially if we can silk touch them and sell them.

2- It gives an advantage to those with xray resource packs/hacks more difficult to catch.

The ability to mine spawners :
- Makes the economy fragile (in the case they can resell the spawners)
- Gives players less time to raid forcing offline raids
 
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Lezappen

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Jan 30, 2016
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Very similar to cosmic pvp.
I've never heard if cosmicpvp before, the ones I know of are :
Desteria, the Archon, Originmc
I've only ever played on originmc. But factions is factions and spawners are part of factions on every factions server. I don't see how cubecraft could do any better for aquiring spawners, I did think of cubelets but that wouldn't be a fair reward for those that don't play factions as a spawner is a very specific reward.
 
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Hakinator7

Well-Known Member
Aug 4, 2016
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In response to your opinion, ( I think we should have the same spawner ideas as CosmicPvP )

Hear me out: There should be multiple types of tnt with different functions and properties for example a normal tnt may have a 30% chance of dropping the spawner where-as a "blessed" tnt has a 75% chance of dropping the spawner. There should be many types of tnt for different jobs.

Spawners from the shop will always be slightly overpriced because that's the way they always are. So i believe the majority of players will buy their spawners from the "auction house" Im guessing with ( Cube Bucks $ ? )

Also a way for Cubecraft should make money from this idea is that possibly either lapiz/iron rank and higher can mine spawners with a silk touch. This encourages purchases dramatically so i believe that it would be a good donator privilege.

My final point is that I do not think spawners should respawn around the world, But should be generated. This creates a balanced community where spawners are highly valued and the best way to make money.

Thank-you for reading :3
 

Lezappen

Forum Expert
Jan 30, 2016
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Toulouse (France)
There should be multiple types of tnt with different functions and properties for example a normal tnt may have a 30% chance of dropping the spawner where-as a "blessed" tnt has a 75% chance of dropping the spawner. There should be many types of tnt for different jobs.
I really like this suggestion.
Also a way for Cubecraft should make money from this idea is that possibly either lapiz/iron rank and higher can mine spawners with a silk touch. This encourages purchases dramatically so i believe that it would be a good donator privilege.
I'm concerned this might fall against the EULA conditions.
My final point is that I do not think spawners should respawn around the world, But should be generated. This creates a balanced community where spawners are highly valued and the best way to make money.
As in generated in the shop and aren't generated in the world.
 

Hakinator7

Well-Known Member
Aug 4, 2016
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Firstly thank you for the reply about my suggestion of different tnt.

( About my suggestions on mining spawners ) I am not 100% sure about if it would bypass EULA but if it did i strongly believe it should be implemented.)

My idea on spawners are that my should be generated evenly around the world like a normal world you would find in single player, But once a spawner was broken it will never respawn back in.

The cons of my last point was that it will encourage x-ray'ers but staff will have to just be aware and follow up on any reports.

One question? Do you have a set deadline for factions to be released?
 

Lezappen

Forum Expert
Jan 30, 2016
2,174
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Toulouse (France)
My idea on spawners are that my should be generated evenly around the world like a normal world you would find in single player, But once a spawner was broken it will never respawn back in.
This is what I've always meant when I said generated in the world.
It's bad for the economy if you can acquire them easily with silk touch.
+1 for the Silk touch.

-1 for the wild spawning thing.

Even without hacks you can find them

Silk touch in tnt or pvp ? I'm strongly against it for TNT but not that strongly against it in pvp.
I like the fact of not being able to mine up spawners in pvp so you have to think hard about their placement and there is no need to silk touch them as claiming over a base would become useless as they move their spawners,
Maybe a reaaaaallly slow way of acquiring them like with the fist only.
This would also make TNT raids last longer and more fun, its annoying to go through 100 walls and the other team logs on, takes down all the spawners and leaves.
 

Despacito 2

Forum Professional
Dec 6, 2015
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( About my suggestions on mining spawners ) I am not 100% sure about if it would bypass EULA but if it did i strongly believe it should be implemented.)

One question? Do you have a set deadline for factions to be released?
Its against EULA...
Anyway they dont give out dates because their no deadlines when its out its out :p
 
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