Dear all,
I was not planning on making yet another post, but here we are. To see the post I am talking about, you can click here, it will take you to there.
Normally, I make my feedback and suggestions all fancy, with color codes and emojis and stuff, but I don't feel like doing that right now. It should be plain and easy, which might make the structure a bit worse, but you are gonna read the entire thing, aren't you?
I have a lot of issues with the update, the post and everything about it. I will start off with the first, continuing down the road by mentioning all. DISCLAIMER: I feel I am not in any position to criticise the decisions CubeCraft makes. I do not have the insights they have, as well as having my biased opinion on certain matters.
Removing all punishments (exception for severe punishments, which I assume are network bans
- I was joking with a friend of mine about how this is a great way to get the player count up again not, but there are so many different layers that I simply don't get. Most of the players were punished for creating an unsafe and/or unenjoyable environment. Whether this happened because of hacking clients, swearing, stalking or bullying, other players may have considered to leave the server because of these groups. Most certainly the latter mentioned groups can harm other players in ways we can't comprehend from our own perspectives. With these people back on the server, you will get a playerbase with less casual or known players, but more hackers. The people that enjoyed the server because of how it was will now enjoy the server less, causing them to go elsewhere. Even if your player count does not plummet, you still have serious issues with the people you have left.
Rules updated
- The rules are more easily accessible for the people that do not know how to behave themselves in public. This contains again a couple of problems built in something that deems to be good. First of all, punishment tracks are completely gone. This is mostly a problem with the next point I am going to discuss, so we'll leave it be for now. Secondly, there are no explanations at all (except for 2 lines of them at most, but you get the point). Let's be honest, barely anyone will read the rules, except for when they need to check about a specific situation. 95% of the time, these situations were easily accessible for anyone, as they were described right under the correct rule. Now we will have to guess what is and isn't allowed, certainly for the players that aren't familiar with the rules as we, returning playerbase, are. This will lead to confusion and because of a worse understanding, a worse playing environment. The points you won by making the rules good looking for the new players, you lost twice as much by removing the categories which made the rules relevant.
Letting specific situations slide by giving mods more freedom
- A much requested feature made horrible. More than once it has been asked to have mods be more helpful towards players, making sure they have a good playing experience instead of getting punished for the smallest offences. A good example was given ages ago by xHappyMood in this thread (see 'Not Helping People'), but multiple threads are mentionable. It is great to see that staff is now stimulated to look at specific situations instead of the not so bendable rule book. However, I rather call it the use of common sense and I find it quite interesting this wasn't promoted earlier. And believe me as I say it wasn't (I sadly cannot show you any examples, but with people I talked about the matter back in the days, I assure you I am right). But, by also removing the punishment tracks, you give the Staff Team a bit too much power. Knowing how they sometimes treated other staff, letting them go for no particular reason at all, just because they didn't really like the person for example, I don't even want to imagine how they could possibly use their 'common sense' in their own advantage. I would rather have a hard rule book than depending on how a moderator likes me. Therefore, I find it quite ironic abuse of the system was mentioned in the thread, but then from players. There are no precautions taken on the matter, which is frankly scary.
Transferring rules from one location to another
- Cool update. Don't have much to say about this particular change. However, I don't understand why forum helpdesk is closed. I am not sure if that was a thing before this update or not, but I think that should be reverted as well. Why not have as many possibilities for players to reach out to staff for help as possible? Though, that's a whole different story, so I will not elaborate that any further.
Closed update thread
- Having to put my feedback in a separate thread is not a great improvement. I suppose many players have questions about why the decision is made (including me) and what the impact will be according to the CC data, but there is no possible way to ask questions right under the thread. After making a ticket in Discord to ask these sorts of questions and in particular why the thread was closed for responses, I didn't get a response. Actually, I am still waiting while writing this thread. To continue on the last point I made, I feel like there should be more ways to reach the staff team for these kind of questions
Thanks for reading, I don't need a reaction in the form of agrees or disagrees, but if you feel like I am wrong in any of these cases or you want me to elaborate, I am happy to start a conversation about my opinion. Cheers yall!
I was not planning on making yet another post, but here we are. To see the post I am talking about, you can click here, it will take you to there.
Normally, I make my feedback and suggestions all fancy, with color codes and emojis and stuff, but I don't feel like doing that right now. It should be plain and easy, which might make the structure a bit worse, but you are gonna read the entire thing, aren't you?
I have a lot of issues with the update, the post and everything about it. I will start off with the first, continuing down the road by mentioning all. DISCLAIMER: I feel I am not in any position to criticise the decisions CubeCraft makes. I do not have the insights they have, as well as having my biased opinion on certain matters.
Removing all punishments (exception for severe punishments, which I assume are network bans
- I was joking with a friend of mine about how this is a great way to get the player count up again not, but there are so many different layers that I simply don't get. Most of the players were punished for creating an unsafe and/or unenjoyable environment. Whether this happened because of hacking clients, swearing, stalking or bullying, other players may have considered to leave the server because of these groups. Most certainly the latter mentioned groups can harm other players in ways we can't comprehend from our own perspectives. With these people back on the server, you will get a playerbase with less casual or known players, but more hackers. The people that enjoyed the server because of how it was will now enjoy the server less, causing them to go elsewhere. Even if your player count does not plummet, you still have serious issues with the people you have left.
Rules updated
- The rules are more easily accessible for the people that do not know how to behave themselves in public. This contains again a couple of problems built in something that deems to be good. First of all, punishment tracks are completely gone. This is mostly a problem with the next point I am going to discuss, so we'll leave it be for now. Secondly, there are no explanations at all (except for 2 lines of them at most, but you get the point). Let's be honest, barely anyone will read the rules, except for when they need to check about a specific situation. 95% of the time, these situations were easily accessible for anyone, as they were described right under the correct rule. Now we will have to guess what is and isn't allowed, certainly for the players that aren't familiar with the rules as we, returning playerbase, are. This will lead to confusion and because of a worse understanding, a worse playing environment. The points you won by making the rules good looking for the new players, you lost twice as much by removing the categories which made the rules relevant.
Letting specific situations slide by giving mods more freedom
- A much requested feature made horrible. More than once it has been asked to have mods be more helpful towards players, making sure they have a good playing experience instead of getting punished for the smallest offences. A good example was given ages ago by xHappyMood in this thread (see 'Not Helping People'), but multiple threads are mentionable. It is great to see that staff is now stimulated to look at specific situations instead of the not so bendable rule book. However, I rather call it the use of common sense and I find it quite interesting this wasn't promoted earlier. And believe me as I say it wasn't (I sadly cannot show you any examples, but with people I talked about the matter back in the days, I assure you I am right). But, by also removing the punishment tracks, you give the Staff Team a bit too much power. Knowing how they sometimes treated other staff, letting them go for no particular reason at all, just because they didn't really like the person for example, I don't even want to imagine how they could possibly use their 'common sense' in their own advantage. I would rather have a hard rule book than depending on how a moderator likes me. Therefore, I find it quite ironic abuse of the system was mentioned in the thread, but then from players. There are no precautions taken on the matter, which is frankly scary.
Transferring rules from one location to another
- Cool update. Don't have much to say about this particular change. However, I don't understand why forum helpdesk is closed. I am not sure if that was a thing before this update or not, but I think that should be reverted as well. Why not have as many possibilities for players to reach out to staff for help as possible? Though, that's a whole different story, so I will not elaborate that any further.
Closed update thread
- Having to put my feedback in a separate thread is not a great improvement. I suppose many players have questions about why the decision is made (including me) and what the impact will be according to the CC data, but there is no possible way to ask questions right under the thread. After making a ticket in Discord to ask these sorts of questions and in particular why the thread was closed for responses, I didn't get a response. Actually, I am still waiting while writing this thread. To continue on the last point I made, I feel like there should be more ways to reach the staff team for these kind of questions
Thanks for reading, I don't need a reaction in the form of agrees or disagrees, but if you feel like I am wrong in any of these cases or you want me to elaborate, I am happy to start a conversation about my opinion. Cheers yall!