The shop... I've never been a big fan of it. Since I've started playing, I've probably only used it to buy armor once. I like the idea of keeping FFA simple and clean (in terms of game play, the chat... ahaha). You spawn in, you know what kit you have, you know what the enemy has with one glance, you don't have to worry about some shenanigans with perks and abilities. There's no such thing as strength stacking, instant regen, stuff like that. It's a place that people mostly use to hang out in more than anything. The shop, in my opinion kinda sticks out in a weird way.
But I can see why some people would like to use the shop, it's not like it's completely useless. Although I
highly doubt replacing the current way to buy armor with another form of currency is actually going to help...
For the sake of continuing the discussion...
Personally I don't have anything against people who use the shop to buy armor and whatnot, but then again I get where some people are coming from, it's pretty annoying when you got someone on your tail constantly with a sharpness 3 sword and a full set of protection 3 armor, while you're stuck with at best a full set of protection 2 and a normal diamond sword. Now this is something that pretty much only applies for OP FFA, in my opinion.
Prior to "The Big Change" with all the other versions of FFA: Classic and Normal, the shop actually didn't really give anyone an advantage (my boy
@SaltyShini can vouch for that). If there were any advantages, it only served to make you look all fancy and shiny :>. In the under-powered versions, all you needed was pretty much just the one-trick alchemist kit to drain your opponent completely of their health and their armor ultimately. I think the targeting of people who used the shop in the other versions was more along the lines of:
> "Wow, this person has armor, it'd be pretty funny if they lose it within 2 minutes of spawning in. :kappa:"
instead of the...
> "Reeeee, that armor makes you 100x stronger, I must target you and bring back the balance!! :triggered:"
BUT, it's pretty much OP we're talking about, so yea, there definitely is an advantage with shopping. AND there should be. After all, you're spending quite a bit of points, that you're unlikely to even make back from killing other players in FFA. I think the whole idea of keeping the current point system as the universal currency .... should remain so. Slightly unrelated but, I remember being a fan of TD for a while. I remember wanting to save up for that shiny Leach Tower (2000 points I believe), because it made everyone think you that you were cool (T.T), but I wasn't good at TD. I had pretty much no idea what I was doing, so I pretty much played
other games and did the daily achievements
to save up points
for TD. Long story short, having one currency is handy dandy :3.