Health Gain When Killing Someone
(I don't know if there is already a suggestion post about this)
The concept in small:
When you kill someone you gain a small amount of health, not a lot.
Why?
If you are getting focused by a big group of players it would be useful to continue your killstreak, instead of getting killed because you're good enough to kill people, but unlucky enough to dotch the hits.
What amount?
A really small amount so it doesn't get overpowered. I personally think +2.0HP is balanced.
Maybe as a setting?
I think there will be some people disagreeing with this suggestion(not everyone can agree). But some people just don't want to gain health themself because they want to fight as a professional warrior. So that's why it should be as a setting to be turned on/off.
Please share your opinion about this suggestion :D
(I don't know if there is already a suggestion post about this)
The concept in small:
When you kill someone you gain a small amount of health, not a lot.
Why?
If you are getting focused by a big group of players it would be useful to continue your killstreak, instead of getting killed because you're good enough to kill people, but unlucky enough to dotch the hits.
What amount?
A really small amount so it doesn't get overpowered. I personally think +2.0HP is balanced.
Maybe as a setting?
I think there will be some people disagreeing with this suggestion(not everyone can agree). But some people just don't want to gain health themself because they want to fight as a professional warrior. So that's why it should be as a setting to be turned on/off.
Please share your opinion about this suggestion :D