Hey everyone,
I recently got back into FFA and played for a while and went for a few killstreaks. As far as i know right now, the killstreaks by themselves have no use except challenging yourself or to flex ^^
Thats why i thought it would maybe be a good idea to actually reward people for playing good. My suggestion would be to give the player for every 5 kills he/she gets without dying a usable item on hotbar slot 9 that gets better for every 5 kills you get up to a limit
for example:
5 Kills: A throwable TNT like the one in Skywars
10 Kills: Gives you an enderpearl that allows you to perform a tactical retreat
15 Kills: An Item that summons 5 wolfs that fight for you
20 Kills: An item that on activation gives you absorption hearts for a few seconds so you can take some more hits for a short time period
25 Kills: An item that on activation knocks players in a radius of 10 blocks away from you and damages them slightly
30 Kills: Starting at 30 kills, you get a golden apple every 5 kills, that does not stack, meaning you only get a new one, if you consumed the previous one
These items are not supposed to be op, but to give you an tactial advantage and more strategic options to achieve your streaks.
if you reach a higher killstreak and havent used your current item, it gets overwritten by the new one to prevent item hoarding.
Please let me know what you think, i am very curious ^^
If you agree please vote so it can maybe get forwaded :D
cheers, Nightmare
I recently got back into FFA and played for a while and went for a few killstreaks. As far as i know right now, the killstreaks by themselves have no use except challenging yourself or to flex ^^
Thats why i thought it would maybe be a good idea to actually reward people for playing good. My suggestion would be to give the player for every 5 kills he/she gets without dying a usable item on hotbar slot 9 that gets better for every 5 kills you get up to a limit
for example:
5 Kills: A throwable TNT like the one in Skywars
10 Kills: Gives you an enderpearl that allows you to perform a tactical retreat
15 Kills: An Item that summons 5 wolfs that fight for you
20 Kills: An item that on activation gives you absorption hearts for a few seconds so you can take some more hits for a short time period
25 Kills: An item that on activation knocks players in a radius of 10 blocks away from you and damages them slightly
30 Kills: Starting at 30 kills, you get a golden apple every 5 kills, that does not stack, meaning you only get a new one, if you consumed the previous one
These items are not supposed to be op, but to give you an tactial advantage and more strategic options to achieve your streaks.
if you reach a higher killstreak and havent used your current item, it gets overwritten by the new one to prevent item hoarding.
Please let me know what you think, i am very curious ^^
If you agree please vote so it can maybe get forwaded :D
cheers, Nightmare
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