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Sophie

Forum Professional
May 1, 2014
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Arendine Sink
Wizard
-Reduce poison potion duration to 0:03, as they were previously
-Change the splash speed potions to consumable speed potions, as to prevent teams from giving one another speed effects

Archer
-Nerf armour set to P1 :( :( I love this kit, but man its defences were buffed too much

Beast
-Buff the legs and chestplate to P2 OR give it a low-durability shield. I despise this kit, but with every other kit being buffed, the nerf to it had a much greater effect than was probably desired

Swordsman
-Consider reverting its sword to Sharpness III. It was a very decent kit previously, but tends to under-perform now with all the armour buffs that were made

Samurai
-No changes needed

Thoughts? c:
 

MagnificentSpam

Forum Expert
Mar 16, 2016
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Wizard
-Reduce poison potion duration to 0:03, as they were previously
-Change the splash speed potions to consumable speed potions, as to prevent teams from giving one another speed effects
The speed potions also has to be way shorter, maybe 20 seconds per potion. Otherwise there is no reason to use the Samurai. Actually I'd rather remove the speed potions completely.

Generally, I don't like the idea of a kamikaze kit that is only good for one or two fights. Maybe the Wizard should have a way to regain potions and armor.

I also don't like kits with infinite speed. It makes it impossible to follow the Samurai and currently the Wizard if they run from a fight.
If the speed potions were removed from the Wizard, maybe the Samurai could get an armor buff and a speed ability that has to recharge somehow so you can have speed during a fight but not use it to run away infinitely.
 

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
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Wizard
-Reduce poison potion duration to 0:03, as they were previously
-Change the splash speed potions to consumable speed potions, as to prevent teams from giving one another speed effects

Archer
-Nerf armour set to P1 :( :( I love this kit, but man its defences were buffed too much

Beast
-Buff the legs and chestplate to P2 OR give it a low-durability shield. I despise this kit, but with every other kit being buffed, the nerf to it had a much greater effect than was probably desired

Swordsman
-Consider reverting its sword to Sharpness III. It was a very decent kit previously, but tends to under-perform now with all the armour buffs that were made

Samurai
-No changes needed

Thoughts? c:
I agree with all of them, and I like the thought behind the Wizard kit :)
+1
 
A

A pigeon

Guest
What? Nope. No.

Beast is absolutely fine atm. If you’re giving it a shield also give it an axe.

Poison 2 shiuld be lingering and 6 seconds long

Samurai needs no change

Archer’s defense nerfed? I understand its supposed to be a distance kit but in OP FFA prot 1 iron will get shredded.

Sharpness 3 is very unnecessary. Update to 1.14 and give it Sweeping Egde for crowd control.


If you think diamond armour isnt good enough , you’re right. Its because prot values for dia armour in 1.9 are messed up. Enchants are not the way to go. Updating will fix that.

We do need a shield because people find it hard to dodge arrows being spammed at close range; usually pushes them back. (None of them actually know what bowspamming is though)

Anyway archer is bad at melee anyway so I’m highly against reducing its armour values. If someone catches up to it , it would stand no chance.


Add kit with shield or riot
 
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MagnificentSpam

Forum Expert
Mar 16, 2016
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I don't think it's so bad honestly, since it has so little durability.
But that doesn't hurt the player in their first two fights. I don't want a kamikaze kit that is good for a few minutes and then has to respawn. Maybe it's not as fun to use, but it still affects everyone else the same as if the armor was unbreakable. Kits should be balanced in their first fight, armor shouldn't break and Wizard should get potions back over time.
 

Sophie

Forum Professional
May 1, 2014
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Arendine Sink
But that doesn't hurt the player in their first two fights. I don't want a kamikaze kit that is good for a few minutes and then has to respawn. Maybe it's not as fun to use, but it still affects everyone else the same as if the armor was unbreakable. Kits should be balanced in their first fight, armor shouldn't break and Wizard should get potions back over time.
Considering there's an achievement that requires you to get a 100 killstreak, I agree, since death now matters. I'd like for it to be unlockable regardless of kit, only that would involve reworking the entire kit and balancing the potion respawn rate. I don't think developers would be eager to do that, seeing as it took a year and a half to get this update.
 
A

A pigeon

Guest
Considering there's an achievement that requires you to get a 100 killstreak, I agree, since death now matters. I'd like for it to be unlockable regardless of kit, only that would involve reworking the entire kit and balancing the potion respawn rate. I don't think developers would be eager to do that, seeing as it took a year and a half to get this update.
It took a year and a half because FFA’s community isnt vocal at all.
 
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