Hi,
ignore the title, couldn't come up with a great name.
Came up with a little game concept, not my idea, saw it for the first time in a Mindcrack UHC series idk which one.
I don't think the server is in need of a new gamemode, although some refreshment would be nice :p
I'm not going to write a huge thread explaining the entire game and all it's features because that'd A. be boring and B. useless. I'd rather just throw out the concept and see what the community thinks.
Here we go:
between 20-30 players join the game, the average game will probably last from 20-60 minutes so you can't really call it a minigame anymore. Everyone spawns in the same survivalworld, starts mining etc. (Starting to look like UHC I know but that game's great anyways so hear me out). The goal of the game is simple: Kill the enderdragon. Everyone simply plays Survival, finds the portal (which could be on the surface I guess but to prevent end-game trolling I figure it should be somewhat hidden within the map's boundaries).
I like my survival playthroughs with a teammate, so I guess you could join in teams but I really like the concept of joining solo, and finding a teammate midway through. Say you spawn with an item to befriend someone, once you use it on each other you're in a team. This also leaves multiple strategies to be used from the start (either gearing up fast, then find a teammate, or run around on the surface in hopes of finding someone).
Naturally, if you join with a friend you could simply search for each other by coöordinates or biomes or whatever.
If you kill someone, their loot drops but they do respawn.
Ender Dragon fight could be made faster or more easy.
Could be played in UHC, I wouln't really mind tbh.
As I said, just a concept, huge flaws but again, I'd rather just throw it out there first and see if it's liked in the first place :)
Inspiration: The Mindcrack UHC Season , Minecraft ManHunt
bai
ignore the title, couldn't come up with a great name.
Came up with a little game concept, not my idea, saw it for the first time in a Mindcrack UHC series idk which one.
I don't think the server is in need of a new gamemode, although some refreshment would be nice :p
I'm not going to write a huge thread explaining the entire game and all it's features because that'd A. be boring and B. useless. I'd rather just throw out the concept and see what the community thinks.
Here we go:
between 20-30 players join the game, the average game will probably last from 20-60 minutes so you can't really call it a minigame anymore. Everyone spawns in the same survivalworld, starts mining etc. (Starting to look like UHC I know but that game's great anyways so hear me out). The goal of the game is simple: Kill the enderdragon. Everyone simply plays Survival, finds the portal (which could be on the surface I guess but to prevent end-game trolling I figure it should be somewhat hidden within the map's boundaries).
I like my survival playthroughs with a teammate, so I guess you could join in teams but I really like the concept of joining solo, and finding a teammate midway through. Say you spawn with an item to befriend someone, once you use it on each other you're in a team. This also leaves multiple strategies to be used from the start (either gearing up fast, then find a teammate, or run around on the surface in hopes of finding someone).
Naturally, if you join with a friend you could simply search for each other by coöordinates or biomes or whatever.
If you kill someone, their loot drops but they do respawn.
Ender Dragon fight could be made faster or more easy.
Could be played in UHC, I wouln't really mind tbh.
As I said, just a concept, huge flaws but again, I'd rather just throw it out there first and see if it's liked in the first place :)
Inspiration: The Mindcrack UHC Season , Minecraft ManHunt
bai