Minecraft PC IP: play.cubecraft.net

Would you like to see this game on CubeCraft?

  • Definitely, I would love to play this game

    Votes: 24 44.4%
  • Yeah, I guess

    Votes: 14 25.9%
  • I'm not sure

    Votes: 10 18.5%
  • Nah, I don't think so

    Votes: 2 3.7%
  • Please burn this game and never suggest it again

    Votes: 4 7.4%

  • Total voters
    54
Status
Not open for further replies.

Hex4Nova

Well-Known Member
Aug 31, 2015
145
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www.hex4nova.cf
The game is currently only a concept, so I don't know if it'll work in the real game. If this game ever gets accepted, please make sure to do balance changes occasionally so there won't be any meta, which is usually the largest problem of a strategy game. Thanks.

General Information
  • "Deception" is a game heavily based on trust and communication.
  • The player limit for each game is 24 players, meaning 12 in each faction if there are no Neutrals.
  • Each game has two major factions, along with Neutral classes that are automatically excluded from these factions. Players cannot choose what faction to join.
  • At the start of the game, everyone is spawned at random locations in the map. You will be given chain armor and a stone sword. If a non-Neutral class is picked, after 10 seconds, one random ally's username will be displayed to you in chat.
  • A grace period of 15 seconds will start once everyone have spawned in the map. You can start using your abilities as soon as you spawn. Classes with harming abilities (Executioner, Storm Wizard, Sniper) can deal damage even under the grace period.
  • Using the cryptic information you have, you must determine who is on your side and who you should kill. Most kits will be able to influence and manipulate information, so you can either mislead your opponents with false information, or provide you and your team with extra information.
  • Potion effect bubbles are hidden at all times.

Game Objective
  • For non-Neutral players, the objective is to eliminate the entire opponent faction, including any Neutral players.
  • For Neutral players, the objective is to eliminate everyone else and be the last player standing.
  • Only a few classes have the ability to revive themselves or resurrect others. In most cases, you may not respawn once you're dead.

Classes
The classes are divided in 3 main categories: Objective Class, which gives the player a physical advantage over other classes; Informative Class, which gives the player extra information about the team members; and Deceptive Class, which allows the player to deceive enemies by providing false information. Neutral Classes may be categorized into any of the 3 aforementioned categories. All classes have chain armor and a stone sword, so you can't tell the classes apart with their equipments, adding more mystery into the game.
Warrior
You have permanent Strength II effect.

Guardian
You have permanent Resistance II effect.

Medic
You have permanent Regeneration II effect, plus you can right click on any player to give them Regeneration I for 10 seconds. Right clicking the same player resets the timer. Right clicking another player will transfer the effect to the new target. Right clicking a block cancels the given effect. Medic effects does not stack.

Avenger (150 points)
Whenever a teammate dies anywhere in the map, your next hit will be an instant kill. You'll not be informed with the fallen teammate's name. If you kill a teammate, even if it was a normal kill, you'll lose this effect permanently.

Escapist (175 points)
Right click to become invincible for 6 seconds. You'll also get Speed II and Weakness IV. This effect can only be used 3 times per game.
BALANCE NOTE: While invincible, your sword deals as much damage as a normal punch, so you can only use the invincibility to flee.

Cannibal (225 points)
When you kill someone, regardless of their team, you'll receive Strength II and Speed I for 4 seconds.

Executioner (300 points)
Right click a block to set your invisible trap on top of it. When a player walks over the trap, you can choose to execute them. You have only 7 seconds to execute the player. When the timer runs out, the player can no longer be executed until they walk over the trap again. You won't know the player's username, and the trapped player will not be notified of the trap activation. If you execute a teammate, you'll permanently lose the ability to execute players.

Translocationist (300 points)
Shift + right click a block to set your invisible teleporter on top of it. Right click at any time to teleport to the teleporter. You must wait 15 seconds before you can teleport again.

Retributionist (375 points)
Right click a corpse to resurrect the player. This can be done twice per game.
BALANCE NOTE: When a player dies, you must have certain informative roles to collect information about the dead player.

Survivalist (unlocks at 10 wins + 325 points)
When killed for the first time, you can choose to revive yourself within 30 seconds of death. When revived, you'll have Slowness I and Weakness I for 15 seconds.

Striker (unlocks at 10 wins + 325 points)
When killed, you will automatically stab your killer as a final strike, damaging 5 hearts worth of their health. Your final comeback will be dealt to your killer even if you were protected by a Guardian Angel.

Guardian Angel (unlocks at 20 wins + 450 points)
Right click a player to bless them. You can only bless 1 player per game, but you can change target at any time before the currently blessed player dies. When a blessed player dies, they'll immediately be resurrected regardless of their location. If a blessed survivalist have not used their self revive ability, their first death will use your resurrection. For interactions with Neutral classes, please see their own class description. If your target falls into the void, they'll be resurrected at a random location in the map. You may bless yourself by right clicking on the block you are standing on.

Storm Wizard (unlocks at 30 wins + 475 points)
Right click a player to summon an invisible lightning upon them, giving them Blindness and Nausea for 15 seconds, while also dealing 2 hearts of damage to said target. You can only target another player when the previous target's effects had worn off. Shift + right click to summon a storm and give everyone in the game (including yourself) Blindness and Nausea for 15 seconds, but you won't do any damage. You can only activate this ability once per 2 minutes.

Matchmaker (unlocks at 30 wins + 525 points)
At any point during the game, right click a player to pair them with the next player you right click. If a player in a pair dies, the other one dies too. A pair will disband 4 minutes after matching, and you cannot match another pair until then. If the pair dies, you may not match another pair for the rest of the game. You may match yourself by right clicking on the block you are standing on. NOTE! Unlike other classes, once the match has been made, both players in the pair will be notified, but they won't know eachother's name. They will also be notified when the pair is disbanded.

Sniper (unlocks at 35 wins + 525 points)
Hold RMB with your sword in hand to zoom in (Slowness 128), then release to fire a bullet in the direction of your crosshair, which deals as much damage as 2 fully charged melee attacks. Sneak for a total of 15 seconds to reload. You can only have 1 bullet loaded at a time.

Plague Doctor (exclusive to "Great Plague" game mode)
The Plague Doctor is an unique class, only given to a random player in the "Great Plague" game mode, and thus cannot be purchased or unlocked in normal games. Right click a player to cure them of the plague. Shift + right click a player to provide immunity for them: this will block any infecting attempts toward the player. You can only keep one person immune at a time. Targeting the Pestilence will give the same message as if you're targeting other people. When you die, any player except the Pestilence can right click your body and become the next Plague Doctor.
Investigator
At any point during the game, shift + right click a player to know their class. You can investigate as many players as you need to, with a cool down of 3 minutes per investigation.

Detective
Essentially the same as Investigator, but instead of knowing your target's class, you'll know what faction your target belongs in.

Senior
Regardless of influences, the name you are given at the start of the game always belongs to a true ally.

Assistant
At the start of the game, you'll not only know an ally's name, but you'll also know their class. The ally will have a glowing effect that only you can see for 15 seconds.

Scout
You'll get to know 2 ally's name and an enemy's name.

Medium (50 points)
You can read the chat of dead players.

Pathologist (100 points)
Shift + right click a corpse to see the dead player's and their killer's name.

Judge (250 points)
When someone dies, you'll be informed which faction the dead player and their killer belongs to respectively. You'll be informed with the dead player's name, but not the killer's. You will not be given any information if the deceased is still capable of reviving themselves or if they were protected by a Guardian Angel.

Undertaker (250 points)
When someone dies, you'll get to know their name and their class, but not their faction. You don't know anything about their killer. You will not be given any information if the deceased is still capable of reviving themselves or if they were protected by a Guardian Angel.

Sheriff (300 points)
At the start of the game, select a player to interrogate them. You won't know which faction your target belongs in, but you'll get to know their class and the information that they had received at the start of the game.

Tracker (300 points)
At any point of the game, shift + right click an user to track their activity. This allows you to see who they killed, who killed them and who they have interacted with, but you can't know what ability they used. (Your target have interacted with _____!) You can change target during any time of the game. Once tracked, you'll be able to see their activities even when you're dead.

Eavesdropper (350 points)
You can read all private messages and whispers from anywhere in the map, with the exception of encoded messages from Cryptographers. This ability is active at all times, even when you're dead.

Ghost (unlocks at 25 wins + 400 points)
You'll start the game as a spectator, which allows you to fly around the map. Right click at any time to join the game. If more than a third of the players have died, you'll be forced to join the game. When joining the game, you cannot choose where to spawn. You'll not be informed with a teammate's name until you join the game.

Veteran (unlocks at 25 wins + 400 points)
You know exactly what's going on. Get a message every time something about you happens, such as activating an executioner's trap, getting investigated, tracked and hypnotized, etc. You'll also know if there is an Eavesdropper and/or a Psychic in the game or not. You are still vulnerable against deceptive classes.

Chairman (unlocks at 30 wins + 350 points)
You'll know 4 of your teammate's names at the start of the game. You are immune against Spies and Liars, but you'll have a greater chance of being targeted by Blackmailers, Memory Eaters and Mentors.

Analyst (unlocks at 7 wins using informative classes + 225 points)
At the start of the game, select a class that you wish to analyze. Instead of receiving an ally's name, you'll instead know the names of all players who are using the analyzed class. If the veteran class is analyzed, all veterans in the game will be informed. You are immune against Memory Eaters and Mentors.
Spy
At the start of the game, you will appear as an ally for both teams.

Liar
At the start of the game, one player on the enemy team will appear as an enemy for both teams.

Cryptographer (75 points)
Your private messages and whispers cannot be eavesdropped or read, but the receiver must have a key to read your message. To give a key, shift + right click the player who can read your message. If you give a key to an Eavesdropper or a Psychic, the Eavesdropper or the Psychic will be able to see your messages as usual. Sneak while standing still for 5 seconds to return all given keys. If there are no Eavesdropper or Psychic in the game, everyone with this class will be changed to a random deceptive class.

Traitor (125 points)
You can change your team, but only once. If you are the last player alive on your team, changing your team will result in an immediate loss to you and the team you were in.

Janitor (200 points)
When you kill someone, nobody on the enemy team can collect information about the dead player.

Crematonist (225 points)
Burn a body by right clicking on it. This can be done once per game. The target player cannot be resurrected by a Retributionist or investigated by a Pathologist, and Soul Shifters can no longer use the corpse. If there is no Retributionist or Soul Shifter in the game, everyone with this class will be changed to a random deceptive class.

Blackmailer (300 points)
Blackmail a random player on the enemy team. The player will not be able to talk for the entire game.

Infiltrator (300 points)
A random enemy will not receive any information at the start of the game. This class is ineffective against Seniors and Analysts and will target other enemies if available.

Framer (350 points)
Right click at any time to bring up a menu of all players who are currently alive. When you kill someone, you will frame the selected player as the killer, which will be shown to Reaper, Tracker and Pathologist class players.

Mentor (375 points)
A random enemy will receive misleading information at the start of the game, such as getting an enemy's name when it's supposed to be an ally's, and vice versa. This class is ineffective against Seniors and Analysts and will target other enemies if available.

Hypnotist (400 points)
Shift + right click a player to change their faction. This can be done twice per game, with a cooldown of 2 minutes. You won't know which team the target player was previously in.

Shape Shifter (450 points)
When you kill someone, you'll become that player (continue the game using their name and skin), and your former self will die.

Necromancer (15 wins + 525 points)
Right click a corpse to reanimate it. You'll then proceed to temporarily play the game under their identity. You cannot use any abilities from the corpse during the reanimation. If someone attacks your real self, you'll automatically stop reanimating and return to your own body. If the corpse dies, the reanimation stops. You cannot reanimate the same corpse twice, but the corpse can still be interacted by Soul Shifters and Pathologists. Judges and Undertakers will not receive any notification when the reanimation ends.

Witch (30 wins + 550 points)
Right click a block to put an invisible hex on top of it. You can put down max 5 hexes at a time. Anyone who steps on a hexed block will be hexed, and the hex from the block is returned to you. A hexed player will appear as a Witch to Investigators, reverse the investigation result for Detectives, and cannot use their abilities, excluding passive effects. You are immune against hexes, but your teammates can still be hexed by you. Right click a player who has been hexed by you to clean them. If a player is hexed twice, regardless of whom the hexes belong to, the hexes will cancel out each other.

Neutral Classes
When you choose a Neutral class, you'll be added to the "Neutral queue" and asked to choose another non-Neutral class. Only a quarter of the player limit count on that map can be Neutral, everyone else will resort to the non-Neutral class of their choice. (defaults to 6 players, as 24/4=6)
If the amount of players in the Neutral queue is less than the maximum amount of Neutrals on that map, then everyone in the queue will become Neutral.
Neutral classes are generally considered harder to play because there are no teammates to work with, which means you'll have to coordinate attacks on your own against many other players.
DECEPTIVE: Mime (unlocks at 10 wins + 400 points)
Right click a player to change your class and team to said player's class and team. You cannot change your class again once you've successfully changed to a non-Mime class. You'll also receive start-up information as if you had played a non-Neutral class from the start. If you are the last player alive while still being a Mime, you'll win alone.

OBJECTIVE: Stalker (unlocks at 20 wins + 575 points)
With each player you kill, you'll gain an additional level of Strength. When you reach Level 5, which is the highest level you can obtain, you'll instantly revive yourself at full health when killed at the cost of resetting your Strength effect. If you are blessed by a Guardian Angel, you'll only use their resurrection if you die before you could reach Strength V. Regardless of who you were revived by, your Strength effect will always reset.

OBJECTIVE: Vampire (unlocks at 30 wins + 650 points)
Every time you hit a player, you'll heal yourself with 50% of the damage inflicted. For each direct kill, you'll gain an extra health boost of 2 hearts. If you die and were revived, your health boost will reset.

DECEPTIVE: Soul Shifter (unlocks at 40 wins + 800 points)
When you die, you won't leave a corpse behind, but instead you'll disappear in a cloud of smoke and continue playing as someone else who died before you. You'll respawn at a random corpse's location, and you'll continue the game as if the corpse's owner had been revived. If you are blessed by a Guardian Angel, you'll only use their resurrection if there are no corpses available for you to shift into. Once permanently dead, you cannot be revived by anything.

DECEPTIVE: Cloak Master (unlocks at 50 wins + 425 points)
At any time during the game, right click in the air to open a menu where you can choose a class and a major faction to disguise as. This information will be shown to Investigators, Detectives and Judges. You can also choose to be invisible, which will prevent everyone from seeing and interacting with you, but the invisibility will wear off when you deal damage towards anyone.

INFORMATIVE: Psychic (unlocks at 60 wins + 825 points)
Right click a player to instantly know their class, but you won't know their team. Right clicking them will also allow you to read all future messages they send, including the name of the receiver. You must obtain the Cryptographer's key in order to read said Cryptographer's messages. You can read private messages from an unlimited amount of players, but you must first target them. This ability has no cooldown.

UNIQUE: Pestilence (exclusive to "Great Plague" game mode)
The Pestilence is an unique class, only given to a random player in the "Great Plague" game mode, and thus cannot be purchased or unlocked in normal games. You have twice as much HP as everyone else, and you are able to spread the plague by right clicking on a player. Infected players will receive a Wither effect 15 seconds after they catch the plague. Before the withering process begins for them, an infected player will infect anyone they hit. Sneak for 2 seconds to fake a withering process. (You will appear as if you are taking damage from the plague, but you don't actually take any damage.) sneak for less than 1 second to end the faked process.

Game Modifiers
As with most games on CCG, game modifiers can be voted by ranked players to enhance the experience. There are 3 tiers of modifiers, the more powerful (game-changing) a tier is, the higher rank it requires. A high rank can vote in all tiers below it. A game can have up to 3 modifiers, each picked from a different tier.
The underlined selection of each tier is the default selection. If no one voted in that tier, then the default selection will be used.
This tier requires the ranks LAPIS and above to vote.

None: Play without any modifier in this tier.
Low Gravity: Jump Boost 2
Quick Reaction: Speed 1 and Haste 1
Restrictive: Slowness 1 and Weakness 1
Madness: Strength 2
Heavy: Fatigue 2 and Resistance 2
Blackout: Constantly switching between no effect (30 seconds) and Blindness (15 seconds)
This tier requires the ranks GOLD and above to vote.

Normal Health: 2 rows of hearts. (40 HP)
Absorption: An extra row of absorption health. (+20 Absorption HP)
Double Health: 4 rows of hearts. (80 HP)
Half Health: 1 row of hearts. (20 HP)
Fragile: Half a row of hearts. (10 HP)
Instant Kill: Only 2 HP. (This modifier also requires at least 5 votes to be put in effect, otherwise it is ignored.)
This tier requires the ranks EMERALD and above to vote.

None: Play without any modifier in this tier.
UHC: No healing is possible. Once health is lost, it is lost forever. Classes with healing abilities (e.g. Medic) are banned, and all classes with resurrection abilities (e.g. Retributionist, Survivalist) can only revive their target/themselves with half the HP.
All Random: Everyone is given a random class, but no one will get the same class. There will be 4 Neutral players.
All Neutral: Everyone is given a random Neutral class excluding Psychic. (basically FFA)
All Objective: Everyone is given a random objective class. There are no Neutral players.
Great Plague: A random player is selected as the Pestilence, while everyone else is on the same team. In said team, another player is selected as the Plague Doctor. There are no Neutral players. See the class description for these two classes for more information on how they work.
Bonus Damage: Any attack dealt from behind the victim will deal twice as much damage. If falling from 6 blocks or higher, landing on top of another player while holding a sword will transfer all your fall damage to the victim and also deal the normal sword damage. These two attacks does not stack, the game will apply the plunging attack damage if both attacks are done simultaneously.

Achievements
In order to minimize the chances of class reveals and unfair advantages, completed achievements will only be displayed in chat when the game is over.
New phone, who's this?
Win your first game of Deception.

Something Strange
Win 10 games of Deception.

Something Fishy
Win 25 games of Deception.

Something Sketchy
Win 50 games of Deception.

Something Shady
Win 100 games of Deception.

Organized Crime
Win 150 games of Deception.

Lawless
Win 200 games of Deception.

Most Wanted
Win 250 games of Deception.

No Witnesses
Win 400 games of Deception.

Bloodbath
Win 750 games of Deception.

Mastermind
Win 1000 games of Deception.

One-Man Army
Win a game as a Neutral class.
(Mime class does not count toward Neutral-win achievements, unless you stay as a Mime for the entire game)

Death Comes
Win 10 games as a Neutral class.

Cold Blooded
Win 25 games as a Neutral class.

Genocide
Win 50 games as a Neutral class.

Unstoppable Force
Win 100 games as a Neutral class.

Time Is Up
Win a game as the Pestilence.
(Pestilence is a class provided in the modifier "Great Plague".)

Black Death
Win 5 games as the Pestilence.

Eradication
Win 20 games as the Pestilence.
Mirror Mirror
As a Mime, become a Mime.

Killing Machine
As a Stalker, win the game without self-reviving once.

Motion Sickness
As a Soul Shifter, shift to 8 different corpses in one game.

Reliable
As a Soul Shifter, win the game without soul-shifting once.

Third Eye Open
As a Psychic, mind-read everyone alive in the game.
(You must target at least 10 players in one game to get this achievement.)
How Did This Happen?
As a non-Neutral class, kill over half of your teammates by yourself.

Lone Survivor
As a non-Neutral class, win as the last player alive.

Romeo and Juliet
As a non-Neutral class, get matched up with a player of the opponent faction by a Matchmaker.

Take One For The Team
As a non-Neutral class, get framed by a Framer on your team.

Trigger Happy
As a non-Neutral class, get executed by an Executioner or get hexed by a Witch from your own faction.

Dr. Legend
As a Medic, do not heal any opponent during the entire game.
(You must heal at least 2 allies to get this achievement.)

Anyway, that's how I lost my medical license.
As a Medic, do not heal any ally during the entire game.
(You must heal at least 2 opponents to get this achievement.)

Perfect Execution
As an Executioner, execute at least 3 enemies in one game.

Today is not the day
As an Executioner, trap 10 different players in one game without executing anyone.

Never Too Soon
As an Executioner, execute a player before the grace period ends.

Never Too Late
As an Executioner, kill the last opponent with your trap.

Insatiable Hunger
As a Cannibal, kill 2 players on your team.

Eternal Famine
As a Cannibal, kill someone every 2 minutes until you die.
(You must stay alive for at least 10 minutes or win the game to get this achievement.)

Feeling Lazy
As a Translocationist, teleport while standing at most 5 blocks away from your teleporter.

See You Again
As a Translocationist, teleport while standing at least 100 blocks away from your teleporter.

Helden Sterben Nicht!
As a Retributionist, resurrect 2 players on your team.

Unfinished Business
As a Retributionist, resurrect the same player twice in a single game.

Instant Karma
As a Striker, instantly kill your killer using your final strike.

Safe And Sound
As a Guardian Angel, protect your target so they don't have to use your resurrection for the entire game.
(You won't get this achievement if you don't select a target or if you selected yourself.)

Cracking a Cold One
As a Storm Wizard, kill an opponent with your lightning ability.

One Shot, One Kill
As a Sniper, kill 3 enemies in one game with your gun.

Painful Betrayal
As a Senior, get killed by your true ally.

Birdwatching
As a Tracker, get at least 12 activity messages in one game.

Notification Anxiety
As a Veteran, get every notification text at least once.
(Get trapped by executioner, investigated, tracked, no longer tracked, framed, hypnotized, blocked teleporter, targeted by analyzer, psychic/eavesdropper in game. You don't have to get everything in one game.)

Identity Crisis
As a Shape Shifter, shift to 4 different identities in one game.

Cracked
As a Eavesdropper or a Psychic, acquire a Cryptographer's key.
(Psychic: You must also target (right click) the same Cryptographer to get this achievement)

Limbo Loyalty
As a Traitor, do not use your ability once during the entire game.

Glorious Recruit
As a Hypnotist, hypnotize 2 players on the enemy faction to join your side.

Wasn't Me
As a Necromancer, get 5 kills using reanimation in one game.

Puppet Master
As a Necromancer, reanimate 5 corpses in one game.

Undercover Godfather
As a Witch, remove 6 hexes in one game.

Perfect Predicament
As a Witch, do not hex anyone on your team for the entire game.
(You must hex at least 4 opponents to get this achievement.)
Can't Touch This
Win a game without taking more than 4 hearts of damage.

Peace Death
Win a game without killing anyone.

Power House
Kill most players out of anyone else in a game. (must be direct kills)

Dimensional Ambassador
Get resurrected 3 times in a single game. (self-revives does not count)

Long Live The King
Knock 2 players into the void in a single game.

Bloodthirsty
Get first blood in 3 games.

The Kill To End All Kills
Get the final kill in 3 games.
Plague Survivor
Get plagued and healed at least once in a single game. You must also survive until the Pestilence is dead.

Plague Confusion
Get plagued and healed 3 times in a single game.

Sharp Needle
As the Plague Doctor, heal at least 5 different players from the plague in a single game.

You kinda looked sick
As the Plague Doctor, right click on 8 different non-infected players in a single game.

Are you SURE you're okay?
As the Plague Doctor, right click on 14 different non-infected players in a single game.

Human Hunting
As the Pestilence, kill 6 different players by the plague in a single game.

Domino Effect
As the Pestilence, infect 5 different players by already infected players in a single game.

Not Even Trying
As the Pestilence, say "I'm the pestilence" in chat.

Ancient Procedures
Become the Plague Doctor as the 5th or later generation.

The Conclusion
Become the Plague Doctor as the 3rd or later generation, and win the game while you're still alive.

Hero
Kill the Pestilence.

Savior
Kill the Pestilence 3 times.

Class Interactions
These are messages that would appear in the chat box when you're interacting with other classes, or when you are being interacted by other players. Some may also appear when you activate abilities. Orange text surrounded in square brackets means you can click on the text to trigger an event.
Game starts (non-Neutral): You've just received information that (player name) is your ally!
Game starts (Neutral non-Mime): You have no allies. Kill them all!
Senior class: You remembered that (real ally name) would never betray you.
Assistant class: You've just received information that (player name), who is a (class), is your ally! You can now see their location for 15 seconds.
Scout class: Your reports have proven that (ally 1) and (ally 2) are your allies, and (enemy) is your enemy.
Targeted by Infiltrator: (same message apply, but all text in italic are obfuscated, making it unreadable.)
Avenger
A teammate dies: A teammate has fallen. Your next attack will be an instant kill!
Killing your own teammate: You have killed a teammate with your own hands. You can no longer gain instant-kill attacks.

Executioner
Sets trap: The trap has been set.
Triggered trap: Someone triggered your trap. [Execute]
Execute non-teammate: You executed the target.
Execute teammate: You executed a teammate. You can no longer execute players.
Time runs out: You decided to release the target.

Translocationist
Sets teleporter: The teleporter has been set.
Teleporting when ability is on cool-down: You're teleporting too frequently! This ability will be ready in ___ seconds.
Teleporting when someone is occupying the tile: Someone is standing on top of your teleporter!

Survivalist
Dying for the first time:
You died! [Self-revive]
Self-revive: You've revived yourself!
Time runs out: You took too long time to decide. You're dead.

Guardian Angel
Bless player: You're now blessing (player name).
Target dies: Your target has been resurrected by your blessing!

Matchmaker
Select the first target:
You've targeted (player name).
Select the second target: It's a match! You've successfully matched (player 1) with (player 2)!
Getting matched up by a Matchmaker: You've been matched up with another player by a Matchmaker!
Pair dies: The pair you've matched up have died. You may no longer match players.
Pair disbands: The pair you've matched up have disbanded. You can now match another pair.
Selecting a target when the previous pair haven't disbanded: You cannot match another pair when the previous pair is still in a relationship!

Sniper
Firing with no ammo:
You need to reload your gun! Sneak to reload.
Reload complete: Your gun has been reloaded!
Reload when gun is already loaded: Your gun is already loaded!

Plague Doctor
Curing infected player: Target purified.
Curing non-infected player: Target is already pure.
Provide immunity: Target is now immune to the Pestilence.
Right clicking Plague Doctor's corpse: There seems to be some notes in the pockets. Would you like to continue as the new Plague Doctor? [Yes] [No]
Selecting yes: You have decided to finish what the old doctor couldn't. You are now the Plague Doctor.
Selecting no: You have decided to leave the notes alone for now.
Right clicking an old doctor's corpse: This body once belonged to a Plague Doctor. There doesn't seem to be any notes left for you.
Investigator / Detective
Investigator:
Your target (player name) uses the class (class).
Detective: Your target (player name) belongs in the (faction) faction.
Investigating when ability is on cool down: You are not ready to start another investigation yet! This ability will be ready in ___ seconds.

Pathologist
Inspecting corpse:
This corpse belongs to (dead player name). They were killed by (killer name).
Inspecting corpse cleaned by Janitor: The evidences have been tampered. You cannot get any information out of it.

Judge / Undertaker
Judge:
(deceased name), who belonged in the (deceased's faction) faction, have died to someone in the (killer's faction) faction.
Undertaker: A player by the a name of (player name) have died. They were a (class), and belonged in the (faction) faction.
The deceased player was killed by a Janitor: Someone have died, but you can't seem to obtain any information from them.

Sheriff
Interrogating a normal player:
Your target (player name) is a (class). They are working together with (target's ally name).
Interrogating a Neutral player: Your target seems to be Neutral. They must be killed.

Tracker
Select a target:
You're now tracking (target name).
Target kills someone: Your target have killed (player name).
Target interacts with someone: Your target have interacted with (player name).
Target dies: Your target have been killed by (player name).

Eavesdropper
Private message: (sender) to (receiver): (message)
Private message where the sender is a Cryptographer: (obfuscated name) to (receiver): (obfuscated message)
Private message where the receiver is a Cryptographer: (sender) to (obfuscated name): (obfuscated message)
Once you obtain the key from the Cryptographer, you can see their name and conversations as usual.

Veteran
Triggering an Executioner's trap:
You've triggered an Executioner's trap!
Investigated: You've been investigated!
Tracked: You're being tracked!
No longer tracked: You're no longer being tracked!
Framed: You've been framed for murder!
Hypnotized: You've been hypnotized! You're now part of the (new faction) faction.
Standing on teleporter when Scientist tries to teleport: You feel a slight radiation beneath your feet. You are standing on an active teleporter!
Analyzer analyzes Veteran class: An Analyzer have noted your presence.
Eavesdropper in game: You feel like someone here can eavesdrop your whispers.
Psychic in game: You feel like someone here can read your mind.

Analyst
Analyzing a class: There are (player amount) players that are using the (class) class: (list of players who are using said class)
Cryptographer
Giving a key: You've given the key to (player name).
Return keys: You've returned the keys.
Sending a message to someone who don't have the key: You've tried to send a message, but the receiver cannot decipher it.
Receiving a message from a Cryptographer without the key: A Cryptographer tried to message you, but you cannot decipher it.

Blackmailer
Targeted by a Blackmailer: You've been blackmailed!

Shape Shifter
Killing someone: You've shape-shifted! Your new identity is (player name).

Witch
Getting hexed as non-witch:
You feel a mystical power dominating you. You have been hexed!
Activating abilities while being hexed: The mystical power is preventing you from using your ability!
Hex canceled/removed: The mystical power have disappeared.
The hex can block the following classes from using their abilities:
MEDIC (heal players), ESCAPIST (escape), EXECUTIONER (execute), TRANSLOCATIONIST (teleport), RETRIBUTIONIST (resurrect), SURVIVALIST (self-revive), GUARDIAN ANGEL (change target), STORM WIZARD, MATCHMAKER (select players), SNIPER (fire gun), INVESTIGATOR, DETECTIVE, PATHOLOGIST, TRACKER (change target), CRYPTOGRAPHER (giving keys), TRAITOR, CREMATONIST (burn bodies), FRAMER (change target), HYPNOTIST, NECROMANCER, MIME, CLOAK MASTER (invisibility), PSYCHIC (add new target)
Mime
Changing role: You're now a (class), and belong in the (faction) faction.

Soul Shifter
Dying when there are corpses left: You've soul-shifted! Your new identity is (player name).

Cloak Master
Disguising class: You've disguised yourself as a (class).
Disguising faction: You've disguised yourself as part of the (faction) faction.
Invisible: You're now invisible.
Attack while invisible: You're now visible!

Psychic
Investigating someone: (player name)'s class seems to be (class).
Mind-reading: (SAME AS EAVESDROPPER)

Pestilence (all text for this class is displayed in dark red.)
Infecting a non-infected player: Target contaminated.
Infecting an infected player: Target already contaminated.
Infecting an immune player: Target cannot be contaminated.
Infected player have spread the plague: (player 1) have contaminated (player 2).
Infected player is cured: (player) have been freed from the plague.
Player dies from the plague: (player) have succumbed to the plague.
 
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Jef15ist

Dedicated Member
Jun 7, 2016
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How does the Game End?

Will there be any kits bought with points?

This is a really interesting gametype which is similar to Murder from GMOD. It would be a nice addition :)
 
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MelissaWDS

Member
Jan 2, 2017
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I love this game idea. It is unique to minecraft and I don't believe I have seen this anywhere else. I love the concept of having to work out who is on your team and to have to trust other players on their clues. I would like to see this as a new game.
 
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Hex4Nova

Well-Known Member
Aug 31, 2015
145
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Whats the diff between shape shifterand soul shifter gameplay wise?
Shape Shifters can become the player they kill. They don't have to die before shape-shifting. They cannot revive themselves when they are dead.
Soul Shifters can turn into other players when they die. This makes them harder to be killed off entirely. When Soul Shifters die, they don't leave behind a corpse, so they can't be revived once they run out of corpses in the game. (with the exception of a Guardian Angel.)

Shape Shifters belong to a team, and can win together with their teammates, but Soul Shifters can only win if they are the last person standing.
Both classes has the same concept, which is to carry someone else's identity. However, they work differently in terms of when to do so.

Shape Shifters can get out of lethal scenarios where they are alone against several players. For a Shape Shifter, you only need to kill 1 opposing player to get out of the scenario, as the others will see your corpse and believe you have died instead. This can also be a disadvantage if a Shape Shifter is attacking one player with several other players, as the Shape Shifter will turn into the lone player if it was a direct kill. A good strategy for shape shifters is to kill an opponent who is a known ally for other opponents, giving you a chance to infiltrate their defenses.

Soul Shifters need to be careful about the timing of their deaths. Since Soul Shifter is the only class (so far) that dies without leaving a corpse, dying too early may reveal that there is a Soul Shifter in the game, making your objective harder to achieve. (risks may include people sitting next to a corpse waiting for you to respawn) Soul Shifters do not have any teammates to work with, which makes it important to not expose yourself. Crematonists are a great threat toward Soul Shifters, as they can burn corpses of other players, which removes a potential self-revival for Soul Shifters. A Soul Shifter should generally avoid engaging in battle with other players early in the game, as there are not many corpses for you to shift into. End-game is typically the best time for Soul Shifters to start assaulting the remaining players, as there will be more corpses, which means more self-revivals.
 

Hex4Nova

Well-Known Member
Aug 31, 2015
145
81
103
www.hex4nova.cf
How does the Game End?

Will there be any kits bought with points?

This is a really interesting gametype which is similar to Murder from GMOD. It would be a nice addition :)
The game ends if there is only one faction remaining in the game. Neutral classes do not belong in their own faction -- if there are several neutral-classed players remaining, only one can win.
Also, I think the staffs can balance the prices better than what I can, so I'm not sure if it's necessary for me to set up prices.
 

Jossue

Well-Known Member
Jul 25, 2016
48
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United States
Hey there,

This seems to be a very interesting game. I'm not entirely sure how it would work and it seems a little complicated but I would love to try it in the future. This game is similar to Town of Salem, not completely but has similar things. You did an amazing job elaborating the game, hope it's taken into consideration as a whole game or to develop another one. keep up the good work!

- JossueDev​
 
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Hex4Nova

Well-Known Member
Aug 31, 2015
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Bumping because words cannot describe how fast this forum refreshes.

EDIT: Forgot to mention that I added a new category of classes.
 

Hex4Nova

Well-Known Member
Aug 31, 2015
145
81
103
www.hex4nova.cf
Uh necroposting i guess .
Its the same thread again .
It ain't necroposting if you've locked the old thread.
afd.jpg_large
 

Hex4Nova

Well-Known Member
Aug 31, 2015
145
81
103
www.hex4nova.cf
BUMP: Finally added an Informative Neutral class. Everything is now covered.

Balance note: Psychic is not overpowered because it's a neutral class. They don't have teammates, they can only keep the information to themselves. I mean, I guess you could pretend to be an Investigator and help a faction, but in the end you're going to win alone.
 
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