Game Suggestion / Concept; Gun Chaos
I've got a concept for a game that a whole lot of people would like, and that would give cubecraft a higher amount of players than previously.
Please read more if you're interested, and if you think it's a good idea (or not), then leave a vote on the poll.
## This game works best with a texture pack, but should not require the player to have it in order to play the game
## The map for this game should be quite big.
The intension of the game is mainly fun.
Everybody can play the game and you can earn a lot of CubeCraft points within this game if you are collaborating with your team.
Working together and helping others is being rewarded more than killing other players.
In this game there are 3 rounds which last no longer than 5 minutes.
In every round a player can only respawn 2 times. (3 lives, 10 hearts = 20 HP per life)
In this game you have 2 teams of 30 people.
A white team, and a black team.
Each team has their own castle where only the people of that team can be, and not the other team.
Inbetween the castles is a thick forest where most trees have their branches starting from blockheight 3 or 4 from the ground.
In the middle of the map is a tall tower with some air space around it and a gigantic flag.
Before the game starts, the players will spawn in a glass cage each like with skywars before the game starts.
The glass cages are placed above the castle, and the player is given 2 items in his / her inventory,
The first item is to vote for the time for the day (which everybody can do with stone rank or higher, because I find it fair for the players with a stone rank to be able to vote for a setting in a game of cubecraft as well).
The second item is to choose your team (Black or White team?).
When the game is full, a whole lot of guns will drop randomly from the sky onto the battlefield (a variable number between 30 and 58).
There will always fall 1 shield the first round in the exact middle of the map, on top of a high single tower.
The players can see the items fall onto the map from their glass cage, and they will get a countdown (10 seconds should be fine) to vote for the time of the day before they will be released.
Whoever carries the shield can not be attacked by nobody but poeple from the opposite team with the glue gun.
The player carrying the shield has 1 shield in his main hand which he or she can not move, and the player has heart particles randomly appearing withing the radius of 5 blocks of him / her.
The player carrying the shield should also try to walk around his teammates and protect them because he gives regeneration 1 to all players within a radius of 5 blocks of him, including the opposite team, making the game very interesting.
I was talking about the tower in the middle earlier on.
The flag on this tower is not there untill someone picks up the shield.
If a player from the black team picks up the shield, the flag will appear in black wool with black smoke particles, and for the white team it will appear in white wool with white cloud particles.
There will be a few type of guns in this game.
- Glue Gun (Does no damage! but glues everyone within a range of 2.5 blocks from the player, gives slowness 1 (5 seconds) when a player comes within 3.5 - 1.5 blocks from the player, and slowness 2 (8 seconds) when the players comes even closer)
- Heat Gun (Does serious damage to the skin of the player from the opposite team, loses ammuniton quite fast due to very small gas bottle)
- Hair Dryer (Blows annoyingly hot air so the players of the opposite team like to keep distance, does barely any damage, but does great knockback (knockback 2))
- Water Gun (shoots ice cold water (1 Gallon or 3.785 Litres), people get in shock and stun for 15.7 seconds every first hit in a round after respawning in the same round they are invulnerable to the stun, but they do take damage from the gun still)
- Nail Gun (unlimited range, shoots nails (100 Nails inside the gun), but collides with blocks)
All guns have 100 ammunition points, when the gun is empty, it takes 1.5 seconds per gun to reload.
On the right of the UI (User Interface) the player will get a scoreboard with;
- A counter for the round that the players currently are in "(Final) Round (1) (2)"
- A timer for how much time is left in this round "x:xx remaining untill (round 2) (final round)"
- The remaining amount of alive players from the white team (dead players count as dead, even if they have 1 or 2 respawns left, players without respawns left who are dead are just dead)
- The remaining amount of alive players from the black team
- The chosen time to play by the most of the players
After each round there is being compared by the plugin which team has the most amount of players left.
The team with the most amount of players left will get 2 CubeCraft points for each player left.
If both teams have an equal amount of players left, then the team with the most amount of kills will be the winning team for the round, and get only 1 point per player they had left.
At the end of the game every player gets an additional package of 5 points for playing the game, and 3% discount on the cubecraft store (if you staff agree with this) with a random generated code for each player which can only be used once.
(BuyCraft supports this)
Optional; (Ideas to improve the game later on with updates are very welcome if the game will be made!)
Ability for players with Lapis rank or higher to vote for;
Having zombies spawn when 2 minutes left in the rounds if any players are still alive which give speed II and wither effect, but the zombies do not attack the players of neither team, they can be killed however, and they walk around like normal zomies.
Or:
Having skeletons spawning more and more when 2 minutes left in the rounds if any players are still alive which will attack everybody, but every skeleton killed gives the player 1 CubeCraft point.
I've got a concept for a game that a whole lot of people would like, and that would give cubecraft a higher amount of players than previously.
Please read more if you're interested, and if you think it's a good idea (or not), then leave a vote on the poll.
## This game works best with a texture pack, but should not require the player to have it in order to play the game
## The map for this game should be quite big.
The intension of the game is mainly fun.
Everybody can play the game and you can earn a lot of CubeCraft points within this game if you are collaborating with your team.
Working together and helping others is being rewarded more than killing other players.
In this game there are 3 rounds which last no longer than 5 minutes.
In every round a player can only respawn 2 times. (3 lives, 10 hearts = 20 HP per life)
In this game you have 2 teams of 30 people.
A white team, and a black team.
Each team has their own castle where only the people of that team can be, and not the other team.
Inbetween the castles is a thick forest where most trees have their branches starting from blockheight 3 or 4 from the ground.
In the middle of the map is a tall tower with some air space around it and a gigantic flag.
Before the game starts, the players will spawn in a glass cage each like with skywars before the game starts.
The glass cages are placed above the castle, and the player is given 2 items in his / her inventory,
The first item is to vote for the time for the day (which everybody can do with stone rank or higher, because I find it fair for the players with a stone rank to be able to vote for a setting in a game of cubecraft as well).
The second item is to choose your team (Black or White team?).
When the game is full, a whole lot of guns will drop randomly from the sky onto the battlefield (a variable number between 30 and 58).
There will always fall 1 shield the first round in the exact middle of the map, on top of a high single tower.
The players can see the items fall onto the map from their glass cage, and they will get a countdown (10 seconds should be fine) to vote for the time of the day before they will be released.
Whoever carries the shield can not be attacked by nobody but poeple from the opposite team with the glue gun.
The player carrying the shield has 1 shield in his main hand which he or she can not move, and the player has heart particles randomly appearing withing the radius of 5 blocks of him / her.
The player carrying the shield should also try to walk around his teammates and protect them because he gives regeneration 1 to all players within a radius of 5 blocks of him, including the opposite team, making the game very interesting.
I was talking about the tower in the middle earlier on.
The flag on this tower is not there untill someone picks up the shield.
If a player from the black team picks up the shield, the flag will appear in black wool with black smoke particles, and for the white team it will appear in white wool with white cloud particles.
There will be a few type of guns in this game.
- Glue Gun (Does no damage! but glues everyone within a range of 2.5 blocks from the player, gives slowness 1 (5 seconds) when a player comes within 3.5 - 1.5 blocks from the player, and slowness 2 (8 seconds) when the players comes even closer)
- Heat Gun (Does serious damage to the skin of the player from the opposite team, loses ammuniton quite fast due to very small gas bottle)
- Hair Dryer (Blows annoyingly hot air so the players of the opposite team like to keep distance, does barely any damage, but does great knockback (knockback 2))
- Water Gun (shoots ice cold water (1 Gallon or 3.785 Litres), people get in shock and stun for 15.7 seconds every first hit in a round after respawning in the same round they are invulnerable to the stun, but they do take damage from the gun still)
- Nail Gun (unlimited range, shoots nails (100 Nails inside the gun), but collides with blocks)
All guns have 100 ammunition points, when the gun is empty, it takes 1.5 seconds per gun to reload.
On the right of the UI (User Interface) the player will get a scoreboard with;
- A counter for the round that the players currently are in "(Final) Round (1) (2)"
- A timer for how much time is left in this round "x:xx remaining untill (round 2) (final round)"
- The remaining amount of alive players from the white team (dead players count as dead, even if they have 1 or 2 respawns left, players without respawns left who are dead are just dead)
- The remaining amount of alive players from the black team
- The chosen time to play by the most of the players
After each round there is being compared by the plugin which team has the most amount of players left.
The team with the most amount of players left will get 2 CubeCraft points for each player left.
If both teams have an equal amount of players left, then the team with the most amount of kills will be the winning team for the round, and get only 1 point per player they had left.
At the end of the game every player gets an additional package of 5 points for playing the game, and 3% discount on the cubecraft store (if you staff agree with this) with a random generated code for each player which can only be used once.
(BuyCraft supports this)
Optional; (Ideas to improve the game later on with updates are very welcome if the game will be made!)
Ability for players with Lapis rank or higher to vote for;
Having zombies spawn when 2 minutes left in the rounds if any players are still alive which give speed II and wither effect, but the zombies do not attack the players of neither team, they can be killed however, and they walk around like normal zomies.
Or:
Having skeletons spawning more and more when 2 minutes left in the rounds if any players are still alive which will attack everybody, but every skeleton killed gives the player 1 CubeCraft point.
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