Buckle in, lads. For I am about to tell you a tale of the highest octane game ever to have existed in any form, on any server, in recorded history. Better yet, this very game existed on the server that merged into this one: The Chunk. The legends state that it was once planned to be brought to this server, but it was ultimately too powerful to be transported. The name of this game, you ask? I don't know why you're asking--it's right there in the title! Indeed, it is none other than Death Drop (or Thimble, as taken from its original French name).
In the four (?) years since The Chunk merged with this fine server, it has been all but forgotten by the denizens and leadership of CubeCraft. This minigame only exists on one other popular minecraft server; however, it does not exist in its true form there--not even close. It's severely dumbed down and is nigh unplayable because of how easy it is. Surprising, given that it was one of the more played games on The Chunk and early on it was planned to be brought over, as I mentioned previously. So what, you ask, is this legendary game? What does its gameplay entail? Why am I speaking in italics? Fear not, my friend. Your questions will be answered in short order. Are you ready?
The gist of Death Drop is that you jump off of an elevated platform into a fairly large square of water. You get points depending on how many blocks you land next to (1 base point plus a point for each block you land next to, maxing out at a score of 5 for landing in a 1x1 hole), and when you land, a block is placed. The game ends when the water is filled with blocks, and if thou hast the most points, the title of Ultimate Victor is bestowed upon thee.
Time has degraded my ability to remember some of the finer details. I would estimate that the platform is something like 20 blocks above the water. I would estimate the square is about 7 x 7, and I know it is shallow, coming in at 1 block deep. The platform that you jump off of is not directly above the water; it is placed one block away from the center of one of the sides. There also was a hoop that would occasionally spawn in mid air. It was glass and made a 1x1 hole. If you were to pass through it and successfully land, you would get many bonus points (4?).
The beauty of this game is in its simplicity. Building maps for it is easy because you only need a small area for spectators and the game itself. Compared to other games, the coding necessary to make it work is minimal. It's quite appealing to casual players and managed to capture that demographic quite well on The Chunk. Just because it is appealing to casual players, though, does not mean that the game is trivial. Far from it. Like all dropper-type games, it requires a lot of precision.
The benefits are obvious. This game used to be quite successful on a major server (look up death drop or thimble on YouTube and you'll see what I mean). It has a proven track record and is easy to set up. Currently, there is effectively no competition. The other server, which has completely butchered the experience, mind you, has it as an arcade game that can't be played independently. You may be wondering: Can this game be monetized? Of course! Cool little extras, like unique blocks and trails for people with ranks, can incentivize donating quite effectively. Players who came here from the Chunk would also immediately be interested in an old favorite coming back, which would guarantee a strong launch. Many competitors already carry a dropper-like minigame because it is well known that there is a market for the specific type of gameplay that Death Drop offers. I believe that it is disadvantageous that CubeCraft does not have a minigame in this style. However, this fact would be fortuitous for a potential launch of Death Drop because it would not compete with any other game on the server. It stands on its own.
Death Drop has lain dormant for years. Shrouded in obscurity, a shell of its former glorious self, it silently awaits its return. Now? I invoke its legendary name and call on you to lead the charge. Please, leave your input and feedback on this game idea. Discuss to your heart's content, and keep this thread going until a higher-up sees it and decides whether Death Drop can return to the realm of grace or whether it shall be condemned to an eternity of Stygian obscurity. Will you join me?
In the four (?) years since The Chunk merged with this fine server, it has been all but forgotten by the denizens and leadership of CubeCraft. This minigame only exists on one other popular minecraft server; however, it does not exist in its true form there--not even close. It's severely dumbed down and is nigh unplayable because of how easy it is. Surprising, given that it was one of the more played games on The Chunk and early on it was planned to be brought over, as I mentioned previously. So what, you ask, is this legendary game? What does its gameplay entail? Why am I speaking in italics? Fear not, my friend. Your questions will be answered in short order. Are you ready?
The gist of Death Drop is that you jump off of an elevated platform into a fairly large square of water. You get points depending on how many blocks you land next to (1 base point plus a point for each block you land next to, maxing out at a score of 5 for landing in a 1x1 hole), and when you land, a block is placed. The game ends when the water is filled with blocks, and if thou hast the most points, the title of Ultimate Victor is bestowed upon thee.
Time has degraded my ability to remember some of the finer details. I would estimate that the platform is something like 20 blocks above the water. I would estimate the square is about 7 x 7, and I know it is shallow, coming in at 1 block deep. The platform that you jump off of is not directly above the water; it is placed one block away from the center of one of the sides. There also was a hoop that would occasionally spawn in mid air. It was glass and made a 1x1 hole. If you were to pass through it and successfully land, you would get many bonus points (4?).
The beauty of this game is in its simplicity. Building maps for it is easy because you only need a small area for spectators and the game itself. Compared to other games, the coding necessary to make it work is minimal. It's quite appealing to casual players and managed to capture that demographic quite well on The Chunk. Just because it is appealing to casual players, though, does not mean that the game is trivial. Far from it. Like all dropper-type games, it requires a lot of precision.
The benefits are obvious. This game used to be quite successful on a major server (look up death drop or thimble on YouTube and you'll see what I mean). It has a proven track record and is easy to set up. Currently, there is effectively no competition. The other server, which has completely butchered the experience, mind you, has it as an arcade game that can't be played independently. You may be wondering: Can this game be monetized? Of course! Cool little extras, like unique blocks and trails for people with ranks, can incentivize donating quite effectively. Players who came here from the Chunk would also immediately be interested in an old favorite coming back, which would guarantee a strong launch. Many competitors already carry a dropper-like minigame because it is well known that there is a market for the specific type of gameplay that Death Drop offers. I believe that it is disadvantageous that CubeCraft does not have a minigame in this style. However, this fact would be fortuitous for a potential launch of Death Drop because it would not compete with any other game on the server. It stands on its own.
Death Drop has lain dormant for years. Shrouded in obscurity, a shell of its former glorious self, it silently awaits its return. Now? I invoke its legendary name and call on you to lead the charge. Please, leave your input and feedback on this game idea. Discuss to your heart's content, and keep this thread going until a higher-up sees it and decides whether Death Drop can return to the realm of grace or whether it shall be condemned to an eternity of Stygian obscurity. Will you join me?