I absolutely love TD, and it's basically the reason I keep playing Minecraft.
But one suggestion; when you have new players, they often do not understand how important it is to place the towers correctly so you can "pack" them in. A lot of times you end up with a situation like this, below, where a newer player sticks an archer tower in a space that can hold four 3x3 towers:
This is basically the reason I stopped playing the "Portals" map altogether, I was stuck in game after game where half or more of the platforms were ruined because a newbie stuck an archer or mage right in the center, and wouldn't listen when other players tried to explain correct tower placement (or spoke a different language and couldn't understand).
Two ways I can think to address this, game code to force people to place towers in some aligned fashion, or just add a visual cue to the maps. Just like Demons, where you show different colors in the 3x3 squares to give the players (especially new ones) a strong visual cue as to where towers should be placed.
But one suggestion; when you have new players, they often do not understand how important it is to place the towers correctly so you can "pack" them in. A lot of times you end up with a situation like this, below, where a newer player sticks an archer tower in a space that can hold four 3x3 towers:
This is basically the reason I stopped playing the "Portals" map altogether, I was stuck in game after game where half or more of the platforms were ruined because a newbie stuck an archer or mage right in the center, and wouldn't listen when other players tried to explain correct tower placement (or spoke a different language and couldn't understand).
Two ways I can think to address this, game code to force people to place towers in some aligned fashion, or just add a visual cue to the maps. Just like Demons, where you show different colors in the 3x3 squares to give the players (especially new ones) a strong visual cue as to where towers should be placed.