no there weren'tThere was already 2 big arcade updates in the same month.
if you didn't realise from all the threads recently being started by Efcluke94 they are more focusing on Skywars right now, people make suggestions about games that aren't going to be updated any time soon all the time, I'd say most suggestions are like thatbut CC should focus on improving other games
it's not necessarily the time of the suggestion it is more the suggestion itselfI would like for CC to focus on other games than Arcade since there already 2 updates on the game
You should make a sugesstion about that if you want that.More Achievements for layer spleef
O_O
Fariss that was somehting in this suggestion I think they meant I'm voting for thoseYou should make a sugesstion about that if you want that.
Ohh ok!Fariss that was somehting in this suggestion I think they meant I'm voting for those
So Since the new arcade update I've noticed some interesting additions and some additions that make me go hmm... thus here is my suggestion about them
New Minigame: Obstacle Run
So how this minigame works is there are 4 teams of 3, in a random area where there are a few obstacles in your way from getting to the middle and winning with a bunch of obstacles (depending on the map) you and your team mates have to pass to get to the middle of the maze, like Droppers, parkour, and more mazes, however if 1 player takes too long than they are killed by the boarder because it starts to come in after a 45 second head start (no it isn't coming in that fast but a decent speed) first team with a player to get to the middle wins and the mazes, parkours, and droppers are of a bunch to chose from not always the same I also want to point out that there is only 1 way to the middle which is by climbing going underneath the ground through a hole and if it is the right 1 the middle will be right your way... so you have to find the correct entrance. This would fit into the fast paced style of the Arcade games (Some power-ups involve: Speed, TNT (to break throw certian walls of the huge maze [Thanks @PerryJ for that 1]), Flashbang, Fus Ro Dah (no clue if I spelled that right), & Knockback sword (0 Durability)
Paintball
Layer Spleef
- Turf mode - Now most of you will know paintballs will turn blocks to your colour that however can also be used as a way to play how this works is you play normal paintball except In this version there is no overtime and every time you die you'll have to wait 5 seconds to respawn but the idea of this game is for you to cover more of the map in your colour of clay/glass/wool since there are certain cases of all 3 I also want to explain that this gamemode still has towers that grow but there is no coloured clay/glass/wool in them without someone shooting them
- Sniper mode - So how this would work is players are given slowness when they shift so that it zooms in for you to shoot at. This gun will 2 shot a player and 1 shot if it is a headshot it comes with 5 paintballs for you to shoot the time it takes for another paintball to come into your inventory after the gun has been shot is a whole 5 seconds (it's amo is the eggs from the "egg sniper" power-up)
- Flame thrower mode - Let's start off by saying no there will not be flames on the ground from this weapon, how it actually works is by shooting a normal paintball which has a 1 in 3 chance of setting it's target on fire. This game mode would make for a bunch of interesting new combinations for gameplay
- Grenade mode - This one is an idea from @Tacosbefriends now onto explaining it: so this mode is very self explanatory you just get grenades. You start of with 1, there is no maximum to how many you can have, but it takes a full 10 seconds to get 1 you also do have a paintball gun but you don't have any amo unless you pick up a power-up that gives it to you (the amo power-up does apply for the gun not for grenades). This would be a very interesting way to play and it would make for some fun combinations
- Blindness power-up - This power-up will do something very simple, blind the whole team on the other side for 3 seconds, this is useful for obvious reasons it will allow you to escape and maybe even get a kill quickly
- Flame thrower power-up - So I've already explained how the flame thrower works now just like for the rest of the current modes in the game there is a power-up which has the amo this would apply (item that represents it is a fire charge)
Wing Rush
- 3 Left out modes - Okay now this is fairly straight forward, in the update they added new modes as classic spleef TNT run and splegg, now though I understand the intention was because people missed these games but what about TNT spleef people didn't miss that? I missed it, I also think it would be cool to have these as individual modes. keep reading if you're interested (P.S. for all the modes I suggest below those apply too)
- Custom levels - Okay this is a perk for Obby+ only basically you can vote for what will be the first layer, the second layer, the third etc. this would be another choice for a mode but once again obby only choice, so how this works is that it will have 5 slots, however if the map volcano for example is chosen (which only has 3 layers) it will just use the top 3 if it is sky with all 6 layers than it does them all
- Tool spleef - This is a new type of spleef/new layer what you get is an enchanted diamond pickaxe to break the layer made out of clay, and also an enchanted diamond axe to break wood which is also on the other half of the layer (Hunger does apply) the special power-up for this is gives you a knockback 1 item which has 1 use
- Effect run - There is black clay for the floor but there is also certain coloured blocks which give you certain effects (these blocks also do break after you step on it 3 times)
the special power-up will make some of the normal blocks turn into special blocks(Yellow - Speed [5 Seconds]) (Red - Jump Boost [5 Seconds]) (Cyan - Blindness [5 Seconds]) (Blue - Blocks Not Breaking [5 Seconds]) (Green - Slowness) [5 Seconds]) (Pink - No Jumping [5 Seconds]) (Orange - Poison [5 Seconds]) (Purple - Nausea [5 seconds]) (White - Random)- New Achievements - So here are some new achievements that could be added
Break 50 snow blocks with your fist, Shoot 1000 arrows, Win while starving, Shoot 1000 eggs, Shoot 50 big eggs, Run over 2500 TNT blocks, In the lava run layer turn 100 coloured blocks back into black blocks, Win by being the first person to fall to the bottom layer, Melt 1000 snow blocks- Double jump voting option - This is fairly straight forward it is just a new thing to add in, you can vote for this and it will allow you to jump twice depending on the amount of layers so depending on the map will depend on the amount of jumps you can have you will always have 2 less than the amount of layers on the map you are on
Barn Brawl
- Toggle chat - Okay this would be something you can do and it is only for you basically you can toggle the chat to either stay on (the way it is) to you only (will only say who you hit with a power-up, who hits you with a power-up, if you pick-up a power-up, if you crash, if anyone finishes, or if you try to use boost without being able too) none (only gives chat if you try to use boost when not able) the reason for this is that chat can become fairly distracting
- Power-up votes - People can vote for a custom set of power-ups. Basically you can choose which power-ups can be gotten through the game (This is a feature for Emerald+)
- Nausea & Poison power-ups - This is another fairly straight forward 1, the name basically says it all when you get these power-ups it gives the player closest to you nausea for 5 seconds or poison for 8 seconds
- A pumpkin power-up - This power-up would be put on someone's head to partially blind them it goes on the all players' heads for 5 seconds due to it only being partially blinding, this could also be a replacement for blindness since I know that 1 is incredibly annoying for players since you have no way to know what is ahead of you since you are flying so fast however this would still be blinding but not completely blinding
Line Dash
- Lead power-up - You can lead mobs with this power-up, the difference between this and the fishing rod is that this doesn't pull it to you, it moves with you like lead does (you also get a total of 3 lead when you pick up the power-up
- Ten-der mite stack - This is an endermite stack is worth plus 20 points because they are fast and will move around (there are 10 ender mites in the stack mainly for the pun)
Arcade
- Experiment world event - Okay so the world events are on all of the maps for line dash so far (Area - Skeletons, Garden - Acorns falling, Frost - Ice spikes forming) So what about Experiment, well how is this for a world event certain blocks get that barrier effect like in Garden and Frost, and what happens there? Lightning strikes... it fits the theme of lab experiments obviously and it would be a good world event for the map
- Paint mode - So currently you can see the stats for a game finished and it tells you how many blocks you painted, now the point of this mode is to have painted the most blocks as a team by a certain time, some power-ups aren't in this mode such as: flash bang, TNT, & rotten eggs. If only 1 team is left than the game is automatically finished when/if the remaining team paints the more blocks than the other team(s) by the the end of the time if only 1 team is left but they still don't have the most blocks than they lose makes sense right? basically whichever team has the most blocks painted
- Slowness power-up - Okay so here we have a power-up which just gives players slowness, that is all it gives 1 random player on a team that isn't on the same team as whom picked it up slowness 3 for 8 seconds
- Longer time before border - This is a fairly simple suggestion the time before the border starts coming is actually fairly short I personally think the time should be around 1 minute longer that's all
I hope you liked this suggestion time for some random tags @RayzMC @DeedsDaDog @Unipotato @PerryJ @ElPtricko @CyberAutumn @Gainfullterror @Power Ranger @The12thDoctor @Orangeric88
- Individual game leaderboards - Here we are almost at the end of the suggestion and adding some things about arcade as a whole... here's the first 1: so currently there are the arcade leaderboards but only for arcade as a whole, I am suggesting here that in the waiting lobbies for the individual games there should be leaderboards which detail the best players in that specific game. That's all it is...
- New achievement - This is 1 achievement for arcade as a whole it is get every achievement in all of arcade (excluding the win X amount of games achievements) the prize is 25000 exp, 1000 points, and 5 cubelets (of course as well it comes with a feeling of completion)
for those who find chat distracting and find that it covers up their screenEverything looks great except toggleing chat seems unnessisary
To be fair I'm not sure what you mean
Can you please explain...