I'm fully aware to the fact that if Cube craft actually wants giants to be this way and made them SO op so they could be this way, this entire argument is worthless. Otherwise, here we go:
The title says what I need to really get spoken. I really think giants need a nerf on health. Or damage, or speed. But health is the biggie here. Below is a video that proves that giants really just tank through anything, and while it's not the best example, I guarantee that i've lost to only ONE giant being spawned on me with a better tower then the enemy in this video. It works almost every time. At this point, I've simply found a way to grind XP and Cubelets. You just do this:
Spam zombies.
Upgrade goldmine.
Spam zombies.
Upgrade goldmine.
*Sometimes I like to buy spiders to make it go slightly faster*
Spam zombies/*spiders*
Send one giant.
Win.
Here's the video. I explain some reasoning in the video as well, with slow typing as i'm too busy laughing at how OP the giants really are.
*The kids in the video aren't me, those are my friends. Sorry, forgot to mute them.*
The only time that I lose while doing this strategy is only two reasons:
1. The entire other team has premium towers, and they've got a really good tower lineup, which may I say in my experience never happens, you just can't communicate with randoms and people in general aren't always the pro's, which is totally fine with me. Then, and then only is the giant killed.
2. Every single person on your team does this and no one builds towers, resulting in you dying from zombie spam.
I can admit with full honesty that I've won doing this strat with my friends multiple times, and lost to it because people have beaten me to getting giants. Whoever places one first wins unless the two reasons above are in play. I've only seen a giant killed ONCE. And yes, the tower lineup was nothing like I've seen before.
So what's the point? Zombies need a nerf on health because they tank through anything unless it's a ridicolous lineup, encouraging that a max of two people completely ignore the basis of the game and do this while the rest build a small defense. Whoever places giants first wins if the other team's doing the same. There's no point in playing a diverse amount of troops. To me, it feels like nothing is able to make it through and I never use anything else. This is the only way I win, and I'd honestly be more happy if I couldn't win anymore and the giants were troops, not winning conditions.
Oh and don't be that one guy that posts a "I know everything and i'm going to scream at you why you're stupid and wrong in horrible grammar because i'm an expert!" comments.
It's just an opinion with backup, dude.
The title says what I need to really get spoken. I really think giants need a nerf on health. Or damage, or speed. But health is the biggie here. Below is a video that proves that giants really just tank through anything, and while it's not the best example, I guarantee that i've lost to only ONE giant being spawned on me with a better tower then the enemy in this video. It works almost every time. At this point, I've simply found a way to grind XP and Cubelets. You just do this:
Spam zombies.
Upgrade goldmine.
Spam zombies.
Upgrade goldmine.
*Sometimes I like to buy spiders to make it go slightly faster*
Spam zombies/*spiders*
Send one giant.
Win.
Here's the video. I explain some reasoning in the video as well, with slow typing as i'm too busy laughing at how OP the giants really are.
*The kids in the video aren't me, those are my friends. Sorry, forgot to mute them.*
The only time that I lose while doing this strategy is only two reasons:
1. The entire other team has premium towers, and they've got a really good tower lineup, which may I say in my experience never happens, you just can't communicate with randoms and people in general aren't always the pro's, which is totally fine with me. Then, and then only is the giant killed.
2. Every single person on your team does this and no one builds towers, resulting in you dying from zombie spam.
I can admit with full honesty that I've won doing this strat with my friends multiple times, and lost to it because people have beaten me to getting giants. Whoever places one first wins unless the two reasons above are in play. I've only seen a giant killed ONCE. And yes, the tower lineup was nothing like I've seen before.
So what's the point? Zombies need a nerf on health because they tank through anything unless it's a ridicolous lineup, encouraging that a max of two people completely ignore the basis of the game and do this while the rest build a small defense. Whoever places giants first wins if the other team's doing the same. There's no point in playing a diverse amount of troops. To me, it feels like nothing is able to make it through and I never use anything else. This is the only way I win, and I'd honestly be more happy if I couldn't win anymore and the giants were troops, not winning conditions.
Oh and don't be that one guy that posts a "I know everything and i'm going to scream at you why you're stupid and wrong in horrible grammar because i'm an expert!" comments.
It's just an opinion with backup, dude.