Original post — https://www.cubecraft.net/threads/giga-ctf-suggestion.321285/
1 flag of team counted as enemy’s team point — Ore regeneration speed -10%, respawn time +2 seconds (7 sec.)
2 flags of team counted as enemy’s team point — Ore regeneration speed -20%, respawn time +3 seconds (10 sec.)
Speed boost
1 flag of team counted as enemy’s team point — Same as Normal + Speed applies in 5 seconds after the respawn
2 flags of team counted as enemy’s team point — Same as Normal + Speed applies in 10 seconds after the respawn + Speed effect disappearing to 5 seconds for player when them pick the enemy’s flag
Low gravity
1 flag of team counted as enemy’s team point — Same as Normal + Jump boost applies in 5 seconds after the respawn
2 flags of team counted as enemy’s team point — Same as Normal + Jump boost applies in 10 seconds after the respawn + Jump effect disappearing to 5 seconds for player when them pick the enemy’s the flag
Overpowered
1 flag of team counted as enemy’s team point — Ore regeneration speed -20%, respawn time +2 seconds (7 sec.), all bonuses used by team duration -10%
2 flags of team counted as enemy’s team point — Ore regeneration speed -30%, respawn time +3 seconds (10 sec.), all bonuses used by team duration - 30%
I’m suggest to add 3 different flags on one base to the mode, which will disappear if the enemy team gets a point for this flag, as well as to put a debuff on the team if they have lost their flag or flags.
Maps in this mode are large enough to implement this idea, I think there should be no problems.
Debuffs:
Normal mode1 flag of team counted as enemy’s team point — Ore regeneration speed -10%, respawn time +2 seconds (7 sec.)
2 flags of team counted as enemy’s team point — Ore regeneration speed -20%, respawn time +3 seconds (10 sec.)
Speed boost
1 flag of team counted as enemy’s team point — Same as Normal + Speed applies in 5 seconds after the respawn
2 flags of team counted as enemy’s team point — Same as Normal + Speed applies in 10 seconds after the respawn + Speed effect disappearing to 5 seconds for player when them pick the enemy’s flag
Low gravity
1 flag of team counted as enemy’s team point — Same as Normal + Jump boost applies in 5 seconds after the respawn
2 flags of team counted as enemy’s team point — Same as Normal + Jump boost applies in 10 seconds after the respawn + Jump effect disappearing to 5 seconds for player when them pick the enemy’s the flag
Overpowered
1 flag of team counted as enemy’s team point — Ore regeneration speed -20%, respawn time +2 seconds (7 sec.), all bonuses used by team duration -10%
2 flags of team counted as enemy’s team point — Ore regeneration speed -30%, respawn time +3 seconds (10 sec.), all bonuses used by team duration - 30%