Minecraft PC IP: play.cubecraft.net

Should we add this map to the hide and seek?

  • Yaaaa!

    Votes: 15 93.8%
  • Noooooo

    Votes: 1 6.3%

  • Total voters
    16

MegaAlen

Well-Known Member
Nov 4, 2013
103
47
103
Unknown
Hi Bros! :D

It's me again ;) with my new map for hide and seek.

Pics
 

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MegaAlen

Well-Known Member
Nov 4, 2013
103
47
103
Unknown
Even more pics:
2014-07-10_22.00.16.png 2014-07-10_22.00.20.png 2014-07-10_22.00.22.png 2014-07-10_22.00.37.png 2014-07-10_22.04.16.png 2014-07-10_22.04.19.png
 

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Efcluke94

👀
Oct 20, 2013
3,000
9,470
678
This looks insanely hard as a seeker to find the hider. The map itself is quite simplistic, and is lacking a more creative theme. And please don't tag every single staff member, its the builder's who decide whether it meets the standard. We appreciate the staff and communities opinions, however in most cases the builders are the ones who decide.
 

Hallucinated

Dedicated Member
Oct 22, 2013
1,649
1,416
218
28
I do like this map, but it's a bit overpowered for hiders, try cutting off some areas and making it smaller. :D
Great job man.
 

Marta

🦊 🐾
Team CubeCraft
💙 Admin Team
Oct 19, 2013
1,571
2,934
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Manchester, UK.
marta.nz
Hi Bros! :D

It's me again ;) with my new map for hide and seek.

Pics

If you work with the suggestions from our builders and they give us a go (yes, its them who decide what maps go on our server, not us) then we can implement it.

This looks insanely hard as a seeker to find the hider. The map itself is quite simplistic, and is lacking a more creative theme. And please don't tag every single staff member, its the builder's who decide whether it meets the standard. We appreciate the staff and communities opinions, however in most cases the builders are the ones who decide.
 

MegaAlen

Well-Known Member
Nov 4, 2013
103
47
103
Unknown
Yeah sure. You need wordedit at first. Then place ladders on blocks. Then do //fast. Select blocks behind ladders. //set 0. Then //fast. You're done
 
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Tacosbefriends

Forum Professional
Jan 13, 2014
4,819
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Breakfast for Dinner Club HQ
I find it hilarious that the little bit of mines that you added here appears to be bigger than the entire mines map.

On Topic: I love the overall idea of the map, but as people have said before, there's about a bajillion different places to hide. You're definitely a talented builder and I think this map has a ton of potential, but maybe nerf it a weeeeee bit. I built the Wild West map and soon-to-be-added (according to @Efcluke94) Canals map, and as you can see in those two threads, taking gameplay into account DRASTICALLY changes your map. I try to give the players a decent chance by giving them some running space as well as a good variety of hiding spots, but it's definitely good to give the seekers similar advantages.

My advice would be to add some more buildings rather than more outdoors "hiding-in-plain-sight" spots, and as @Efcluke94 said, try to stick to a main theme for your map. Savannah makes me think of high wispy trees, tall grass, giraffes, etc. Your map's all over the board, with mines, farms, piles of tnt, and so on. I'm a big fan of what I've seen so far and I'd love to see this added! (Also if you're building in the creative server, what's your plot ID? I'd love to see your work first-hand :D)
 
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