So, as I'm sure you are all aware of cube are removing a bug chunk of the java games. Including: Featured games, Blockwars, Minerware, Tower defence, duels, team skywars, team lucky islands, solo eggwars.
So here is what cubecraft should do to make somewhat good of this:
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Tower Defence: Keep it. It has a frequent high player amount, always being cubecrafts 5th most played game (atleast) behind Team Eggwars, Solo Lucky islands, Solo skywars and FFA. not counting games such as skyblock. It has a really big and great community. It being one of the oldest and most original games on cubecraft just makes for another reason why it should be kept. Games have no trouble starting at any time of the day. I have never had trouble to play it even at 4am European time. There hasn't been any major bug fixes required for a really long time, it has no trouble keeping itself up.
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Minerware: Minerware is aswell as tower defence a very original game on cubecraft. However player counts are hitting very low numbers lately. I really do understand it doesnt start at european night times. A solution for this (not having to remove it completely) might be simply changing max amount of players from 12, to 8. And lower the amount of players needed for the game to start, to 3. When 3 players have joined, make the timer, instead of going down from 120 seconds. Go down from 60 seconds. This would make it a lot easier to play it.
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Team Eggwars: The thing you did wrong about eggwars, was the map choice. Only keeping 4v4s is not ideal. Atleast keeping 2v2 and perhaps a few 3v3 maps would be neccessary.
To balance the maps that are kept out, this is my idea.
For 2v2 maps: Keep Blossom, Town and Fairytail.
For 3v3 maps: Keep Under da sea and Garden.
For 4v4 maps: Keep Mystery, Food, The Teaparty and Beach (changed from 5v5 to 4v4)
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I assumed that from your map choice you didn't want very many maps, but those maps said above are some of the favorite ones from the community. But as said only keeping 4v4s wont work out. What if you want to play with one of your friends? Would it really be nice to always go up against a party of 4 tryhards? No, you would want to play a 2v2 map.
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Lucky Islands: Instead of keeping the solo gamemode (and destroying communities) keep the team gamemode. That's pretty self explanatory. Solo gets more players but that's but it really doesn't matter, both starts at pretty much any time of the day and I'm sure that if it all merged into teams, most of the players would still play it. The biggest chunk of the players that keep coming back to cubecraft plays team lucky islands rather than solo. Solo players are mainly stone rankers that just found cubecraft anyways. I'm sure that if there was no solo but only teams, they would play it.
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Thanks for reading and please leave your thoughts below!
So here is what cubecraft should do to make somewhat good of this:
ㅤ
Tower Defence: Keep it. It has a frequent high player amount, always being cubecrafts 5th most played game (atleast) behind Team Eggwars, Solo Lucky islands, Solo skywars and FFA. not counting games such as skyblock. It has a really big and great community. It being one of the oldest and most original games on cubecraft just makes for another reason why it should be kept. Games have no trouble starting at any time of the day. I have never had trouble to play it even at 4am European time. There hasn't been any major bug fixes required for a really long time, it has no trouble keeping itself up.
ㅤ
Minerware: Minerware is aswell as tower defence a very original game on cubecraft. However player counts are hitting very low numbers lately. I really do understand it doesnt start at european night times. A solution for this (not having to remove it completely) might be simply changing max amount of players from 12, to 8. And lower the amount of players needed for the game to start, to 3. When 3 players have joined, make the timer, instead of going down from 120 seconds. Go down from 60 seconds. This would make it a lot easier to play it.
ㅤ
Team Eggwars: The thing you did wrong about eggwars, was the map choice. Only keeping 4v4s is not ideal. Atleast keeping 2v2 and perhaps a few 3v3 maps would be neccessary.
To balance the maps that are kept out, this is my idea.
For 2v2 maps: Keep Blossom, Town and Fairytail.
For 3v3 maps: Keep Under da sea and Garden.
For 4v4 maps: Keep Mystery, Food, The Teaparty and Beach (changed from 5v5 to 4v4)
ㅤ
I assumed that from your map choice you didn't want very many maps, but those maps said above are some of the favorite ones from the community. But as said only keeping 4v4s wont work out. What if you want to play with one of your friends? Would it really be nice to always go up against a party of 4 tryhards? No, you would want to play a 2v2 map.
ㅤ
Lucky Islands: Instead of keeping the solo gamemode (and destroying communities) keep the team gamemode. That's pretty self explanatory. Solo gets more players but that's but it really doesn't matter, both starts at pretty much any time of the day and I'm sure that if it all merged into teams, most of the players would still play it. The biggest chunk of the players that keep coming back to cubecraft plays team lucky islands rather than solo. Solo players are mainly stone rankers that just found cubecraft anyways. I'm sure that if there was no solo but only teams, they would play it.
ㅤ
Thanks for reading and please leave your thoughts below!