Hello people of cubecraft. I have a new game suggestion that is fun and simple to play. The basic mechanics involve one player designated as the hunter and everyone else must get killed by them. But before you say this is a copy of murder mystery it’s not, there are more roles for players to play. I will now explain the game in detail, basically a player gets the role of hunter and their goal is to kill everyone without getting noticed, but there is a twist there are different roles that all play a vital role for game play. The hunter will one hit all players they hit. Now I will explain the roles
The fortune teller: this rank grants the player who has this class the ability to see another players role. If this person hits a player they will receive a message saying what class the person they hit is.
The witch: this class can kill and heal before they die. They get to use their heal ability every time they see a dead body.
The sheriff: this guy must help the people find out who the hunter is. He can also see footsteps left by the hunter.
Those are the three classes and every game a random person gets each role.
Other game mechanics:
Cosmetics: all ranks can get certain vanity items like death particles(just like win particles but when they die) and certain prefixes only for this game.
Dead bodies: This is like survival games people, this is to let the witch be useful.
Last words: this is a feature, that allows people to set a final saying before they die. They set their last words in the lobby.
Ghosting: to prevent ghosting in anyway you will be redirected to the lobby immediately.
Game time and winning points: the game should not last any longer than 5 minutes(depending on mode). If you win any game it is 30 points universally and 150 experience.
Voting for ranks: This may be one of the few games where voting would ruin the concept of the game.
Modes: There will be 2 modes introduced alongside the main one. Them being guess who and bounty hunters.
Guess who: In this mode the players will be based in a town where there is actual npcs and the hunter is tasked with killing every player.
Bounty hunter: this mode basically gives people a goal to target weather it be an item or player. If they collect the item or kill the player they get an award of points. It lasts until all players have died and one man is standing. Roles are not not applicable in this mode.
Mechanics of bounty hunter: People are tasked with stealing an item or killing an npcs or player. Players must deliver the things to the soul merchant in the center of the map. This mode should be based in a city like map with dark alleyways and other things.
That’s about it for now, if you have any suggestions please tell me and I’ll consider adding them to the thread. Also please refrain from saying this is a copy of murder mystery, its similar but its not a copy.
The fortune teller: this rank grants the player who has this class the ability to see another players role. If this person hits a player they will receive a message saying what class the person they hit is.
The witch: this class can kill and heal before they die. They get to use their heal ability every time they see a dead body.
The sheriff: this guy must help the people find out who the hunter is. He can also see footsteps left by the hunter.
Those are the three classes and every game a random person gets each role.
Other game mechanics:
Cosmetics: all ranks can get certain vanity items like death particles(just like win particles but when they die) and certain prefixes only for this game.
Dead bodies: This is like survival games people, this is to let the witch be useful.
Last words: this is a feature, that allows people to set a final saying before they die. They set their last words in the lobby.
Ghosting: to prevent ghosting in anyway you will be redirected to the lobby immediately.
Game time and winning points: the game should not last any longer than 5 minutes(depending on mode). If you win any game it is 30 points universally and 150 experience.
Voting for ranks: This may be one of the few games where voting would ruin the concept of the game.
Modes: There will be 2 modes introduced alongside the main one. Them being guess who and bounty hunters.
Guess who: In this mode the players will be based in a town where there is actual npcs and the hunter is tasked with killing every player.
Bounty hunter: this mode basically gives people a goal to target weather it be an item or player. If they collect the item or kill the player they get an award of points. It lasts until all players have died and one man is standing. Roles are not not applicable in this mode.
Mechanics of bounty hunter: People are tasked with stealing an item or killing an npcs or player. Players must deliver the things to the soul merchant in the center of the map. This mode should be based in a city like map with dark alleyways and other things.
That’s about it for now, if you have any suggestions please tell me and I’ll consider adding them to the thread. Also please refrain from saying this is a copy of murder mystery, its similar but its not a copy.
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