Alright, so I was playing assasins for a few weeks and I noticed a few prominent problems that need some balancing. Some of these problems are so bad, I've stopped playing due to players abusing some of the problems in this post.
Potions
-Remove/nerf instant damage potions. They cost way too cheap and negate most armor. Considering that they deal three hearts to someone in full diamond, 120 seems like a price way too low when an instant kill (negating all armor) costs 480 coins and 360 coins is enough to bring anyone down to one heart. What's worse about this is that there is no counterto it except dodging, which can be hard if caught off-gaurd. While nerfing the price seems like a good idea, as long as the potions are in the game there is always a chance for the most infuriating insta kill in the game, and that's not even mentioning pairing this with the invisibility pot, which is borderline game-breaking.
-Remove fire resistance pots. not much to say here, they are 100% useless. you can't buy anything to light someone in fire so idk why you would buy this potion other than to chill in the colloseum fire in the desert map.
Other general problems.
-have at least 2 servers up at a time. When on someone's bad side, it's way too easy for them to target you and spawn camp. This is due to a combonation of there usually only being one server up at a time as well as how small the map is.
-Add in more progression. Assassins is a lot longer than most cubecraft games, so it feels underwhelming when you spend hours grinding for something and end up dying and starting on square one. a possible solution is maybe adding in perks that you can unlock with points. some examples might be a perk where only half of your coins are lost on death, spawning with a diamond chestplate, permenent speed 1, or no fall damage.
Potions
-Remove/nerf instant damage potions. They cost way too cheap and negate most armor. Considering that they deal three hearts to someone in full diamond, 120 seems like a price way too low when an instant kill (negating all armor) costs 480 coins and 360 coins is enough to bring anyone down to one heart. What's worse about this is that there is no counterto it except dodging, which can be hard if caught off-gaurd. While nerfing the price seems like a good idea, as long as the potions are in the game there is always a chance for the most infuriating insta kill in the game, and that's not even mentioning pairing this with the invisibility pot, which is borderline game-breaking.
-Remove fire resistance pots. not much to say here, they are 100% useless. you can't buy anything to light someone in fire so idk why you would buy this potion other than to chill in the colloseum fire in the desert map.
Other general problems.
-have at least 2 servers up at a time. When on someone's bad side, it's way too easy for them to target you and spawn camp. This is due to a combonation of there usually only being one server up at a time as well as how small the map is.
-Add in more progression. Assassins is a lot longer than most cubecraft games, so it feels underwhelming when you spend hours grinding for something and end up dying and starting on square one. a possible solution is maybe adding in perks that you can unlock with points. some examples might be a perk where only half of your coins are lost on death, spawning with a diamond chestplate, permenent speed 1, or no fall damage.