I played EggWars for 24H straight and these are the Issues I found
(Yes I really played for 24 Hours straight)
- Map Selection Issues
- Unloaded Entities
- Death Glitch
- No Kill Credit for voids (Still)
- Generator/Shop Particles
- Shop Glitch
- Gold Time
- Hypixel Maps
- Hiding in Shop(skin)
- Hard to Escape Rooms
- Featured Maps
- Generator Skins
- Shop Issues with Controller
- Menu’s won’t open(spectating)
- NA servers unoptimized(slower than EU)
- “Your team came First” message
Now there is many more issues not discussed above, but this is just to keep the post somewhat “short”
Map Selection Issues
Sometimes when selecting maps in lobby or when spectating and using map selection, for example, “Cyber City” shows up with 0 players online. When clicking the map the server gives you an error message, even if the game is still ready, and sometimes this can happen 2-3times resulting in the map you wanted to join go offline or be filled.
Unloaded Entities
Typically after a long play session on Cubecraft entities from past games start building up, this can include and is not limited to, Armor, swords, players, shops(skins), blocks, and pickaxes. This is an issue as it can cause lag overtime and even cause issues in game causing key features being practically disabled(no pass through).
Death Glitch
This usually happens when falling into the void, you drop all ypur items when getting killed and get prompted with Minecrafts “Respawn / Main Menu” screen. After pressing “Respawn” cubecraft fails to remove your “Alive” tag from your player and the game still believes you are alive when you are in Vanish. Causing the game to go until you, or the last player alive leaves the game.
No Kill Credit for voids (Still)
Self explanatory, do I have to explain this one? Okay I will cause cubecraft said they fixed it when all they did was reduce how much it happens. WHEN I VOID SOMEONE right we understand this part, WHEN I VOID SOMEONE IT DOES NOT GIVE ME THE KILL CREDIT, okay I think we all understand now :)
Generator/Shop Particles
Why was this ever added? The chat prompt is enough and maybe even adding a hotbar/taskbar prompt would be good enough too. But no, we won’t add a entity around the shop to prevent placment there, but we will add particles which will make players frames drop even more. And yes, I have bullied a few players by ruining their frames by placing 17blocks a second on shop/gen. Even on a RTX3070, clicking at 17cps on the gen my frames will drop at most by 50FPS on a 3070! and average by 30. Now imagine that on last gen consoles or even some lower end/average devices.
Shop Glitch
When pressing a option in the Menu of a Shop or other menu the window closes, but it does not recognize what you selected right before it closed. This causes a LOT of problems in eggwars as the only way to obtain loot is through a menu, but when navigating through that menu. The menu randomly closing for no reason is in my experience completely random and unavoidable. This can cause you to lose when defending your base, due to the menu randomly closing, it closes on everything, including Armor, Weapons, Food and etc. This is a big problem for ALL players.
Gold Time
When playing Eggwars it feels like I can instantly get full Obsidian in less than 60 seconds without ever leaving my base, before the update where generators started 5 seconds before game started I never seen people speedrun full Obsidian, getting Gaps to spam or even a full Iron kit(chain+sword). This feels like a problem and doesn't make eggwars feel like eggwars for me.
Hypixel Maps
Recently the new maps, especially in Teams of 2, feel like they are HEAVILY inspired by Hypixels Bedwars. A great example of this is the winter map "Cyber Snow" Other maps show resemblance as well such as "Fairy Tale" "Town" and "Chocolate".
What I am getting at is that at the base there is a cutout inside of a structure where the generators are(Cyber Snow, Diamond gen, Fairytale Gold+Diamond) and next to the spawn island and inbetween the opposing teams there is a meeting Generator(Fairytale, big bridge thing. Cyber Snow Diamond Gen(2). Town, Fountain with gens).
I feel like this map take away a lot of what makes Eggwars Eggwars, you feel what I mean? Especially the larger teams map of 8+ teams, or like the 32 player maps in squads, that doesn't feel like Eggwars that feels like Bedwards.
Hiding in Shops
Larger shop skins that totally encase a player from site should not be added to the game, not only does it make it difficult to spot the player, it's harder to hit them. Now I know the shop skin doesn't change the hitbox, but it doesn't help that you can't see the player through the shop when it FULLY encases them. Especially with the Halloween shop skin with the monster inside. I have had multiple games where I had to buy a player tracker just to figure out where they are. And then have to figure out how to hit them out of the shop.
Hard to Escape rooms
This is most noticeable in Cyber City and Town, where players will hide in either the Diamond Generator(cyber snow) or hide under the covered porch(Town). This basically prevents any knockback, due to blocks above the players head or panes/fences/bars stopping the player from taking knockback out of the room. It is very annoying especially if the player has full Iron armor and you have the weaker sword or weaker armor. I feel like it's more of an incentive to extend the time of games rather than map decoration.
Unlike Modern where the house has multiple entrances/exits, the flower room in Town only has the one front entrance, same as the one in Cyber City.
Featured Maps
This is VERY annoying, especially weeks after the maps come out, I get why they are featured and why they are more common, but at later times(like 4am PST) where Asia servers are most active, it feels like 9/10 games are the featured maps, now this is a few weeks AFTER the Easter update, why am I still getting queued into easter maps 10x more than all the other maps. I believe featured/new maps should be more common while featured, but I think they should be half as common as they are now then they where in the first week. Not just for me but for the Asian community who don't have enough players on already to open more maps other than the featured ones.
They are just WAY too common to be enjoyable.
Generator Skins
Why do they have a hitbox? Also I was told by a Developer "We are not going to add hitboxes around shops and generators to stop ghost bridging" But then you go and add hitboxes to shop skins and to generators.
See Unloaded Entities for more info
Shop Issues with Controller
With controller the Selection automatically goes to the "X" this is an issue with controllers as it makes shops slower, and unlike the old shop it does not Auto Default on the first purchasable item, it defaults onto the X. Not only that but the shop does not even tell the player that it has been defaulted on X, it's just ghosted and shows no selection at all until you move down once, but even moving down once it does not show what you are hovering over/selected. This is a big issue for controllers in my pov.
Menu’s won’t open(spectating)
After being eliminated you can no longer open the "Play Again" menu, I have no idea why this has happened or how it even became an issue in the first place, no offense, but the cubecraft staff aren't the greatest at the game and it seems like they get eliminated a lot, no clue how this blew past them. In all realness how did this even get put into the game? It's not that hard to spot....
NA servers unoptimized(slower than EU)
As an North American player(west coast) I get 110 ping to NA servers, but the shops on EU(I get 220) open faster than NA. How this exists I have no clue, maybe they host in NA is literally built off of a potato or they just don't care as much as NA because 90% of the staff are in the EU.
"Your team came first" message
After being eliminated and you continue spectating the game you will get the "Your team came 1st" message
(Yes I really played for 24 Hours straight)
- Map Selection Issues
- Unloaded Entities
- Death Glitch
- No Kill Credit for voids (Still)
- Generator/Shop Particles
- Shop Glitch
- Gold Time
- Hypixel Maps
- Hiding in Shop(skin)
- Hard to Escape Rooms
- Featured Maps
- Generator Skins
- Shop Issues with Controller
- Menu’s won’t open(spectating)
- NA servers unoptimized(slower than EU)
- “Your team came First” message
Now there is many more issues not discussed above, but this is just to keep the post somewhat “short”
Map Selection Issues
Sometimes when selecting maps in lobby or when spectating and using map selection, for example, “Cyber City” shows up with 0 players online. When clicking the map the server gives you an error message, even if the game is still ready, and sometimes this can happen 2-3times resulting in the map you wanted to join go offline or be filled.
Unloaded Entities
Typically after a long play session on Cubecraft entities from past games start building up, this can include and is not limited to, Armor, swords, players, shops(skins), blocks, and pickaxes. This is an issue as it can cause lag overtime and even cause issues in game causing key features being practically disabled(no pass through).
Death Glitch
This usually happens when falling into the void, you drop all ypur items when getting killed and get prompted with Minecrafts “Respawn / Main Menu” screen. After pressing “Respawn” cubecraft fails to remove your “Alive” tag from your player and the game still believes you are alive when you are in Vanish. Causing the game to go until you, or the last player alive leaves the game.
No Kill Credit for voids (Still)
Self explanatory, do I have to explain this one? Okay I will cause cubecraft said they fixed it when all they did was reduce how much it happens. WHEN I VOID SOMEONE right we understand this part, WHEN I VOID SOMEONE IT DOES NOT GIVE ME THE KILL CREDIT, okay I think we all understand now :)
Generator/Shop Particles
Why was this ever added? The chat prompt is enough and maybe even adding a hotbar/taskbar prompt would be good enough too. But no, we won’t add a entity around the shop to prevent placment there, but we will add particles which will make players frames drop even more. And yes, I have bullied a few players by ruining their frames by placing 17blocks a second on shop/gen. Even on a RTX3070, clicking at 17cps on the gen my frames will drop at most by 50FPS on a 3070! and average by 30. Now imagine that on last gen consoles or even some lower end/average devices.
Shop Glitch
When pressing a option in the Menu of a Shop or other menu the window closes, but it does not recognize what you selected right before it closed. This causes a LOT of problems in eggwars as the only way to obtain loot is through a menu, but when navigating through that menu. The menu randomly closing for no reason is in my experience completely random and unavoidable. This can cause you to lose when defending your base, due to the menu randomly closing, it closes on everything, including Armor, Weapons, Food and etc. This is a big problem for ALL players.
Gold Time
When playing Eggwars it feels like I can instantly get full Obsidian in less than 60 seconds without ever leaving my base, before the update where generators started 5 seconds before game started I never seen people speedrun full Obsidian, getting Gaps to spam or even a full Iron kit(chain+sword). This feels like a problem and doesn't make eggwars feel like eggwars for me.
Hypixel Maps
Recently the new maps, especially in Teams of 2, feel like they are HEAVILY inspired by Hypixels Bedwars. A great example of this is the winter map "Cyber Snow" Other maps show resemblance as well such as "Fairy Tale" "Town" and "Chocolate".
What I am getting at is that at the base there is a cutout inside of a structure where the generators are(Cyber Snow, Diamond gen, Fairytale Gold+Diamond) and next to the spawn island and inbetween the opposing teams there is a meeting Generator(Fairytale, big bridge thing. Cyber Snow Diamond Gen(2). Town, Fountain with gens).
I feel like this map take away a lot of what makes Eggwars Eggwars, you feel what I mean? Especially the larger teams map of 8+ teams, or like the 32 player maps in squads, that doesn't feel like Eggwars that feels like Bedwards.
Hiding in Shops
Larger shop skins that totally encase a player from site should not be added to the game, not only does it make it difficult to spot the player, it's harder to hit them. Now I know the shop skin doesn't change the hitbox, but it doesn't help that you can't see the player through the shop when it FULLY encases them. Especially with the Halloween shop skin with the monster inside. I have had multiple games where I had to buy a player tracker just to figure out where they are. And then have to figure out how to hit them out of the shop.
Hard to Escape rooms
This is most noticeable in Cyber City and Town, where players will hide in either the Diamond Generator(cyber snow) or hide under the covered porch(Town). This basically prevents any knockback, due to blocks above the players head or panes/fences/bars stopping the player from taking knockback out of the room. It is very annoying especially if the player has full Iron armor and you have the weaker sword or weaker armor. I feel like it's more of an incentive to extend the time of games rather than map decoration.
Unlike Modern where the house has multiple entrances/exits, the flower room in Town only has the one front entrance, same as the one in Cyber City.
Featured Maps
This is VERY annoying, especially weeks after the maps come out, I get why they are featured and why they are more common, but at later times(like 4am PST) where Asia servers are most active, it feels like 9/10 games are the featured maps, now this is a few weeks AFTER the Easter update, why am I still getting queued into easter maps 10x more than all the other maps. I believe featured/new maps should be more common while featured, but I think they should be half as common as they are now then they where in the first week. Not just for me but for the Asian community who don't have enough players on already to open more maps other than the featured ones.
They are just WAY too common to be enjoyable.
Generator Skins
Why do they have a hitbox? Also I was told by a Developer "We are not going to add hitboxes around shops and generators to stop ghost bridging" But then you go and add hitboxes to shop skins and to generators.
See Unloaded Entities for more info
Shop Issues with Controller
With controller the Selection automatically goes to the "X" this is an issue with controllers as it makes shops slower, and unlike the old shop it does not Auto Default on the first purchasable item, it defaults onto the X. Not only that but the shop does not even tell the player that it has been defaulted on X, it's just ghosted and shows no selection at all until you move down once, but even moving down once it does not show what you are hovering over/selected. This is a big issue for controllers in my pov.
Menu’s won’t open(spectating)
After being eliminated you can no longer open the "Play Again" menu, I have no idea why this has happened or how it even became an issue in the first place, no offense, but the cubecraft staff aren't the greatest at the game and it seems like they get eliminated a lot, no clue how this blew past them. In all realness how did this even get put into the game? It's not that hard to spot....
NA servers unoptimized(slower than EU)
As an North American player(west coast) I get 110 ping to NA servers, but the shops on EU(I get 220) open faster than NA. How this exists I have no clue, maybe they host in NA is literally built off of a potato or they just don't care as much as NA because 90% of the staff are in the EU.
"Your team came first" message
After being eliminated and you continue spectating the game you will get the "Your team came 1st" message
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