They have been banned for a long time for using hacks or some client in the game that gives you advantages and they are given a second chance to see if they can change or not.
But lately many use multiple accounts to use them, there are even VIPs who use it secretly and use the vpn to avoid bans and this can be avoided if the system is improved if some of these options are implemented
1._ When they are already banned, when it is their second chance, the system automatically detects that this person is banned and if they use VPN or a different connection IP by any method, the system automatically bans them by bypass
2._ That the anticheat itself detects slight modifications in the game, an example is reach, normally those who use this advantage tend to set it to low values since the system does not detect it below 3.2, this would not be a problem for those who already have lag that the sentinel would detect that it is not a modification as such but something from the player's connection. (I don't use cheats this is what is found in discord groups, mostly ffa players use it)
3._ Logging with illegal clients examples: nitr0, ambrosial, veneclient
Mostly the ambrosial is a client the same as the game but with which you can modify the game in a big way or a little bit, what can be done is that the sentinel detects that these clients are entering and automatically bans them due to the use of the same
This is what happened in a similar server and it would be good to implement it even if it has many counterparts
First suggestion or idea in the forum, what nerves!
But lately many use multiple accounts to use them, there are even VIPs who use it secretly and use the vpn to avoid bans and this can be avoided if the system is improved if some of these options are implemented
1._ When they are already banned, when it is their second chance, the system automatically detects that this person is banned and if they use VPN or a different connection IP by any method, the system automatically bans them by bypass
2._ That the anticheat itself detects slight modifications in the game, an example is reach, normally those who use this advantage tend to set it to low values since the system does not detect it below 3.2, this would not be a problem for those who already have lag that the sentinel would detect that it is not a modification as such but something from the player's connection. (I don't use cheats this is what is found in discord groups, mostly ffa players use it)
3._ Logging with illegal clients examples: nitr0, ambrosial, veneclient
Mostly the ambrosial is a client the same as the game but with which you can modify the game in a big way or a little bit, what can be done is that the sentinel detects that these clients are entering and automatically bans them due to the use of the same
This is what happened in a similar server and it would be good to implement it even if it has many counterparts
First suggestion or idea in the forum, what nerves!