A common problem with games on cubecraft is people who do not engage in any fights and gather rescources for the whole game. It is genuinely quite annoying when people do that and while it is a perfectly reasonable way to play the game. Someone who does that should not get the same reward as someone who makes a large impact to the game.
What i suggest is an XP system that rewards for making more of an impact in the game to encourage players to do more ingame to make it more fun for everyone.
For example, Eggwars:
250 XP = Win
10 XP Per Elimination
15 XP Per Egg
Skywars:
100 XP = Win
10 XP Per Kill
This can apply for all gamemodes and XP can be changed depending on preference.
What i suggest is an XP system that rewards for making more of an impact in the game to encourage players to do more ingame to make it more fun for everyone.
For example, Eggwars:
250 XP = Win
10 XP Per Elimination
15 XP Per Egg
Skywars:
100 XP = Win
10 XP Per Kill
This can apply for all gamemodes and XP can be changed depending on preference.
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