Komodо
Forum Professional
In Java you have to time your hits, which will mostly result in your armour breaking not so fast.
In Bedrock it does break really fast. I initially wanted to change this, but I do think it’s a great side effect, to make games less short.
Where it really irritates me, its the weapon selection. In Java an enchanted wooden sword or stone sword has the same durability as in Bedrock. However, in bedrock it really becomes a problem because they break really fast. This has resulted to me being without sword several times.
This might seem like to add another layer of weapon management. However, I think that’d be too complicated and annoying, especially for a younger playerbase, which Bedrock has. Besides, it will mostly lead into the player being without weapon just running away. Increasing the duration of the game.
Therefore I’d like to see durability 1 or 2 added to the enchanted wooden and stone swords in Eggwars. To increase their durability.
Lemme know what you think!
In Bedrock it does break really fast. I initially wanted to change this, but I do think it’s a great side effect, to make games less short.
Where it really irritates me, its the weapon selection. In Java an enchanted wooden sword or stone sword has the same durability as in Bedrock. However, in bedrock it really becomes a problem because they break really fast. This has resulted to me being without sword several times.
This might seem like to add another layer of weapon management. However, I think that’d be too complicated and annoying, especially for a younger playerbase, which Bedrock has. Besides, it will mostly lead into the player being without weapon just running away. Increasing the duration of the game.
Therefore I’d like to see durability 1 or 2 added to the enchanted wooden and stone swords in Eggwars. To increase their durability.
Lemme know what you think!