Before playing Skyblock, I played on CubeCraft, and versions above 1.8 for that matter, for around an hour, so my expectations were set rather low. But after playing for ~2 hours, I'm pleasantly suprised by how actually enjoyable collecting different kinds of resources is.
So here's my nice and ugly list of things I encountered:
The nice
1) The gradual rollout of the shop. You can't buy items that are unaccessible on your current quest line, meaning the progression is quite linear. Although some might not like it, I believe it makes the Skyblock experience way more natural.
2) You barely spend time in the hub. It doesn't make sense to call a game 'Skyblock' when most of it is just grinding for marginally better items. Although, considering there's not that much content at the time of writing, this could change, but please don't.
3) The crop/generator system. Love it. Never before was I so happy obtaining a new tree sapling. Thank you for making me feel emotions I have never felt before.
The ugleey
1) It's hard to begin playing. Took me some solid time to understand what things the villager does. I'd combat this issue by not spawning the Skyblock Menu in your hotbar and not showing the Buy/Sell buttons until you clear the first quests.
2) The starter quests aren't that fun. The 3 types of quests I've seen are: Gather this, Craft this, Enchant this. Even if there are solid quests down the line, I hope there will be more variety for those who are not sure if they want to continue after the first session.
3) No way to store cash. Every time I run the gap between islands I have the anxiety of falling and losing coins. Granted, it's only 10%, but I would love to put my cash money in some secure place.
That's all I could come up with.
Oh! And a suggestion! Please allow me to break growing crops without having the open their menu and clicking Remove Plant. When harvesting, this menu appearing 10 times is very annoying!!
Thank you for reading!!
So here's my nice and ugly list of things I encountered:
The nice
1) The gradual rollout of the shop. You can't buy items that are unaccessible on your current quest line, meaning the progression is quite linear. Although some might not like it, I believe it makes the Skyblock experience way more natural.
2) You barely spend time in the hub. It doesn't make sense to call a game 'Skyblock' when most of it is just grinding for marginally better items. Although, considering there's not that much content at the time of writing, this could change, but please don't.
3) The crop/generator system. Love it. Never before was I so happy obtaining a new tree sapling. Thank you for making me feel emotions I have never felt before.
The ugleey
1) It's hard to begin playing. Took me some solid time to understand what things the villager does. I'd combat this issue by not spawning the Skyblock Menu in your hotbar and not showing the Buy/Sell buttons until you clear the first quests.
2) The starter quests aren't that fun. The 3 types of quests I've seen are: Gather this, Craft this, Enchant this. Even if there are solid quests down the line, I hope there will be more variety for those who are not sure if they want to continue after the first session.
3) No way to store cash. Every time I run the gap between islands I have the anxiety of falling and losing coins. Granted, it's only 10%, but I would love to put my cash money in some secure place.
That's all I could come up with.
Oh! And a suggestion! Please allow me to break growing crops without having the open their menu and clicking Remove Plant. When harvesting, this menu appearing 10 times is very annoying!!
Thank you for reading!!