Hey guys stop blaming him. The suggestion is actually pretty dece even if it's really low elaborated. The thing with BlockWars and /kill is that, indeed, it can get exploited, but literally anything can get exploited so not adding this just because "it can get exploited" is a very low argument. I really like the idea of /kill, since, as you may know, there are some maps that don't have a void and you can't really switch kits flawlessly without letting the enemy kill you or trying to die of fall damage, so /kill could be really useful for those maps, and also, when you spawn and have missed to choose kit you could do /kill and switch kit without having to lose a lot of time jumping on the void. Yes, there are some maps where you can get stuck on a tree (The Bridge) or any other place, but that's more like an error on design more than anything and should get reported at
https://reports.cubecraft.net/bug_report . It's a yes from me, but not for the reasons you stated ^-^