Minecraft PC IP: play.cubecraft.net

Would you like to see these implemented?


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Andyyy

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Dec 7, 2016
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Blockwars
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The release of Blockwars on bedrock brought a very different experience than the java version and the lack of kits was a part of that. Blockwars kits are unique to any other game because you can change your kit every time you respawn so you can always adjust for the situation you are in, adding a whole other layer of strategy. The kit menu will pop up every time you die so you can pick a new one.

The exclusion of java kits in bedrock was a smart idea because they don't fit the game mode, but a set of kits tailored for bedrock is another story! The idea of these kits is to not be drastically dissimilar to one another, so they are all based on the normal tools and armour, with slight variations. This means the kits are much easier to balance and stick more to the formula of bedrock by having no abilities that would take focus away from what makes bedrock different.

I've discussed these kits on the Blockwars community server and everyone seems happy with the ideas and balance after a lot of deliberation, but I'd like to take the time to explain my choices so it's completely clear.


Just so everyone can understand, currently there are no kits and every player is given this set of
default.png
tools with full leather armour at the start of build time, which you keep into fight time and respawn with. You also don't get teleported back to spawn at the end of build time so positioning is important. You are able to break any block on the map apart from protected areas at any time but you won't always get the block you mined after build time. There are iron and diamond ores around the map ( both can be collected with a stone pickaxe ) alongside crafting tables to craft armour and tools.

Warrior2.png

Warrior, like Java is the default kit so if no kit is chosen, you will be given this. It features the basic gear like any other kit but with the advantage of 2 extra armour points by having a chain helmet and iron boots. This adds extra protection straight away without the need to mine. Secondarily, due to the extra armour, you can stack that with also collecting ores to further boost your armour. These leaves the decision whether to choose this or the upcoming lucky kit if you want to go for ores, to either have an armour boost straight away or do you want a better investment to get more gear?

Barbarian2.png

Barbarian is the kit to choose when you just want a bit more damage with the extra benefit of some wood chopping speed with an iron axe. Weapons have custom damage values on cubecraft so an iron axe does 5.5 damage while a stone sword has 5, so you get a nice 10% damage bonus for an edge in fights. Pick this kit if you want to focus on attacking and blasting through enemy defences, when ores are not your priority. If you want to have a look at what bedrock damage values are in detail: click here.

Barbarian now had it's logs crafted into 32 wooden planks with an extra 16 sticks. This makes crafting much simpler with this kit and generally saves time to get into battle!

Hunter.png

Hunter is similar to barbarian in that it's a simple boost to damage. If you are confident with the bow, you can make the most out of it with it with a ton of extra damage. The power 1 bow has 50% extra damage compared to a normal one so it's sure to hurt. I've not included any extra arrows because 32 is already a lot but this kit is subject to change as I can't really playtest these.

A few weakness arrows could also be included as those could be a great counter to enemies with strong gear, giving a specific reason to choose the kit.

Lucky.png

Lucky gives you a fortune 2 stone pickaxe for maximum mining rewards. Fortune 2 gives an average of 1.75x drops from ores with a max of 3 from one ore. As noted earlier you are able to get diamonds with a stone or even wooden pickaxe on Blockwars so this isn't just useful for getting iron. The downside of this kit is that it has weaker starting gear than any other kit with a wooden sword and a wooden axe so if you get caught mining, you might struggle to fight back. This kit has a lot of risk but a lot of reward.

Builder2.png

Builder is a pretty simple kit by simply giving you double the number of blocks. This kit is useful if you want extra protection for your base or you want to do lots of bridging for a great pathway to the other side. This kit is especially useful for creating "headhitters" as you often run out of blocks when building and you need more to protect yourself at the enemy base. This will be a great kit to use in build time so when you respawn you can switch to something else.

Breaker.png

Breaker is a bit different to the other kits with permanent haste 1. This kit is useful when you want to break into the enemy defence quickly or mine blocks around the flag to make a trap for enemy players to get stuck in or simply boosting ore gathering without the risks of lucky. Breaker acts like a general boost to many parts of the game rather than a specialist kit so if you are unsure what to focus on, you can pick breaker and not have to worry!

Survivor.png

Survivor is the perfect kit to get you out of a tight situation with a health potion for 6 hearts and immunity to fall damage. The survivors potion can be very powerful, but it takes time to drink so using it mid fight might not work out in your favour and once it's gone, it's gone. The fall damage immunity can allow you to run with the flag and fall without a scratch while anyone chasing you will suffer the consequences. Survivor is the best kit to use if you are dying a lot and need some leverage in some sticky situations.


That's it for the kits! The lucky number 7. If you have any queries about the balancing, ideas or anything else, please say below!​
 
Last edited:

TeamTMS

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Jul 26, 2019
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Hi there,
I agree with this suggestion. However, the thing about kits is that most players select whichever kit gives the most advantage. After all, some kits will statistically be better than the others. Not to mention that some players wouldn't even know that there are kits, which would be unfair for them.
If this was added, I think I would usually select the 'Breaker' kit, because that would get iron/diamonds a lot faster. However, if someone else only had, for example, the 'Barbarian' kit, I would be able to mine iron a lot faster than them while they would still only have an iron axe.
I think the only kits that should be in BlockWars are Warrior, Hunter, Breaker, and Survivor, to even things out a little more. Otherwise I agree that there should be kits in BlockWars!

Good suggestion, I like the layout by the way! 😄
 
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Technosword

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Apr 21, 2020
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I’ll be honest, I was ready to shut this post down because I didn’t think Blockwars needed kits. On one hand I like how everyone is balanced and I thought kits would make gameplay very unfair and mess up Blockwars. You changed my mind on this, these kits would in fact make gameplay more enjoyable and would switch it up a lot. I like the survivor kit, but this one feels too overpowered to me. Being immune to fall damage is just way too overpowered. (Also Cubecraft if you’re add this PLEASE make it so the potion bottle goes away once you drink it).
Yeah the only thing I’d change is making health potions splash :)
I disagree with this, if you already have a pretty powerful potion, then making it splash would make me want to get rid of the kit as it is too unfair.
If I’m correct, does everyone have access to these kits? You don’t have to pay like Java right? If so, I really like this and as there is no points system on Bedrock this would classify as pay-to-win and would go against Minecraft’s terms of service. Overall, I love this idea and I would be very happy if it was implemented!
 
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Pineapple

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Apr 27, 2020
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I’ll be honest, I was ready to shut this post down because I didn’t think Blockwars needed kits. On one hand I like how everyone is balanced and I thought kits would make gameplay very unfair and mess up Blockwars. You changed my mind on this, these kits would in fact make gameplay more enjoyable and would switch it up a lot. I like the survivor kit, but this one feels too overpowered to me. Being immune to fall damage is just way too overpowered. (Also Cubecraft if you’re add this PLEASE make it so the potion bottle goes away once you drink it).

I disagree with this, if you already have a pretty powerful potion, then making it splash would make me want to get rid of the kit as it is too unfair.
If I’m correct, does everyone have access to these kits? You don’t have to pay like Java right? If so, I really like this and as there is no points system on Bedrock this would classify as pay-to-win and would go against Minecraft’s terms of service. Overall, I love this idea and I would be very happy if it was implemented!
I didn’t read the whole thing lol. I thought it was just the potion while reading. Also, bedrock does have a points system, (/points) there is just nothing you can do with them. I think this would be a good way to start using them.
 
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Eli

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Really neat ideas! Though personally I'm not entirely sure wether kits are something that BlockWars needs, in comparison to multiple other aspects of the game that could be expanded on. But it'd most definitely make the game feel more complete and give the players an extra detail to think about. A challenge for the most experienced! What I've always loved about BlockWars is its strategy, and although strategy isn't really something that should be valued as much in the Bedrock version, since most players are there to have casual fun, with their impeded and somewhat disfunctional devices. It still adds a fun factor to the game. I would personally love to see more BlockWars updates and this seems like a good idea to play with. I also really value the thought put into every kit since I know it was thought out very carefully. And since you saying the Bedrock BlockWars community discussed these things collectively and agreed on them, evidences it'd be a smart move for the future. Thread Escalated!
 
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Andyyy

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Blockwars
this was added, I think I would usually select the 'Breaker' kit, because that would get iron/diamonds a lot faster. However, if someone else only had, for example, the 'Barbarian' kit, I would be able to mine iron a lot faster than them while they would still only have an iron axe.
Barbarian is intended to be a more "get up and go" kit, which isn't really that clear with the small advantage it has. I've decided that having logs pre crafted into planks as well as 12 or so sticks (not in the hotbar) might be a good idea so instead of fiddling around, you can craft better weapons in one step. That would mean the kit has the secondary purpose of making it easier if you dont want to spend as much time crafting for more time "into battle" which is especially helpful for harder controls.

Being immune to fall damage is just way too overpowered.
The immunity to fall damage does sound op but considering that the max falls on the current maps are only ~12 blocks, and not many of them are really in key positions, there arent many natural abuse cases for this. The only one would be double helix which is very unlikely to be added to bedrock.When it comes to manually built bridges, theres not much reason to put them extremely high because apart from placing ladders, getting up is more of a time waste than a high bridge is worth. The perk of immunity rather than something like feather falling is that you dont get those irritating damage ticks when you land, which can mess up your parkour but with the downside of no invincibility frame which can protect you from kb. I might have missed some glaring place where it can be abused but I really cant think of anything.

Everyone has access to every kit btw so players won't be locked away from the best ones.

Would it also be a good idea for one armour piece to be dyed to correspond to the kit or would that confuse players about which team is which?
 

Fesa

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All these kits sound really balanced and great, maybe a few tweaks are needed but overall amazing. I am missing a class that I personally always take. The jumper, a kit with jump boost. I use the jump kit in every large land based games ( Eggwars, Blockwars,...) since it’s a really good kit when used correctly!
The problem I have with it is, I have no idea how obnoxious jump boost is on mobile devices... so that really has to be taken into consideration!
Overal amazing suggestion and I’m happy Eli replied ^-^
 
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Ferrcho

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Jun 24, 2019
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View attachment 169499
The release of Blockwars on bedrock brought a very different experience than the java version and the lack of kits was a part of that. Blockwars kits are unique to any other game because you can change your kit every time you respawn so you can always adjust for the situation you are in, adding a whole other layer of strategy. The kit menu will pop up every time you die so you can pick a new one.

The exclusion of java kits in bedrock was a smart idea because they don't fit the game mode, but a set of kits tailored for bedrock is another story! The idea of these kits is to not be drastically dissimilar to one another, so they are all based on the normal tools and armour, with slight variations. This means the kits are much easier to balance and stick more to the formula of bedrock by having no abilities that would take focus away from what makes bedrock different.

I've discussed these kits on the Blockwars community server and everyone seems happy with the ideas and balance after a lot of deliberation, but I'd like to take the time to explain my choices so it's completely clear.


Just so everyone can understand, currently there are no kits and every player is given this set ofView attachment 169504 tools with full leather armour at the start of build time, which you keep into fight time and respawn with. You also don't get teleported back to spawn at the end of build time so positioning is important. You are able to break any block on the map apart from protected areas at any time but you won't always get the block you mined after build time. There are iron and diamond ores around the map ( both can be collected with a stone pickaxe ) alongside crafting tables to craft armour and tools.

View attachment 169500
Warrior, like Java is the default kit so if no kit is chosen, you will be given this. It features the basic gear like any other kit but with the advantage of 2 extra armour points by having a chain helmet and iron boots. This adds extra protection straight away without the need to mine. Secondarily, due to the extra armour, you can stack that with also collecting ores to further boost your armour. These leaves the decision whether to choose this or the upcoming lucky kit if you want to go for ores, to either have an armour boost straight away or do you want a better investment to get more gear?

View attachment 169505
Barbarian is the kit to choose when you just want a bit more damage with the extra benefit of some wood chopping speed with an iron axe. Weapons have custom damage values on cubecraft so an iron axe does 5.5 damage while a stone sword has 5, so you get a nice 10% damage bonus for an edge in fights. Pick this kit if you want to focus on attacking and blasting through enemy defences, when ores are not your priority. If you want to have a look at what bedrock damage values are in detail: click here.

View attachment 169506
Hunter is similar to barbarian in that it's a simple boost to damage. If you are confident with the bow, you can make the most out of it with it with a ton of extra damage. The power 1 bow has 50% extra damage compared to a normal one so it's sure to hurt. I've not included any extra arrows because 32 is already a lot but this kit is subject to change as I can't really playtest these.

View attachment 169516
Lucky gives you a fortune 2 stone pickaxe for maximum mining rewards. Fortune 2 gives an average of 1.75x drops from ores with a max of 3 from one ore. As noted earlier you are able to get diamonds with a stone or even wooden pickaxe on Blockwars so this isn't just useful for getting iron. The downside of this kit is that it has weaker starting gear than any other kit with a wooden sword and a wooden axe so if you get caught mining, you might struggle to fight back. This kit has a lot of risk but a lot of reward.

View attachment 169519
Builder is a pretty simple kit by simply giving you double the number of blocks. This kit is useful if you want extra protection for your base or you want to do lots of bridging for a great pathway to the other side. This kit is especially useful for creating "headhitters" as you often run out of blocks when building and you need more to protect yourself at the enemy base. This will be a great kit to use in build time so when you respawn you can switch to something else.

View attachment 169522
Breaker is a bit different to the other kits with permanent haste 1. This kit is useful when you want to break into the enemy defence quickly or mine blocks around the flag to make a trap for enemy players to get stuck in or simply boosting ore gathering without the risks of lucky. Breaker acts like a general boost to many parts of the game rather than a specialist kit so if you are unsure what to focus on, you can pick breaker and not have to worry!

View attachment 169523
Survivor is the perfect kit to get you out of a tight situation with a health potion for 6 hearts and immunity to fall damage. The survivors potion can be very powerful, but it takes time to drink so using it mid fight might not work out in your favour and once it's gone, it's gone. The fall damage immunity can allow you to run with the flag and fall without a scratch while anyone chasing you will suffer the consequences. Survivor is the best kit to use if you are dying a lot and need some leverage in some sticky situations.


That's it for the kits! The lucky number 7. If you have any queries about the balancing, ideas or anything else, please say below!​

I agree with this suggestion. However, the thing about kits is that most players select whichever kit gives the most advantage. The problem I have with it is, I have no idea how obnoxious jump boost is on mobile devices, so that really has to be taken into consideration!
 

YahirplaysMC123

Novice Member
Jul 20, 2019
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I completely agree with most of these, although the survivor kit might be a bit to op.
Survivor is the perfect kit to get you out of a tight situation with a health potion for 6 hearts and immunity to fall damage. The survivors potion can be very powerful, but it takes time to drink so using it mid fight might not work out in your favour and once it's gone, it's gone. The fall damage immunity can allow you to run with the flag and fall without a scratch while anyone chasing you will suffer the consequences. Survivor is the best kit to use if you are dying a lot and need some leverage in some sticky situations.
6 hearts seems a bit to much imo. Someone in full iron can be 3v1 and close to death and regen 6 hearts instantly, i know thats the point of the kit but i suggest maybe reducing that to around four hearts, since you can get full iron pretty quickly and be a hardy tank allready.
 
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