Currently, leaving a duel by either typing /leave or closing the game does not count towards your deaths statistic. This makes sense, since it's not technically a death. But it is very annoying for the opponent, because only kills and not wins are displayed on the leaderboard.
I have seen many people leave the game when they are about to lose. This is very common with the OP Warror kit because it makes it easy to type /leave before getting killed, but some players even do it repeatedly with other kits.
I am not sure why they do it, but I can only think of two reasons: Either to avoid the death on their stats or to annoy their opponent by not giving them the kill on theirs.
My suggestion is to handle people leaving as in skywars and other games. The player would always get one death on their stats and if the opponent hit them shortly before, they would also get the kill.
Previously, multiple people have suggested a timeout for leaving a duel.
https://www.cubecraft.net/threads/p...houldnt-be-allowed-to-pvp-for-1-minute.185012
https://www.cubecraft.net/threads/punish-rage-quitters-in-duels.186754
While I also support that idea, simply counting it as a death would have less impact on players that leave because they aren't happy with the kit/map, they experienct a bug (generating terrain :mad:) or because theit opponent is behaving unfairly.
I have seen many people leave the game when they are about to lose. This is very common with the OP Warror kit because it makes it easy to type /leave before getting killed, but some players even do it repeatedly with other kits.
My suggestion is to handle people leaving as in skywars and other games. The player would always get one death on their stats and if the opponent hit them shortly before, they would also get the kill.
Previously, multiple people have suggested a timeout for leaving a duel.
https://www.cubecraft.net/threads/p...houldnt-be-allowed-to-pvp-for-1-minute.185012
https://www.cubecraft.net/threads/punish-rage-quitters-in-duels.186754
While I also support that idea, simply counting it as a death would have less impact on players that leave because they aren't happy with the kit/map, they experienct a bug (generating terrain :mad:) or because theit opponent is behaving unfairly.