On CubeCraft Bedrock, all you do is play and that's it. It feels like there's no motivation (especially with all the hackers). Instead, we should encourage players to try and get kills, to want to play more.
So, what I'm proposing is that you create an incentive for the tine we have spent playing. All the levels that we build up over time, it should go toward something. Maybe certain unlockables (like custom stuff like the cages or win trails) or perks you can get within the game. Like, more kits you can select from before starting a game.
Also. I feel like we should get experience for every kill you get. Every kill in Survival Games or SkyWars or every Final Kill in EggWars or every round win in Minerware. We need motivation to actually try and do things rather than new players quivering in fear on their islands.
So, please CubeCraft Bedrock, give us a reason, a purpose to play your game modes! Because you're the least confusing out of all the servers. I did not grind my levels for nothing, I want something out of it.
So, what I'm proposing is that you create an incentive for the tine we have spent playing. All the levels that we build up over time, it should go toward something. Maybe certain unlockables (like custom stuff like the cages or win trails) or perks you can get within the game. Like, more kits you can select from before starting a game.
Also. I feel like we should get experience for every kill you get. Every kill in Survival Games or SkyWars or every Final Kill in EggWars or every round win in Minerware. We need motivation to actually try and do things rather than new players quivering in fear on their islands.
So, please CubeCraft Bedrock, give us a reason, a purpose to play your game modes! Because you're the least confusing out of all the servers. I did not grind my levels for nothing, I want something out of it.