So I’ve been playing Lucky Islands on Java Edition for like 2 months now, and I’ve had a blast. With that being said, the kits at the moment are extremely unbalanced. Like, when was the last time you’ve seen someone use the Tracker kit?
I dunno, but I want a variety in the kits used and considered "meta", rather than all of the tryhards using the diamond kit and very little else.
The design philosophy of my kit ideas is that kits are early game items that give you a predictable crutch (you won’t be completely doomed if the lucky block gods curse you, but the items won’t carry you into late game). All of these kits should be, to an extent, balanced and have a range of uses.
With that being said, I am not a game designer and most of the things I say may be controversial, so feedback would be nice.
Cost: Free
Cost: Free
Cost: 250
Cost: 450
Cost: 500
Cost: Your soul (800)
Cost: 330
Cost: 425
Cost: 400
Cost: 450
Cost: 325
Cost: 425
Cost: 375
Cost: 400
Cost: 500
Cost: 425
Cost: 400
Sidenote: Villagers should be completely overhauled. Villagers such as the Butcher and Cleric (villagers that trade items for emeralds rather than the reverse) should be removed. Players should be able to obtain enchanted books with only the emerald cost, as books are impossible to find from my experience.
So those are some changes I’d make to existing kits, but what about some new ones?
Cost: 350
Cost: 275
Cost: 500
Cost: 300
Once again, I am not a game designer and most of the things I said may be controversial, so feedback would be nice. Thanks for reading.
I dunno, but I want a variety in the kits used and considered "meta", rather than all of the tryhards using the diamond kit and very little else.
The design philosophy of my kit ideas is that kits are early game items that give you a predictable crutch (you won’t be completely doomed if the lucky block gods curse you, but the items won’t carry you into late game). All of these kits should be, to an extent, balanced and have a range of uses.
With that being said, I am not a game designer and most of the things I say may be controversial, so feedback would be nice.
- Stone Sword
- Shield
Cost: Free
- Leather Chestplate
- Leather Boots (Feather Falling III)
- 24x Stone
- 24x Oak Planks
Cost: Free
- 3x Potion of Swiftness II (3:00)
- 10x Wool
- Blue Leather Leggings
Cost: 250
- Leather Helmet (Protection I)
- Chainmail Chestplate (Protection I)
- Leather Leggings (Protection I)
- Leather Boots (Protection I)
Cost: 450
- 8x TNT
- 2x Stone Pressure Plate
- 8x Redstone
- Chainmail Boots (Blast Protection IV, Feather Falling II)
- Trap Lucky Block Wand
Cost: 500
- 3x Diamonds
- Perk: gain a diamond every minute.
Cost: Your soul (800)
- 32 Lucky Eggs
- Yellow Leather Chestplate
- White Leather Leggings
- White Leather Boots
Cost: 330
- Player Tracker
- Black Leather Chestplate
- Black Leather Boots (Feather Falling II)
- Perk: gain an ender pearl every 2 minutes.
Cost: 425
- Bow
- 12x Arrow
- Chainmail Helmet (Projectile Protection IV)
Cost: 400
- 5x Lucky Blocks
Cost: 450
- 3x Splash Potion of Healing II
- 2x Splash Potion of Regeneration II
- Red Leather Helmet
Cost: 325
- Enchanting Table
- 64x Exp Bottles
- 32x Lapis Lazuli
- 9x Bookshelf
- 1x Anvil
- 1x Enchanted Book (Sharpness I, Power II, Protection III, Efficiency IV)
- 1x Indigo Leather Helmet
Cost: 425
- 6x Apple
- 3x Steak
- 3x Golden Apple
Cost: 375
- Diamond Pickaxe (Efficiency IV)
- 9x Obsidian
- 3x Cage Trap
- Grey Leather Chestplate
Cost: 400
- 1x Dragon Fire Wand
- 1x (Negative) Potion Wand
- 1x Shield Wand
- 1x Regen Wand
Cost: 500
- Pet Wolf
- Pet Cat
- Pet Snowman
- Pet Horse
- 2x Steak
- 2x Raw Fish
- 2x Splash Potion of Healing I
- 2x Hay Bale
Cost: 425
- 5x Villager Spawn Egg
- 40x Emeralds
Cost: 400
Sidenote: Villagers should be completely overhauled. Villagers such as the Butcher and Cleric (villagers that trade items for emeralds rather than the reverse) should be removed. Players should be able to obtain enchanted books with only the emerald cost, as books are impossible to find from my experience.
So those are some changes I’d make to existing kits, but what about some new ones?
- Wooden Axe (Sharpness I, Efficiency III)
- 12x Oak Logs
- Perk: gain Haste I for 10s after breaking a log.
Cost: 350
- Wooden Axe (Efficiency II)
- Iron Shovel (Efficiency II)
- Stone Pickaxe (Efficiency II)
- 12x Cobblestone
- 1x Grey Leather Helmet
Cost: 275
- Potion of Fire Resistance (3:00)
- Splash Potion of Weakness (3:00)
- Brewing Stand
- 6x Awkward Potion
- 10x Blaze Powder
- 2x Gunpowder
- 3x Glowstone
- 3x Redstone
- 3x Golden Carrot
- 2x Fermented Spider Eye
- Rabbit’s Foot
- Sugar
- Melon
- Ghast Tear
- Perk: Instant Brewing Speed.
Cost: 500
- Blaze Rod (with Fire Sword effect)
- Flint & Steel
- Golden Chestplate (Fire Protection IV)
Cost: 300
Knight (unlocked by defeating the Knight)
Pig King (unlocked by defeating the Pig King)
These would be cool additions.
- 2x Lucky Blocks
- Iron Sword (Low Durability)
- Iron Chestplate (Low Durability)
- Iron Boots (Low Durability)
- Lingering Potion of Poison I
Pig King (unlocked by defeating the Pig King)
- Pig King Hat (Fire Immunity)
- Golden Chestplate (Half Durability)
- Golden Leggings (Half Durability)
- Golden Boots (Half Durability)
- Exploding Pig Spawn Egg (acts like a regular pig, explodes immediately when punched or in contact with a player)
These would be cool additions.